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2016-06-25SCI: Script patch for critical Colonel's Bequest game bugMartin Kiewitz
2016-06-25SCI: Fix SQ1VGA script patch, fixes bug #7145Martin Kiewitz
2016-06-23SCI32: Properly initialize AudioChannel inside Audio32::play()Filippos Karapetis
2016-06-23SCI32: Fix usage of the C++11 override keyword with MSVCFilippos Karapetis
2016-06-23SCI32: Fix potentially uninitialized variableFilippos Karapetis
2016-06-23SCI32: Const correction in Audio32's readBuffer() implementationFilippos Karapetis
2016-06-22SCI: Assert on seeks past the end of audio resource bundlesColin Snover
2016-06-22SCUMM HE: Update sound flags and queue, for new settings.Kirben
2016-06-22SCUMM HE: Document sound opcodes.Kirben
2016-06-21SCI32: Implement kBitmapDrawViewColin Snover
2016-06-21SCI32: Expose a draw buffer on BitmapResource objectsColin Snover
2016-06-21GRAPHICS: Use better color for 1bpp BMPsEugene Sandulenko
2016-06-21AUDIO: Fix incorrect forward declarationColin Snover
2016-06-21SCI32: Remove unused dependencies from GfxFrameoutColin Snover
2016-06-21SCI: Add an explanation about LRU removals when fetching resourcesColin Snover
2016-06-21SCI32: Fixes to GfxText32Colin Snover
2016-06-21SCI32: Implement basic kMessageBoxColin Snover
2016-06-21SCI32: Add workaround for kScrollWindowAdd call in PhantasmagoriaWillem Jan Palenstijn
2016-06-21SCI32: Implement kScrollWindowWillem Jan Palenstijn
2016-06-21SCI32: Implement line drawing (kAddLine/kUpdateLine/kRemoveLine)Colin Snover
2016-06-21SCI32: Make GfxText32::_scaledWidth/Height staticsWillem Jan Palenstijn
2016-06-21SCI32: Fix drawText on consecutive control codesWillem Jan Palenstijn
2016-06-21SCI32: Fix getTextWidth on consecutive control codesWillem Jan Palenstijn
2016-06-21SCI32: Add low-pass filter to 8-bit SOL audioColin Snover
2016-06-20SCI32: Add kDoSound(play) workaround for LSL6hiresColin Snover
2016-06-20SCI: Minor cleanup of kDoSoundColin Snover
2016-06-20SCI32: Rewrite digital audio engineColin Snover
2016-06-19SCI: Split audio sync to its own classColin Snover
2016-06-19AUDIO: Make WAV streams seekableColin Snover
2016-06-17GRAPHICS: Fix 1bpp BMP drawingEugene Sandulenko
2016-06-17ENGINES: Make splash more robust for non-standard screen sizesEugene Sandulenko
2016-06-17TONY: Safer string manipulationEugene Sandulenko
2016-06-17TONY: Complete class initializationsEugene Sandulenko
2016-06-17TINSEL: Fix class initializationEugene Sandulenko
2016-06-16NEWS: Fix missing whitespaceLothar Serra Mari
2016-06-16NEWS/DE: Mention newly supported gamesLothar Serra Mari
2016-06-16NEWS: Mention newly supported gamesEugene Sandulenko
2016-06-16PEGASUS: Fix some missing variable initializationsStrangerke
2016-06-15SHERLOCK: Fix compilation error with some gcc versionsThierry Crozat
2016-06-15SCUMM HE: Removed unneeded warningEugene Sandulenko
2016-06-15SCUMM HE: Fix Moonbase distortion codecEugene Sandulenko
2016-06-15SCUMM HE: Plugged Moonbase distortion inEugene Sandulenko
2016-06-15SCUMM HE: Silence GCC "suggest parentheses" warningsTorbjörn Andersson
2016-06-15SCUMM HE: Fix GCC warnings about casting away [const] qualifiersTorbjörn Andersson
2016-06-14SCI: Fix memory leaks in resource patcherColin Snover
2016-06-14SCI32: Fix video performance benchmarking in most SCI32 gamesColin Snover
2016-06-14GRAPHICS: Initialize mask in FllodFill when requiredEugene Sandulenko
2016-06-14GRAPHICS: Add possibility to specify Fill maskmode in the constructorEugene Sandulenko
2016-06-14SCUMM HE: Simplify Moonbase distortion codeEugene Sandulenko
2016-06-14SCUMM HE: Initial Moonbase distortion codeEugene Sandulenko