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2010-07-05DS: Code formatting: "char* foo" -> "char *foo"Max Horn
svn-id: r50688
2010-07-05DS: Fix warnings, cleanupMax Horn
svn-id: r50687
2010-07-05DS: Augment 'clean' target, simplify bin->elf conversion ruleMax Horn
svn-id: r50686
2010-07-05SAGA: Fix warning on systems where enum's are unsignedMax Horn
svn-id: r50685
2010-07-05GUI/AUDIO: minor fix for the case that after enabling individual audio ↵Florian Kagerer
options for a target the gui tries to select the audio device from global options, but that particular device is unavailable due to GUIO flags settings svn-id: r50684
2010-07-05SCI: fix compilation issues from r50678Martin Kiewitz
svn-id: r50679
2010-07-05SCI: implemented new kernel call signature formatMartin Kiewitz
svn-id: r50678
2010-07-05Drop direct use of (private) libEGL.so and call EGL functions via Java.Angus Lees
This removes the final private library - we should be completely above board now. svn-id: r50677
2010-07-05DS: Add missing .bin -> .elf ruleMax Horn
svn-id: r50676
2010-07-05DS: Fix typo; change bin2o/bin2h to create taget dirMax Horn
svn-id: r50675
2010-07-05DS: Fix setShakePosMax Horn
svn-id: r50674
2010-07-05DS: Made some vars static, code formatting, cleanupMax Horn
svn-id: r50673
2010-07-05DS: Can now build binaries via our "configure/make" build system.Max Horn
Conversion of the old build system is incomplete. Binaries created using this new build system support most likely will not run! More work is needed, but the work done so far should be enough to get basic NDS support on our buildbot working. svn-id: r50672
2010-07-05NDS: Enable compilation of backend specific filesMax Horn
Also tried to enable the conversion of .raw/.pal/.bin files, but this does not currently work (probably something really silly, but I don't have the time to debug this right now). svn-id: r50671
2010-07-05NDS: Rename backend 'nds' to 'ds' in configureMax Horn
svn-id: r50670
2010-07-05Bugfixes for new player code - Rex is now correctly positioned when the ↵Paul Gilbert
player manager takes over from the wakeup animation sequence svn-id: r50669
2010-07-05Revert Android libtremor header to standard path, since we now shipAngus Lees
our own statically linked version rather than relying on the system shared lib that happens to be on most Android systems. svn-id: r50666
2010-07-05Switch Android toolchain prefix from arm-android-eabi toAngus Lees
arm-*-linux-androideabi, since this is what the upcoming gcc-4.6 change uses. Work around Android 2.0 and newer dynamic linker bug by explicitly linking plugins against the core libscummvm.so. Mark Android packages as preferring to be on external storage. Move -lm from LDFLAGS to LIBS. svn-id: r50665
2010-07-05Skip /dev/sequencer MIDI on Android.Angus Lees
svn-id: r50664
2010-07-04Add a hexDumpReg function to view references that are not raw and fix SCI32 ↵Matthew Hoops
strings/arrays in segmentInfo. svn-id: r50660
2010-07-04SCI: Removed the unused line number parameter from validate_variable() and ↵Filippos Karapetis
related functions svn-id: r50654
2010-07-04Simplify audio device settings handling by using the device handle as tag ↵Johannes Schickel
instead of newly created id. svn-id: r50651
2010-07-04Whoops, always increase midiId, not only when it's added to the GM Device popup.Johannes Schickel
svn-id: r50650
2010-07-04Prevent the MT-32 Emulator from being displayed in the "GM Device" pop up.Johannes Schickel
svn-id: r50649
2010-07-04More cleanup / readability fixes.Johannes Schickel
svn-id: r50648
2010-07-04Cleanup.Johannes Schickel
svn-id: r50647
2010-07-04GUI/AUDIO: This change will make individual game audio settings take over ↵Florian Kagerer
the audio device from the global settings if no device config key is found for that game (This should fix the problem reported by LordHoto on devel. It might make sense to implement this behaviour to other settings, like subtitle mode etc.) svn-id: r50646
2010-07-04SCI: Added a short description for all opcodes, so that it's easier to ↵Filippos Karapetis
understand what they do without cross referencing the wiki, and removed some obsolete and unused code svn-id: r50645
2010-07-04Implemented more of the support methods for player displayPaul Gilbert
svn-id: r50644
2010-07-04Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,Torbjörn Andersson
because that would cause some nasty regressions...) svn-id: r50643
2010-07-04Fix the size of the ScummVM logo in the launcher in the modern theme.Johannes Schickel
svn-id: r50642
2010-07-04Prevent GraphicsWidget from being assigned a surface which wouldn't fit in ↵Johannes Schickel
the widget. svn-id: r50641
2010-07-04Always use kThumbnailHeight2 (i.e. 120) for the height of the thumbnail widget.Johannes Schickel
This fixes the thumbnails for games with resolutions != n*200 in the launcher. svn-id: r50640
2010-07-04Center the surface of a GraphicsWidget in case it is smaller than the ↵Johannes Schickel
widget's size. svn-id: r50639
2010-07-04Added support for horizontally flipped foreground sprites, which are ↵Paul Gilbert
indicated by setting the high bit of frame numbers svn-id: r50638
2010-07-03SCI: adding support to identify uninitialized values, when doing debug ↵Martin Kiewitz
output for kernel signatures svn-id: r50626
2010-07-03Implemented necessary logic for the abort timer/action code, which allows ↵Paul Gilbert
the player manager to be correctly activated when the 'getting up' animation finishes svn-id: r50622
2010-07-03SCI: fixing #define SIGFOR_ALL, so that amiga games work again :PMartin Kiewitz
svn-id: r50621
2010-07-03Adding the beginnings of a player control class, as well as various changes ↵Paul Gilbert
to the other classes to support it svn-id: r50620
2010-07-03SCI: added resetting of SoundCommandParser, so that error()s before that one ↵Martin Kiewitz
got initialized wont crash svn-id: r50619
2010-07-03Finish support of compressed dubbingRobert Špalek
Now even the length of a compressed stream is measured precisely and the dubbing sounds exactly like the original. svn-id: r50618
2010-07-03Dragon History tries uses compressed dubbing when availableRobert Špalek
Timing of speaking is not fixed yet. svn-id: r50614
2010-07-03KYRA/PC98 Audio: fix invalid mem accessFlorian Kagerer
svn-id: r50608
2010-07-02AGI: Removed the deprecated (and confusing) getGameId() function inside the ↵Filippos Karapetis
AgiEngine class, and fixed a related bug, too svn-id: r50607
2010-07-02AGI: Fixed bug #3017905 - "AGI: GR - Crash on start". A free() was done on ↵Filippos Karapetis
an already freed reference svn-id: r50606
2010-07-02Fix long standing regression (introduced with r34053) in thumbnail scaling ↵Johannes Schickel
code for Hercules graphics. svn-id: r50605
2010-07-02KYRA/PC98: fix long standing bug were certain sound effects would bring each ↵Florian Kagerer
other out of tune svn-id: r50604
2010-07-02KYRA/PC98: cleanupFlorian Kagerer
svn-id: r50603
2010-07-02KYRA/PC98: fix sfx volume controlFlorian Kagerer
svn-id: r50602
2010-07-02Rewrote the handling of thumbnail creation for KQ6 Windows in rev #50600, so ↵Filippos Karapetis
that it recreates the screen buffer like the other workarounds above it (thanks to LordHoto for pointing this out) svn-id: r50601