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2019-03-09DEBIAN: Revert URL changes in the changelogCameron Cawley
2019-03-09BLADERUNNER: Alternate fix method for rare path finding assert faultsThanasis Antoniou
Disabled by default. This one allows polygons merged on a single point.
2019-03-09BLADERUNNER: Fixed zbuffer warning in NR01Peter Kohaut
Game was trying to decode zbuf when there was none.
2019-03-09BLADERUNNER: Fixed McCoy anim in spinner at PS01Peter Kohaut
McCoy will not disappear prematurely in PS01 when he enters the spinner.
2019-03-09BLADERUNNER: Savagame names fixesPeter Kohaut
It was not possible to change the name of exisitng savegame Saves were read too ofter just for over-drawing the thumbnail
2019-03-09JANITORIAL: Update all scummvm.org URLS to use httpsCameron Cawley
2019-03-09BLADERUNNER: Better fix for bug in pathfindingPeter Kohaut
Basically just more robust (but slower) fix to the intermittent assert in pathfinding code when polygons were touching only by a single corner.
2019-03-09DEVTOOLS: module.mk fix for BR subtitles xls/xlsx supportThanasis Antoniou
bugfix: search with full path for .xls existence before trying the xlsx
2019-03-09BLADERUNNER: Subtitles code improvementsThanasis Antoniou
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles
2019-03-09DEVTOOLS: Support xlsx extension for Blade Runner subtitlesThanasis Antoniou
If the englishTranscript.xls is not found, the englishTranscript.xlsx will be used instead Google sheets supports download to xlsx, so this addition was needed. Also tested the font tool with Pillows image library (PIL fork) which works ok, and updated README file.
2019-03-08SCI: Fix SQ4 kernel signature mismatch on Estrossluicebox
2019-03-08MOHAWK: RIVEN: Fix using the jundle ladder without lowering itBastien Bouclet
It was possible to bypass lowering the ladder when using keyboard navigation. This is fixed using a game script patch to ensure the hotspot for getting down the ladder is disabled when appropriate.
2019-03-08AUDIO: (FM-TOWNS/PC-98) - really fix NDS port buildathrxx
2019-03-08AUDIO: (FM-TOWNS/PC-98) - hopefully fix NDS portathrxx
2019-03-07AUDIO: (FM-TOWNS) - cleanupathrxx
2019-03-07AUDIO: (FM-TOWNS/PC-98) - initialize some uninitialized varsathrxx
(just to remove some analysis warnings)
2019-03-07AUDIO: (FM-TOWNS/PC-98) - allow individual operator frequenciesathrxx
(also add some sanity checks and make some more adjustments for SCI audio driver)
2019-03-07AUDIO: (FM-TOWNS/PC-98) - fix valgrind warningathrxx
(This didn't come up with the targets supported until now, but it does come up with SCI PC-98 music)
2019-03-07AUDIO: (FM-TOWNS/PC-98) - more cleanupathrxx
sort and rename some methods and vars and move as much as possible from public to private section
2019-03-07AUDIO: (FM-TOWNS/PC-98) - cleanupathrxx
Apart from some basic cleanup this commit reverts a somewhat unfortunate design decision I made. The Kyra/Hof/Lol PC-98 sound drivers shouldn't inherit from the emulator. This commit separates the driver from the emulator putting some common interface in between. This should allow easier implementation of other PC-98 sound drivers.
2019-03-07KYRA: (EOB/Amiga) - implement GMM volume settingsathrxx
2019-03-06GLK: FROTZ: Create Glk windows on the fly as neededPaul Gilbert
This is laying groundwork for properly supporting Shogun, which sets up and uses Window 7
2019-03-07SCI: Fix SQ4CD red shopper easter egg, bug #10911sluicebox
2019-03-06KYRA: update NEWS fileathrxx
2019-03-06KYRA: (EOB1/Amiga) - implement ending sequenceathrxx
The Amiga version actually has a real ending sequence (unlike the PC version).
2019-03-06KYRA: (EOB1/Amiga) - fix Amiga cps decompressionathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix Cone of Cold spell sfxathrxx
2019-03-06KYRA: (EOB1) - fix turn undead spell in level 7athrxx
2019-03-06KYRA: (EOB1) - make dispel magic spell more accurateathrxx
(In EOB1 this spell is supposed to affect only one selected party member and not the whole party)
2019-03-06KYRA: (EOB) - improve timer handlingathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix invisible character displayathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix spell soundsathrxx
2019-03-06KYRA: (EOB2/FM-TOWNS) - fix character status text glitchathrxx
2019-03-06KYRA: (EOB) - fix poison warningathrxx
(There should be a death warning when trying to rest the party while poisoned. This did not work correctly.)
2019-03-06KYRA: (EOB1) - fix bug when attacking while invisibleathrxx
(wrong callback function called in EOB1)
2019-03-06KYRA: (EOB1/Amiga) - add original save file handlingathrxx
2019-03-06KYRA: (EOB) - fix possible out of bounds mem accessathrxx
(This can't happen through normal gameplay, but still better to be fixed)
2019-03-06KYRA: (EOB1/Amiga) - fix warningathrxx
2019-03-06KYRA: (EOB1/Amiga) - improve scaled item handlingathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix level palette glitchathrxx
2019-03-06KYRA: (EOB1/Amiga) - Amiga specific stone skin spell variantathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix monster walk orientationathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix environmental sfxathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix main menu load dialogathrxx
2019-03-06KYRA: (EOB1) - fix slow poison status displayathrxx
(in the character tab it would still say "poisoned" instead of "poisoned (slow)")
2019-03-06KYRA: (EOB1/Amiga) - fix detect magic spellathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix environmental sound glitchathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix level graphicsathrxx
2019-03-06KYRA: (EOB1/Amiga) - fix level loadingathrxx
Now it is at least possible to enter the game after creating a party. Graphics are still messed up.
2019-03-06KYRA: (EOB1/Amiga) - implement AmigaDOS font supportathrxx
- only basic support - no kerning, spacing, etc., since EOB doesn't need that - also improve palette loading