Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-12 | added GF_OLD_BUNDLE to findObjectInRoom | Max Horn | |
svn-id: r6986 | |||
2003-04-12 | fixed OLD_BUNDLE entry script (d'oh!) and dump entry/exit script for ↵ | Max Horn | |
OLD_BUNDLE games, too svn-id: r6985 | |||
2003-04-12 | cleanup | Max Horn | |
svn-id: r6984 | |||
2003-04-12 | added adlib default for loom and enabled zak | Paweł Kołodziejski | |
svn-id: r6983 | |||
2003-04-12 | fixed stupid bug | Paweł Kołodziejski | |
svn-id: r6982 | |||
2003-04-12 | fixes zplanes for nonblocked games | Paweł Kołodziejski | |
svn-id: r6981 | |||
2003-04-12 | fixed setting local scripts for unblocked games | Paweł Kołodziejski | |
svn-id: r6980 | |||
2003-04-12 | oops, forgot debug output | Max Horn | |
svn-id: r6979 | |||
2003-04-12 | doh... best way to check for 16 color games is to check for 16 color games, ↵ | Max Horn | |
isn't it? :-) svn-id: r6978 | |||
2003-04-12 | lots of unblocked aka GF_OLD_BUNDLE support code (still no load, but gets ↵ | Max Horn | |
further :-) svn-id: r6977 | |||
2003-04-11 | fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, ↵ | Max Horn | |
plus 2 unknown bytes) svn-id: r6976 | |||
2003-04-11 | fix for cursor image in the loom ega | Paweł Kołodziejski | |
svn-id: r6975 | |||
2003-04-11 | factored out some common code | Max Horn | |
svn-id: r6974 | |||
2003-04-11 | added loading object flags for loom ega | Paweł Kołodziejski | |
svn-id: r6973 | |||
2003-04-11 | stop loom pass demo from erroring out | Jonathan Gray | |
svn-id: r6972 | |||
2003-04-11 | fixes V3/OLD_BUNDLE res reading | Max Horn | |
svn-id: r6971 | |||
2003-04-11 | missed a bit | Jonathan Gray | |
svn-id: r6970 | |||
2003-04-11 | add monkeyega to supported list of games | Jonathan Gray | |
svn-id: r6969 | |||
2003-04-11 | cleanup | Max Horn | |
svn-id: r6968 | |||
2003-04-11 | made unblocked games get a little farther before crashing | Max Horn | |
svn-id: r6967 | |||
2003-04-11 | make monkeyega intro work :) | Jonathan Gray | |
svn-id: r6966 | |||
2003-04-11 | fix for ega palette, more | Paweł Kołodziejski | |
svn-id: r6965 | |||
2003-04-11 | fix for ega palette | Paweł Kołodziejski | |
svn-id: r6964 | |||
2003-04-11 | spelling | Jonathan Gray | |
svn-id: r6963 | |||
2003-04-11 | Auto detect monkeyega and pass | Travis Howell | |
Use adlib by default in monkeyega and pass svn-id: r6962 | |||
2003-04-10 | fixed o5_actorSet (scale only one param), and added handle for actor sound | Paweł Kołodziejski | |
svn-id: r6961 | |||
2003-04-10 | turn on scaled actors in ega blocked games | Paweł Kołodziejski | |
svn-id: r6960 | |||
2003-04-10 | fixed zplanes and a little palette changes for ega blocked games | Paweł Kołodziejski | |
svn-id: r6959 | |||
2003-04-10 | fixed GP32 port | Joost Peters | |
svn-id: r6958 | |||
2003-04-10 | use shadowPalette for ega stuff | Jonathan Gray | |
svn-id: r6957 | |||
2003-04-10 | update 16 colour palette | Jonathan Gray | |
svn-id: r6956 | |||
2003-04-10 | blocked ega games now look like they should thanks to aquadran | Jonathan Gray | |
svn-id: r6955 | |||
2003-04-10 | palette changes from aquadran who can't use cvs atm | Jonathan Gray | |
svn-id: r6954 | |||
2003-04-10 | add target for passport to adventure | Jonathan Gray | |
svn-id: r6953 | |||
2003-04-10 | unmask indy3ega | Jonathan Gray | |
svn-id: r6952 | |||
2003-04-10 | hard to look at dial a pirate when you don't have graphics | Jonathan Gray | |
svn-id: r6951 | |||
2003-04-09 | It's correct this time. Really. Trust me. | Nicolas Bacca | |
svn-id: r6950 | |||
2003-04-09 | make gcc happy | Jonathan Gray | |
svn-id: r6949 | |||
2003-04-09 | fix ega codec again | Paweł Kołodziejski | |
svn-id: r6948 | |||
2003-04-09 | fix ega codec | Paweł Kołodziejski | |
svn-id: r6947 | |||
2003-04-09 | a little improved ega support | Paweł Kołodziejski | |
svn-id: r6946 | |||
2003-04-09 | make zak use correct charset | Jonathan Gray | |
svn-id: r6945 | |||
2003-04-09 | added also Monkey ega for 16 colors palette | Paweł Kołodziejski | |
svn-id: r6944 | |||
2003-04-08 | change some stuff back that didn't merge properly when I cvs up'd | Jonathan Gray | |
svn-id: r6943 | |||
2003-04-08 | text in zak is now using the incorrect font and it does nasty stuff like ↵ | Jonathan Gray | |
overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0 svn-id: r6942 | |||
2003-04-08 | added definition of 16 colors palette to gfx backend for V2/V3 games | Paweł Kołodziejski | |
I hope it's correct :) svn-id: r6941 | |||
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski | |
svn-id: r6940 | |||
2003-04-08 | applied eriktorbjorn's patch, removed unnecessary cast and renamed CD text ↵ | Joost Peters | |
decoder svn-id: r6939 | |||
2003-04-07 | remove old fixme that seemingly isn't needed anymore. note this triggers an ↵ | Jonathan Gray | |
assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again svn-id: r6938 | |||
2003-04-07 | fixed reading Loom index file, and handle gfx for 16 colors games | Paweł Kołodziejski | |
svn-id: r6937 |