aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-01-24Merge remote-tracking branch 'local/master'Max Lingua
2014-01-24FULLPIPE: Complete ModalCreditsEugene Sandulenko
2014-01-24FULLPIPE: Started ModalCredits implementationEugene Sandulenko
2014-01-24MORTEVIELLE: Initialize some uninitialized variablesStrangerke
2014-01-24FULLPIPE: Implement ModalFinalEugene Sandulenko
2014-01-24MAEMO: Get rid of superfluous cast.Johannes Schickel
2014-01-24WINCE: Attempt to fix WinCE compilation.Johannes Schickel
2014-01-23PS2: Added README.PS2Max Lingua
2014-01-23PS2: Added support for latest SDK in configureMax Lingua
2014-01-23PS2: Added compact Makefile.ps2.dev for debugMax Lingua
2014-01-23PS2: Made it quieter unless -DLOGORRHEIC is setMax Lingua
2014-01-23PS2: Init Ps2Input after USB drivers are loadedMax Lingua
2014-01-23PS2: Improved support for profiling (gprof) buildMax Lingua
2014-01-23PS2: commented "offending" free in startIrxModulesMax Lingua
TODO: investigate stack corruption due to double free TODO: review modules loader fallback logic
2014-01-23PS2: Support for latest SDK with -D__NEW_PS2SDK__Max Lingua
2014-01-23Merge branch 'master' of git://github.com/scummvm/scummvmMax Lingua
2014-01-23Merge pull request #409 from lordhoto/rttiJohannes Schickel
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-24BUILD: Enable RTTI on Android.Johannes Schickel
Thanks to fuzzie for these changes.
2014-01-23Merge pull request #423 from lordhoto/engine-path-setupJohannes Schickel
ENGINES: Make game path addition to SearchMan fully configurable
2014-01-23ANDROID: Add 32bpp support.Alyssa Milburn
We still prefer 16bpp for performance reasons.
2014-01-23Merge pull request #422 from lordhoto/agos-archiveJohannes Schickel
AGOS: Archive code cleanup
2014-01-23FULLPIPE: Enable sceneFinalEugene Sandulenko
2014-01-23FULLPIPE: Implement sceneHandlerFinal_startFinal()Eugene Sandulenko
2014-01-23FULLPIPE: Implement sceneHandlerFinal_fallCoin()Eugene Sandulenko
2014-01-23FULLPIPE: More code to sceneFinalEugene Sandulenko
2014-01-23FULLPIPE: Implement sceneHandlerFinal()Eugene Sandulenko
2014-01-23FULLPIPE: Implement sceneFinal_updateCursor()Eugene Sandulenko
2014-01-23FULLPIPE: Plug sceneFinal inEugene Sandulenko
2014-01-23FULLPIPE: Initial code for sceneFinalEugene Sandulenko
2014-01-23Merge pull request #424 from wjp/amigaos4-fsWillem Jan Palenstijn
AMIGAOS4: FSNode fixes
2014-01-22AMIGAOS4: Clarify virtual fs root nodeWillem Jan Palenstijn
2014-01-22AMIGAOS4: Allow getParent() to work for non-directoriesWillem Jan Palenstijn
2014-01-22AMIGAOS4: Make isReadable return false for non-existent filesWillem Jan Palenstijn
This also properly initializes _bIsValid for non-existent files. For consistency, isWritable() is changed analogously to isReadable(), even though it should not lead to changes in behaviour.
2014-01-22AVALANCHE: Implement majorRedraw().uruk
2014-01-22AVALANCHE: Remove/move variables.uruk
2014-01-22TINSEL: Take advante of Engine::initializePath.Johannes Schickel
This makes sure that the game path is only ever added once for the PSX version of DW1. Most noticably this will make the warning about the game path being present in SearchSet disappear on startup.
2014-01-22ENGINES: Introduce method Engine::initializePath which sets up SearchMan.Johannes Schickel
This replaces the hardcoded addition of the game path in runGame in base/main.cpp by an engine configurable one.
2014-01-22AVALANCHE: Remove unused code.uruk
2014-01-22WINTERMUTE: Two minor formatting fixes.Johannes Schickel
2014-01-22FULLPIPE: Enable scene38. This completes the sceneEugene Sandulenko
2014-01-22FULLPIPE: Finish renames in scene38Eugene Sandulenko
2014-01-22FULLPIPE: Started renames in scene38Eugene Sandulenko
2014-01-22AVALANCHE: Move kTune and TuneType to Dialogs.uruk
2014-01-22AGOS: Use Common::File instead of SearchMan.Johannes Schickel
This makes sure the hack from Common::File for filenames with a trailing dot is used as expected.
2014-01-22AGOS: Get rid of ArchiveMan in favor of global SearchMan.Johannes Schickel
This in fact slightly changes the priority order of added archives. Formerly, all archives in SearchMan were preferred to the customly added ones in ArchiveMan. All standard paths (i.e. path and extrapath) will be still be searched before the custom ones (which are all priority 0 right now) but system specific paths will be searched after (due to their priority being -1). Since system specific paths shouldn't contain any game data files this should hopefully be harmless. This wasn't tested for games with CAB archives.
2014-01-22AGOS: Slightly clean up ArchiveMan code.Johannes Schickel
This removes the (always true) _fallBack flag which determined whether SearchMan should be searched.
2014-01-21OPENGL: Properly query for OpenGL errors.Johannes Schickel
There might be various error flags and we need to clear all of them to get precise error results. Thus, we need to call glGetError in a loop to achieve that.
2014-01-21BUILD: Remove now superfluous _taskbar=no in Wii specific configuration.Johannes Schickel
2014-01-21Merge pull request #421 from lordhoto/taskbar-cleanupJohannes Schickel
BUILD: Taskbar Cleanup/Fixes
2014-01-21FULLPIPE: Complete sceneHandler38_animateAlcoholics()Eugene Sandulenko