Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-26 | ANDROIDSDL: updated How_to_build instruction. Pelya(s) libSDL changed build ↵ | lubomyr | |
scripts from ant to gradle so ant not needed anymore | |||
2018-01-26 | ANDROIDSDL: removed armeabi target, because support of armeabi removed from ↵ | lubomyr | |
master branch of pelya(s) libSDL | |||
2018-01-26 | ANDROIDSDL: fixed path to output apk file in build.sh script | lubomyr | |
2018-01-26 | ANDROIDSDL: added patch for adding parameter android:sharedUserId in ↵ | lubomyr | |
AndroidManifest.xml | |||
2018-01-26 | ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata file | lubomyr | |
2018-01-25 | XEEN: Further fixes for starting falls | Paul Gilbert | |
2018-01-25 | XEEN: Change _falling to enum, properly implement startFalling | Paul Gilbert | |
2018-01-25 | XEEN: Fix loading of desert map | Paul Gilbert | |
2018-01-25 | PSP2: Always use direct touch on front touch panel | rsn8887 | |
2018-01-25 | AMIGA: Update convertRM.sed | Hubert Maier | |
2018-01-25 | AMIGA: Small rewrite of RM2AG.rx | Hubert Maier | |
GitHub´s utf-8 converter adds a char and changes the file when using characters like "°". Slightly rewritten the rexx script to use "<>" as marker and adjust the rest to take the new two-char marker into account (instead of the one-char marker that was used before). | |||
2018-01-24 | XEEN: Extra comments for map code | Paul Gilbert | |
2018-01-24 | XEEN: Fix loading of Darzog's Tower | Paul Gilbert | |
2018-01-24 | XEEN: Fix hooking up monster data during map loading | Paul Gilbert | |
2018-01-24 | PSP2: Set Touchpad Mouse Mode option default to off | rsn8887 | |
2018-01-24 | PSP2: Enable rear touch only when Touchpad Mouse Mode is on | rsn8887 | |
2018-01-24 | PSP2: Increase direct touch accuracy | rsn8887 | |
2018-01-24 | I18N: Update translation (Finnish) | Timo Mikkolainen | |
Currently translated at 100.0% (962 of 962 strings) | |||
2018-01-24 | XEEN: Fix map loading for Shangri-la | Paul Gilbert | |
2018-01-24 | PSP2: More settings for touch (direct touch on/off, pointer speed) | rsn8887 | |
2018-01-24 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (962 of 962 strings) | |||
2018-01-23 | XEEN: Fix resetting HP for Medusa Sprites each combat turn | Paul Gilbert | |
2018-01-23 | XEEN: Don't give out treasure if party runs from combat | Paul Gilbert | |
2018-01-23 | XEEN: Fix drawing of combat icons during battle | Paul Gilbert | |
This also refactors out the use of _mainList, which separately draws the icons. Since the data needed is already added to the _buttons array, I could dispense with _mainList and draw the buttons directly. | |||
2018-01-23 | BUILD: Add supernova.dat to install rules | Thierry Crozat | |
2018-01-23 | DEVTOOLS: Add create_supernova to devtools README | Thierry Crozat | |
2018-01-23 | I18N: Update translations templates | Thierry Crozat | |
2018-01-23 | Merge branch 'supernova' | Thierry Crozat | |
2018-01-23 | PSP2: Implement touch controls (front and back panel) | rsn8887 | |
2018-01-23 | SUPERNOVA: Fixes destruction of SoundSample buffer | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds ModeList | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Improve waiting until a sound has finished playing | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Make _event a local variable | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Handle RTL and Quit while editing text | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Remove declaration for unimplemented and unused function | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Update engine data file | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequence | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Update English translation | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Initializes RandomSource on stack | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Renames INT32_MAX to kMaxTimerValue | Joseph-Eugene Winzer | |
Prevents collision with stdint.h INT32_MAX | |||
2018-01-23 | SUPERNOVA: Corrects header guard name | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes AudioStream leak | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Changes array to seperate variables | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes segfault if dat file not found | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Changes message order | Joseph-Eugene Winzer | |
When taking off your helmet or life support in a room without oxygen, it showed the death screen before the 'taking off helmet/life support' message. | |||
2018-01-23 | SUPERNOVA: Removes global constructor call | Joseph-Eugene Winzer | |
Object() is redundant anyway as it instantiates an Object object and copies it to nullObject, which was already default constructed. | |||
2018-01-23 | SUPERNOVA: Moves strings to GameManager class | Joseph-Eugene Winzer | |
2018-01-23 | SUPERONVA: Sets uninitialized values to 0 | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Removes comment | Joseph-Eugene Winzer | |
renderRoom() and later in the game loop executeRoom() does everything that is explicitly called in the original. |