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2011-04-17GRPAHICS: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17GUI: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17TSAGE: Properly setup the pixel format in GfxSurface::lockSurface.Johannes Schickel
2011-04-17SWORD25: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17SCUMM: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17MOHAWK: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17M4: Properly setup format in M4Surface constructor.Johannes Schickel
2011-04-17HUGO: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17GROOVIE: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17GOB: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17SDL: Properly setup internal Surface formats.Johannes Schickel
2011-04-17OPENGL: Do not access Surface::bytesPerPixel anymore.Johannes Schickel
2011-04-17VIDEO: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17VIDEO: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. Certain codecs seem to use a Surface with Bpp 2, but do not have any proper format description. Whoever is maintaining these should check this commit and fix the format properly.
2011-04-17GUI: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17TSAGE: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17TOON: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17TINSEL: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17TEENAGENT: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17SWORD25: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. I am not 100% sure whether the surfaces all use the same format as the screen, but a quick test showed that it still works fine. In case this is wrong please set them up with the correct format.
2011-04-17SCUMM: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17SCI: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17SAGA: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17PARALLACTION: Prefer Surface::create taking a PixelFormat over the one ↵Johannes Schickel
taking a byte depth.
2011-04-17MOHAWK: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17MADE: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17M4: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17LASTEXPRESS: Prefer Surface::create taking a PixelFormat over the one taking ↵Johannes Schickel
a byte depth. I am not sure whether the engine really uses only surfaces with the exat same format as the screen. The engine maintainer should review this commit and fix it in case the surfaces use a different pixel format.
2011-04-17HUGO: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17GROOVIE: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth. Groovie seems to use Graphics::Surface also to store YUV data, I used a fake PixelFormat setup there and added a TODO about it.
2011-04-17DRACI: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17AGOS: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵Johannes Schickel
depth.
2011-04-17GRAPHICS: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17BACKEND: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17GRAPHICS: Add a PixelFormat member to Surface.Johannes Schickel
2011-04-17SCUMM: Add md5 from bug #3264965 for fbpackEugene Sandulenko
2011-04-17SAGA: Fixed bug #3276033: IHNM: Savegame reminder not resetEugene Sandulenko
2011-04-17TSAGE: Suppress strict-alias warnings on older GCCsdhewg
2011-04-17TSAGE: Remove redundant parameterdhewg
2011-04-17TSAGE: Fix glitches with incorrect pixels on the edges of zoomed objectsPaul Gilbert
2011-04-17TSAGE: Add listobjects and moveobject commands to the debuggerstrangerke
2011-04-17TSAGE: Add flag commands to the debuggerstrangerke
2011-04-17TSAGE: Disable GMM Save/Load buttons when saving/loading not allowedPaul Gilbert
2011-04-17TSAGE: Add workaround for scene 40 (glitch in animation of dying Kzin falling)strangerke
2011-04-16NEWS: wrap text in order to stay below the length limitstrangerke
2011-04-16CREDITS: Update credits files.Johannes Schickel
2011-04-16HUGO: Fix the typo in the PL file too...strangerke
2011-04-16HUGO: Fix a typo in special thanksstrangerke
2011-04-16HUGO: Remove debug messagestrangerke
2011-04-16HUGO: Announce support in the NEWS filestrangerke