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2013-09-06FULLPIPE: Continued work on loading sc2 filesEugene Sandulenko
2013-09-06FULLPIPE: More work on Sc2 loaderEugene Sandulenko
2013-09-06FULLPIPE: Started sc2 file loading implementationEugene Sandulenko
2013-09-06FULLPIPE: Removed excess debugging info and added variable levelsEugene Sandulenko
2013-09-06FULLPIPE: Finish loading fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Fix object indexingEugene Sandulenko
2013-09-06FULLPIPE: Started CGameVar loadingEugene Sandulenko
2013-09-06FULLPIPE: Finish loading CInteractionsEugene Sandulenko
2013-09-06FULLPIPE: Add more debug output to archive loadingEugene Sandulenko
2013-09-06FULLPIPE: Fix object loadingEugene Sandulenko
2013-09-06FULLPIPE: Added ObjstateCommand loaderEugene Sandulenko
2013-09-06FULLPIPE: Hack to enable object loaderEugene Sandulenko
2013-09-06FULLPIPE: Attampt to fix serializer. Still not workingEugene Sandulenko
2013-09-06FULLPIPE: Continued loading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Continue parsing CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Start of reading CInteractionEugene Sandulenko
2013-09-06FULLPIPE: Started work on CObList loaderEugene Sandulenko
2013-09-06FULLPIPE: Turn all MfcArchive loading functions into virtual methodsEugene Sandulenko
2013-09-06FULLPIPE: Start of Interaction loadingEugene Sandulenko
2013-09-06FULLPIPE: CFile -> MfcArchiveEugene Sandulenko
2013-09-06FULLPIPE: Add utils.h which was overlookedEugene Sandulenko
2013-09-06FULLPIPE: Load inventory from fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Moved global variables to fullpipe.cppEugene Sandulenko
2013-09-06FULLPIPE: Read SceneTags from fullpipe.gamEugene Sandulenko
2013-09-06FULLPIPE: Refactored pascal style string readerEugene Sandulenko
2013-09-06FULLPIPE: Add loader for GameProjectEugene Sandulenko
2013-09-06FULLPIPE: Initial stub for all classes in loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: translated rest of the object namesEugene Sandulenko
2013-09-06FULLPIPE: Added constants for object names and partial translationEugene Sandulenko
2013-09-06FULLPIPE: Implemented NMI archive parserEugene Sandulenko
2013-09-06CREATE_PROJECT: Add extra configuration for compilation with LLVMLittleboy
2013-09-05LASTEXPRESS: Fix uninitialized scalar field (CID1002849)Littleboy
2013-09-05LASTEXPRESS: Fix unchecked return value (CID1003854)Littleboy
2013-09-05LASTEXPRESS: Fix unchecked return value (CID1003850)Littleboy
2013-09-05LASTEXPRESS: Remove unneeded check for loaded sequence (CID1003911)Littleboy
The sequence loading helper should already check if the sequence is loaded and clean up the instance if not
2013-09-05LASTEXPRESS: Fix unchecked return value in LastExpressEngine::pollEvents() ↵Littleboy
(CID1004167)
2013-09-05LASTEXPRESS: Fix uninitialized scalar field (CID1002847)Littleboy
2013-09-05WINTERMUTE: Disambiguate empty and NULL strings when savingWillem Jan Palenstijn
The string stored is now strlen(s)+1, with length 0 indicating NULL. Increment savegame version for this new format. Old savegames are fixed by assuming VAL_STRING should never be NULL.
2013-09-05WINTERMUTE: Don't clean up _scripts mid-iterationWillem Jan Palenstijn
Scripts executing from ScEngine::tick() can call ScEngine::unbreakableTick() via scCallMethod("SaveGame") and applyEvent("BeforeSave"). This recursive execution could cause finished scripts being removed from _scripts while ScEngine::tick() is still iterating over that array.
2013-09-04FULLPIPE: Initial engine skeleton with detectionEugene Sandulenko
2013-09-04FULLPIPE: Add engine to the build systemEugene Sandulenko
2013-09-04FULLPIPE: Add gameobj.h from the German versionjohndoe123
2013-09-03VIDEO: Fix memory leak in TrueMotion1 header bufferrichiesams
Cleanup _buf before returning, even if we don't actually decode
2013-09-03SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"Filippos Karapetis
2013-09-02LOL: fix bug #3614957 (LOL : Crash when subtitles displayed)athrxx
2013-09-02TOLTECS: Add an alternate English version (bug #3614933)Filippos Karapetis
2013-09-01TSAGE: Implemented dispatch method for R2R scene 1750Paul Gilbert
2013-09-02TSAGE: R2R - More renaming in Scene 1100Strangerke
2013-09-01TSAGE: Fix for reseting linked actors in R2R when changing scenePaul Gilbert
2013-09-01TSAGE: Cleanup and fixes for R2R ring edgePaul Gilbert