Age | Commit message (Collapse) | Author |
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Formerly components were printed from bottom to top, common notation is from
top to bottom. For reference check how we name formats, like in for example:
backends/graphics/openglsdl/openglsdl-graphics.cpp:190-230
backends/graphics/surfacesdl/surfacesdl-graphics.cpp:409-490
sherlock/scalpel/scalpel.cpp:207
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Ideally this shouldn't use a hardcoded constant at all...
Thanks to WindlePoons for debugging.
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Requires Russian to be selected in GUI font.
Fails on unknown codec at game beginning.
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issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
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syncTimers
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German 1.0
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when its value is the default one
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addSprites
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SWAP(x, x) in sorting
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(This works around issues with some Indy 3 sound tracks. These tracks seem to be broken, since they have way too long duration values for some notes which would fill up the event buffer rather quickly. I tested with the UNZ emulator to be sure that this is an issue which also occurs with the original driver.)
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(rework parts of the code + improve naming of variables/functions)
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