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2009-08-24Updated the MSVC project files of the SCI engine (added detection_tables.h)Filippos Karapetis
svn-id: r43684
2009-08-24- Removed the code which reads the SCI version string from the game ↵Filippos Karapetis
executable in the fallback detector. We no longer use the actual SCI version string, and we can auto-detect a lot of features from the game resources now. The EXE version string was only used to display the detected SCI version in the console, which isn't very useful to us anymore. - Added detection for PC and Amiga versions based on the game's detected view types. Still need to do detection for Mac and Atari ST versions svn-id: r43683
2009-08-24Move detection tables to separate file.Eugene Sandulenko
svn-id: r43682
2009-08-24SCI: Read class table from vocab resource instead of scanning. This fixesWalter van Niftrik
several "invalid selector" VM crashes caused by duplicate classes. svn-id: r43680
2009-08-23Whitespace fix for buildbotAndre Heider
svn-id: r43679
2009-08-23- Added more mappings from Sierra's internal IDs to our own ones. Hopefully, ↵Filippos Karapetis
all SCI0-SCI11 games can now be detected correctly from the fallback detector - Simplified some checks for old script types svn-id: r43678
2009-08-23Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a ↵Matthew Hoops
resource slot can't be found. svn-id: r43676
2009-08-23FormattingEugene Sandulenko
svn-id: r43675
2009-08-23Removed -g from the default ASFLAGS, since older GNU as versions do not ↵Andre Heider
support it. svn-id: r43674
2009-08-23T7G: Load VDX frame chunks into a MemoryStream rather than streaming ↵Scott Thomas
straight from disk (Fix #2839528) svn-id: r43671
2009-08-23Fix Moonbase Commander startup.Travis Howell
svn-id: r43670
2009-08-23Properly initialize _autoDouble, fixing demos that don't set a video mode on ↵Sven Hesse
their own (like the Inca II (bat)demo) svn-id: r43665
2009-08-22Remove more warnings from wince build.Robin Watts
svn-id: r43663
2009-08-22Eliminate more warnings for buildbot.Robin Watts
svn-id: r43662
2009-08-22Attempt to remove some warnings in the wince build that occur on the buildbot'sRobin Watts
version of gcc (5.1) but don't occur on my local copy (4.1.0). svn-id: r43661
2009-08-22Removed unused varAndre Heider
svn-id: r43659
2009-08-22configure support for AS and ASFLAGS, and .s files in Makefile. If a port ↵Andre Heider
has set _host_alias, default to the default GNU tools ranlib, strip, ar, as and windres svn-id: r43657
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
svn-id: r43654
2009-08-22Move new configure key to more appropriate placeEugene Sandulenko
svn-id: r43653
2009-08-22Document --enable-verbose-build configure optionEugene Sandulenko
svn-id: r43652
2009-08-22Second attempt to fix DC and iPhone backends compilationEugene Sandulenko
svn-id: r43651
2009-08-22Attempt to fix DC and iPhone backends compilationEugene Sandulenko
svn-id: r43650
2009-08-22Fix endian regression, when clearing the buffer of non-cursor images.Travis Howell
svn-id: r43649
2009-08-22Correct game title.Travis Howell
svn-id: r43648
2009-08-22Give meaningful name to variableEugene Sandulenko
svn-id: r43647
2009-08-22Correct game title.Travis Howell
svn-id: r43645
2009-08-22Fixing some problems when calling the player with muted outputSven Hesse
svn-id: r43643
2009-08-22Hooking up the v2 spriteUncompressor into the v6 oneSven Hesse
svn-id: r43642
2009-08-22Fix OSX buildsAndre Heider
svn-id: r43637
2009-08-22Patch #2826508: "Motorola A1200/E6/A1600 (motoezx) patch"Eugene Sandulenko
svn-id: r43636
2009-08-22Patch #2840212: "Quiet make process"Eugene Sandulenko
svn-id: r43635
2009-08-22Fix endian issue in copyFrameToBuffer().Travis Howell
svn-id: r43633
2009-08-22Fixed cursor transparency for 16bit HE games on big endian architecturesAndre Heider
svn-id: r43632
2009-08-2216bit support for the Wii portAndre Heider
svn-id: r43631
2009-08-22Backyard Soccer MLS requires 16bit color support too.Travis Howell
svn-id: r43630
2009-08-22Correct errors in load/save code for PC version of Waxworks.Travis Howell
svn-id: r43628
2009-08-22Add FIXME about DefaultTimerManager implementation.Johannes Schickel
svn-id: r43627
2009-08-22Fixed crossBlit prototypeAndre Heider
svn-id: r43626
2009-08-22Exclude 16bit specific code, when 16bit support is disabled.Travis Howell
svn-id: r43625
2009-08-22Properly uninitialize timer used in AgiEngine.Johannes Schickel
svn-id: r43623
2009-08-21Removed redundant checks, the asserts() earlier do exactly the same.Andre Heider
svn-id: r43622
2009-08-21type fixAndre Heider
svn-id: r43621
2009-08-21Updated comments.Robin Watts
svn-id: r43620
2009-08-21Improved comments.Robin Watts
svn-id: r43619
2009-08-21some cleanupJoost Peters
svn-id: r43618
2009-08-21Improved comments.Robin Watts
svn-id: r43617
2009-08-21Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?Robin Watts
(bytedepth maybe?) svn-id: r43616
2009-08-21unify OSystem_PSP_GU and OSystem_PSP (which was hopelessly outdated and ↵Joost Peters
mostly useless) svn-id: r43615
2009-08-21Attempt to fix builds that use the ARM screen column clear code; add newRobin Watts
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614
2009-08-21Fix use of default directories in SCI detection code. So far all our ↵Johannes Schickel
detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment. svn-id: r43613