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2019-05-22BLADERUNNER: Fixes for debugger draw commandThanasis Antoniou
More intuitive functionality when drawing singled out objects
2019-05-22BLADERUNNER: Fix combat music autosaved at start of Act 3Thanasis Antoniou
If player clicks fast through all the dialogue at BB roof top
2019-05-21NEWS: Update German translation of the NEWS fileLothar Serra Mari
2019-05-21BLADERUNNER: Add methods to skip screen effectsThanasis Antoniou
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-20BLADERUNNER: Officers and combat bugfixes part 1Thanasis Antoniou
The debug messages and comments will all be removed after this series of fixes
2019-05-19BLADERUNNER: Cleanup and fix for NR03 dancerThanasis Antoniou
2019-05-19BLADERUNNER: Cleanup of police AI and fix for rat aiThanasis Antoniou
2019-05-18NEWS: Fix issues re-introduced in the last commitLothar Serra Mari
2019-05-18BLADERUNNER: Split game to two different versionsPeter Kohaut
first one is original game second one contains restored cut content
2019-05-18NEWS: Re-add accidentally removed Drascula newsLothar Serra Mari
2019-05-18TRAVIS: Re-enable Mac OS X buildsCameron Cawley
2019-05-18NEWS: Update release year for 2.1.0Lothar Serra Mari
2019-05-18BUILD: Fix converting the documentation outside the source directoryCameron Cawley
2019-05-18NEWS: Convert German NEWS file to Markdown (#1627)Lothar Serra Mari
* NEWS: Convert German NEWS file to Markdown * NEWS: Fix Markdown conversion errors in NEUES.md * BUILD: Add the German NEWS file to the build system * NEWS: Fix formatting in NEUES.md
2019-05-18WINTERMUTE: Fix fill rect area on endSaveLoad()lolbot-iichan
2019-05-18I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1069 of 1069 strings)
2019-05-17I18N: Update translations templatesThierry Crozat
2019-05-17KYRA: Add missing EOL on last line in POTFILESThierry Crozat
This caused the updatepot target to fail as it was concatenated with the first line of the lure engine POTFILES.
2019-05-17BLADERUNNER: Howie Lee AI and Leary overlap fixesThanasis Antoniou
2019-05-16KYRA: update potfilesathrxx
2019-05-16I18N: Update translation (Portuguese (Portugal))Daniel
Currently translated at 65.4% (694 of 1061 strings)
2019-05-16BLADERUNNER: Add POTFILES and encapsulate message stringsThanasis Antoniou
2019-05-15GLK: HUGO: Support loading savegames from launcherPaul Gilbert
2019-05-15GLK: HUGO: Fix reading savegame serialPaul Gilbert
2019-05-15GLK: HUGO: Move savegame codePaul Gilbert
2019-05-15GLK: HUGO: Fix handling of parse errorsPaul Gilbert
Care will really need to be taken in the future if there's any cleanup of fields to the proper 'bool' type. Hugo inconsistency mixes use of true/false in fields that can take non-bool values, such as for full_buffer
2019-05-15GLK: HUGO: Fix initializing object sizePaul Gilbert
2019-05-15GLK: HUGO: Comment out the DEBUGGER definePaul Gilbert
It's beter, since I don't know how to properly implement all the debugger methods that get called when it's turned on
2019-05-15BLADERUNNER: Warning if loading restored cut content save in original modeThanasis Antoniou
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use
2019-05-15BLADERUNNER: Fix sounds persist after load or end stateThanasis Antoniou
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state
2019-05-13NEWS: Mention drascula load game fixThierry Crozat
2019-05-13DRASCULA: Fix loading game from launcherThierry Crozat
This was particularly an issue when the game had been saved in chapter 1 as in this case the load would happen too early and the game would crash. In other cases it was working but was not optimal (the gane loop was run once before it succeeded to load the game). This fixes bug #10959.
2019-05-13DRASCULA: Move sufrace allocation outside game loopThierry Crozat
I don't see the point and reallocating and freeing the same surfaces for each chaper, so now they are only allocated once and freed once at the end.
2019-05-13BLADERUNNER: Fix freeze for MA06 elevatorThanasis Antoniou
2019-05-13BLADERUNNER: Fix broken MA06 elev when cutContent disabledThanasis Antoniou
2019-05-13BLADERUNNER: Act 4 meet with Rachael polishThanasis Antoniou
2019-05-13BLADERUNNER: fix for homeless found casesThanasis Antoniou
2019-05-13BLADERUNNER: Speech when click on barkeep from HC01Thanasis Antoniou
Added behavior identical for similar cases (CT12, AR01)
2019-05-13BLADERUNNER: Howie restored contentThanasis Antoniou
Howie will now be in Chinatown in Acts 2 and 3, but won't always be in the diner This gives him more probability to discover the homeless body if in dumpster and also enables some extra dialogue
2019-05-13BLADERUNNER: Hit and Run dispatch clue restoredThanasis Antoniou
2019-05-13BLADERUNNER: Mainframe talkie restoredThanasis Antoniou
2019-05-13BLADERUNNER: Fixes for PS05Thanasis Antoniou
Pathfinding and spawn points fixes
2019-05-13BLADERUNNER: GPS talkie does not disable controlsThanasis Antoniou
2019-05-13BLADERUNNER: cut content now loads all TLK resourcesThanasis Antoniou
Work-around for cut content stored in wrong TLK files
2019-05-12SCI: Only apply the FPFP patch for view 844 when it's actually missingFilippos Karapetis
This allows players to view the scene in the Mac version, if they have copied the resource from the PC version. Requested by m_kiewitz
2019-05-12SCI: Remove unnecessary two-phase Kernel initialisationFilippos Karapetis
Adapted from csnover's commit 8c96c1fd3e1568b61ee0594522615466f26a7793
2019-05-12SCI: Remove unnecessary two-phase GfxCursor initialisationColin Snover
2019-05-12SCI32: Fix invalid calls to SCI16 graphics codeColin Snover
2019-05-12Revert "CREDITS: mark Vicent Marti as retired"Filippos Karapetis
This reverts commit 62cf04f5022953542540ab0d1a3dca4aae9adf18.
2019-05-12CREDITS: mark Vicent Marti as retiredMax Horn
He was last active in 2009 and has long moved on to work on other things.