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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-06-23
Added Script::getResourcesOffset()
Sven Hesse
2009-06-23
Added Script::getTextsOffset()
Sven Hesse
2009-06-23
Added a method to query the number of variables needed by a Script
Sven Hesse
2009-06-23
Const correctness
Sven Hesse
2009-06-23
Added Script methods to query commun file handling
Sven Hesse
2009-06-23
Added Script methods to get the TOT major and minor version
Sven Hesse
2009-06-23
Bugfixes to keep sound effects to channel #4 like the original (it ignores th...
Paul Gilbert
2009-06-22
Fixed NDS compilation when using older devkitpro versions (I accidentally bro...
Max Horn
2009-06-22
Patch #2810483 (SCI: Convert gfx subsystem headers to Doxygen format), with @...
Max Horn
2009-06-22
Removing trailing tabs
Sven Hesse
2009-06-22
Removing trailing spaces
Sven Hesse
2009-06-22
Properly guarding Script::getOffset() and adding a reverse operation
Sven Hesse
2009-06-22
Added stream-reading loading wrappers to MDYPlayer and added a workaround to ...
Sven Hesse
2009-06-22
rename parse.h and .cpp to expression.h and .cpp
Arnaud Boutonné
2009-06-22
Fix palette regression in Lands of Lore.
Johannes Schickel
2009-06-22
Renaming kDebugParser to kDebugExpression
Sven Hesse
2009-06-22
Renaming parse.h and parse.cpp to expression.h and expression.cpp
Sven Hesse
2009-06-22
Renaming "Parse" to "Expression"
Sven Hesse
2009-06-22
More signess consistency on the reading and seeking methods
Sven Hesse
2009-06-22
Don't assert on pop when no script is loaded
Sven Hesse
2009-06-22
Adding some comments
Sven Hesse
2009-06-22
Removing commented-out declarations
Sven Hesse
2009-06-22
Include recently added script.h and script.cpp
Arnaud Boutonné
2009-06-22
const correctness
Sven Hesse
2009-06-22
Removed redundant variation of the routine to play sound effects
Paul Gilbert
2009-06-22
Pushing script.o down
Sven Hesse
2009-06-22
Removing the Parse object from GobEngine
Sven Hesse
2009-06-22
Putting evalBoolResult() and evalExpr() into Script
Sven Hesse
2009-06-22
Unwinding the call stack before unloading the script
Sven Hesse
2009-06-22
Removing the now useless cuckoo function and shrink the call stack entries ac...
Sven Hesse
2009-06-22
Giving CollisionArea a full-blown Script pointer instead the data pointer
Sven Hesse
2009-06-22
Implemented loading TOTs from video file again
Sven Hesse
2009-06-22
Removing debug output
Sven Hesse
2009-06-22
Implemented a call stack
Sven Hesse
2009-06-22
Encapsulating script file access
Sven Hesse
2009-06-22
Adding DataIO::existData()
Sven Hesse
2009-06-22
Encapsulated access to _resultStr
Sven Hesse
2009-06-22
Encapsulated access to Parse::_resultInt
Sven Hesse
2009-06-22
Added the dummy volume variable to the savegame format
Paul Gilbert
2009-06-22
Implemented the Op_SetVolume method like the original, which simply set a dum...
Paul Gilbert
2009-06-22
Fix memory leak.
Johannes Schickel
2009-06-22
- Fixed regression in Screen::fadeToBlack
Johannes Schickel
2009-06-22
Changed Screen::loadPalette to take a reference to a Palette object instead o...
Johannes Schickel
2009-06-22
Changed Screen::loadBitmap and Movie::open to take an optional Palette pointe...
Johannes Schickel
2009-06-22
- Changed the following Screen functions to take a reference to a Palette obj...
Johannes Schickel
2009-06-22
Add wrapper functionality for copying full palettes.
Johannes Schickel
2009-06-22
Changed Screen::getPalette to return a reference to a Palette object.
Johannes Schickel
2009-06-22
Got rid of Screen::_currentPalette.
Johannes Schickel
2009-06-22
Start refactoring palette handling into new class "Palette".
Johannes Schickel
2009-06-21
Cleanup.
Johannes Schickel
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