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2018-04-24LILLIPUT: Remove some unused variables, initialize some othersStrangerke
2018-04-23MOHAWK: MYST: Clip one coordinate at a time in o_copyImageToBackBufferBastien Bouclet
Fixes Achenar's door animation being mispositionned on Channelwood. Fixes Trac#10498.
2018-04-23I18N: Regenerate translations data fileThierry Crozat
2018-04-22SCI: Change workaround for PalVary / Animate race conditionWillem Jan Palenstijn
The new approach is to delay kAnimate briefly (with an 68ms timeout) while there is a zero-tick PalVary running, so that it has time to trigger. The previous workaround would immediately process a zero-tick PalVaryInit/PalVaryReverse. This caused problems in QfG3 (bug #10304) where it interfered with PalVaryPause. The previous workaround could also be modified to handle pause/resume, but this new approach should be closer to SSCI's behaviour, which used a timer for a zero-tick PalVary too. This fixes bug #10304, and keeps #5298 fixed too.
2018-04-22TITANIC: Fix discrepancy between readSavegameHeader() declaration and definitionAdrian Frühwirth
This should have been part of commit 00e59a3122.
2018-04-22Revert "TITANIC: Fix memory leak due to save thumbnail changes"Adrian Frühwirth
This was a miss in commit 00e59a3122. The new parameter was supposed to be called skipThumbnail and default to true instead. For consistency's sake (the rest of the tree uses skipThumbnail, not loadThumbnail) I'm reverting this and will separately update the declaration to how it should have been from the beginning. Thanks dreammaster!
2018-04-22TITANIC: Fix memory leak due to save thumbnail changesPaul Gilbert
2018-04-22CREATE_PROJECT: CMAKE: Fix importing SDL2 when it was built using CMakeBastien Bouclet
When SDL is built using CMake, Find_Package imports a target instead of defining variables. If a target was imported we now define the include path and linker flags variables from the target's properties. Using imported targets is a best practice. Ideally, we should define an imported target when we detect variables were defined. However, the linker flags variable would need to be parsed into a library path and a list of libraries, making that approach impractical.
2018-04-22MOHAWK: LB: Mark a switch fall-trough as intentionalBastien Bouclet
Without the fall-through, the function would unconditionally dereference an uninitialized pointer.
2018-04-22BASE: Allow options to come after command on the command lineBastien Bouclet
2018-04-22MOHAWK: LB: Mark some switch fall-throughs as intentionalBastien Bouclet
Fall-throughs are used as a way to handle optional parameters in this function.
2018-04-22MOHAWK: MYST: Fix the sound effect not playing in opcode 41Bastien Bouclet
Changing the background sound when switching cards could stop the effect sound immediately after it started. Fixes Trac#10493.
2018-04-22BUILD: Add temporary files created by configure to .gitignoreAdrian Frühwirth
2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-04-21MOHAWK: Remove extra comaBastien Bouclet
2018-04-21Merge branch 'dafioram-myst_soundrecvrChanges'Bastien Bouclet
2018-04-21MOHAWK: MYST: Always redraw the sound receiver at constant speedsBastien Bouclet
Fixes the sound receiver display stopping for a little while every second or so when keeping a direction button pressed.
2018-04-21MOHAWK: MYST: Make sound receiver hint boundary line up with origDavid Fioramonti
In the original the sound reciever would provide a hint of the source sound direction when the user was less than 5 degrees away. In ScummVM it was less than or equal to 5 degrees. Now it matches the behavior of the original.
2018-04-21MOHAWK: MYST: Enhance: slow down sound receiver max spin rateDavid Fioramonti
This slows down the Selentic age sound receiver spin rate when fully depressing either of the turn buttons. This is a deviation from the original and improves the users experience. In the original when the button is fully depressed the receiver turns so fast that it is impossible to predict what angle you full be at when you let go.
2018-04-21TUCKER: Improve autosave error handlingAdrian Frühwirth
2018-04-21TUCKER: Try autosaving only once per autosave intervalAdrian Frühwirth
2018-04-21XEEN: Add Swords guild membership checksPaul Gilbert
2018-04-21XEEN: Swords changes for game flags arrayPaul Gilbert
2018-04-20TINSEL: Fix held items not in either inventory being lostPaul Gilbert
2018-04-20XEEN: Ignore monster moves outside map rather than assertingPaul Gilbert
2018-04-20XEEN: Fix assert for maximum number in button chooserPaul Gilbert
2018-04-20XEEN: Fix crash attacking enemies with an Elder weaponPaul Gilbert
2018-04-20XEEN: Fix scripts scanning party inventories for an itemPaul Gilbert
2018-04-20XEEN: Add town entry handling for SwordsPaul Gilbert
2018-04-21AUDIO: Silence compiler warning in Nuked OPL emulatorAdrian Frühwirth
2018-04-21TUCKER: Fix panel background being off by one pixelAdrian Frühwirth
This fixes an original game glitch where the main options menu background image is drawn one pixel too high. Fixes Trac#10496.
2018-04-20TUCKER: Draw text only when hovering over hotspots when using the mapAdrian Frühwirth
2018-04-20LILLIPUT: Refactor engine, replace the use of MinMax by Common::RectStrangerke
2018-04-20LILLIPUT: Add safeguard in homeInPathFindingStrangerke
2018-04-20LILLIPUT: Fix memory leakStrangerke
2018-04-20LILLIPUT: Fix unsafe read of string reported by coverityStrangerke
2018-04-19XEEN: Changes for Auto Notes for SwordsPaul Gilbert
2018-04-19XEEN: Alter quest flag handling to accomodate SwordsPaul Gilbert
2018-04-19XEEN: Fix game header lines in Quests dialog for SwordsPaul Gilbert
2018-04-19XEEN: Fix removal of Swords quest items/flagsPaul Gilbert
2018-04-19I18N: Update translations templatesThierry Crozat
2018-04-19Merge pull request #1156 from bgK/gui-simplify-textBastien Bouclet
GUI: Unify clip and non-clip draw calls
2018-04-19GUI: Unify clip and non-clip draw callsBastien Bouclet
2018-04-19GUI: Remove alpha bitmap supportBastien Bouclet
It was never used since its introduction 4 years ago It was not updated to work with the clipping rect
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-19LILLIPUT: Fix uninitialized variablesStrangerke
2018-04-19LILLIPUT: Fix second compression method in MUS extraction codeStrangerke
2018-04-18TINSEL: Fix hang in DW1 GRA when using items on Temple big hammerPaul Gilbert
2018-04-18TINSEL: Fix loading DW1 savegames with a held itemPaul Gilbert
2018-04-18I19N: Fix encoding of some translationsThierry Crozat
They were converted automatically to UTF-8 due to bonki's name containing a u umlaut that does not exist in their initial encoding.