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2013-11-26Merge branch 'master' of github.com:scummvm/scummvmanotherguest
2013-11-26SYMBIAN OS:Forgot to set Mpeg2Lib decoder lib.anotherguest
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26Merge pull request #411 from lordhoto/unicodeJohannes Schickel
Add UTF-32 support to Graphics::Font and Wintermute.
2013-11-26SYMBIAN OS: Add Sword25 and testbed engines. Perl script updatedanotherguest
2013-11-26Merge branch 'master' of github.com:scummvm/scummvmanotherguest
2013-11-26SYMBIAN OS:Removed resolution fix from Symbian OS Backend, handle this in ↵anotherguest
SDL backend instead. Add more engines for the split build.
2013-11-26TSAGE: Remove useless variables in sound codeStrangerke
2013-11-26TSAGE: BF - Fix savegame issue in Scene840Strangerke
2013-11-26TSAGE: BF - More renamingStrangerke
2013-11-26TSAGE: BF - Remove some useless variables, some renamingStrangerke
2013-11-26TSAGE: BF - Some renamingStrangerke
2013-11-26TSAGE: BF - Remove a couple of useless variablesStrangerke
2013-11-26TSAGE: R2R - Remove dead codeStrangerke
2013-11-25VIDEO: Ensure debug output of the first AVI indexMatthew Hoops
2013-11-25VIDEO: Handle prematurely ending AVI videosMatthew Hoops
2013-11-25VIDEO: Ignore AVI strn metadataMatthew Hoops
2013-11-25FULLPIPE: Implement sceneHandler04_checkBigBallClick()Eugene Sandulenko
2013-11-25SYMBIAN OS:Added new engines, updated resolution support. Version number changesanotherguest
2013-11-25TSAGE: R2R - Some renaming in scene 3400, add comments about scene modesStrangerke
2013-11-25FULLPIPE: Implement sceneHandler04_clickButton()Eugene Sandulenko
2013-11-24PEGASUS: Reset the callback trigger in disposeCallBack()Matthew Hoops
Fixes the occasional "loop" when finishing the space chase. Thanks to blitter for actually being able to trigger and debug the damned problem
2013-11-25DEVTOOLS: Add project file directory to include path in generated project files.Johannes Schickel
2013-11-24TSAGE: Fixes for R2R right click dialog choosing cursor or help/player dialogPaul Gilbert
2013-11-24TSAGE: R2R - Remove obsolete comments about sub_1D227()Strangerke
2013-11-24TSAGE: R2R - Add comments in Scene3600::signal()Strangerke
2013-11-24TSAGE: R2R - rename _actorDestPosStrangerke
2013-11-24TSAGE: Fix for UI appearing during ending R2R cutscenePaul Gilbert
2013-11-24TSAGE: Fix to prevent saving or loading when conversation dialogs are activePaul Gilbert
2013-11-24LASTEXPRESS: Janitorial - Fix spacing errorsStrangerke
2013-11-24TINSEL: Janitorial - Fix spacing errorsStrangerke
2013-11-24AGOS: Janitorial - Fix spacing errorsStrangerke
2013-11-24MADE: Janitorial - Fix spacing errorsStrangerke
2013-11-24SAGA: Janitorial - Fix spacing errorsStrangerke
2013-11-24TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster)Strangerke
2013-11-24SWORD25: Janitorial - Fix spacing errorsStrangerke
2013-11-24NEVERHOOD: Fix spacing errorsStrangerke
2013-11-24TOLTECS: Fix spacing errorsStrangerke
2013-11-24TSAGE: Fix R2R shading map not being setup if you restarted game whilst in-gamePaul Gilbert
2013-11-24TSAGE: Fix R2R palette corruption when showing dialogs on the title screenPaul Gilbert
2013-11-24TSAGE: Slow down title sequence animations to better match originalPaul Gilbert
2013-11-23TSAGE: Added new palette rotation code, to fix R2R rimwall vechile scenePaul Gilbert
2013-11-23FULLPIPE: Implement sceneHandler04_sub1()Eugene Sandulenko
2013-11-24DRACI: Rework formatting of gplCommandsStrangerke
2013-11-24TSAGE: Remove a couple of useless/obsolete warningsStrangerke
2013-11-24TSAGE: R2R - Remove an unused variable in maze UIStrangerke
2013-11-24TSAGE: BF - Remove an unused parameter in Scene570::Icon::setDetails()Strangerke
2013-11-24DRACI: Janitorial - Fix spacing errorsStrangerke
2013-11-24DEVTOOLS: Make create_project sort SCUMM as first engine.Johannes Schickel
This makes create_project output consistent with configure output again.
2013-11-24BUILD: Add code to maintain ordering of engines in generated files.D G Turner
This is mainly "cosmetic" to keep the SCUMM engine and subengines at the top of the various files, but probably a good idea to prevent any subtle regressions associated with changing the order.