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2005-01-13Use loadWAVFromStreamMax Horn
svn-id: r16552
2005-01-13queenrebuild was renamed to compress_queenMax Horn
svn-id: r16551
2005-01-13A few subtitle-related changes:Torbjörn Andersson
* Added speechCoords to the SpeechData structure so that talking actors don't drag their speech subtitles with them just because they're moving and talking at the same time. (Could this also be useful for non-actor speech?) If the actor has multiple strings, the coordinates are updated for each new string. * Made speechColor and outlineCoor arrays so that simultaneous speech (i.e. where several actors are talking at the same time) multi-coloured. This is completely untested, though. * Used getBlack() to get the black colour for the text outline. The original uses a constant, but we could always make getBlack() return that constant, if we want to. svn-id: r16550
2005-01-12Slight adjustment to previous commit.Torbjörn Andersson
svn-id: r16549
2005-01-12There was a slight but noticeable pause in linked animations at the momentTorbjörn Andersson
it changes to the link. I'm guessing that the last frame in the animation is identical to the first frame in the link. The original calls SetAlarm(&deltaAlarm[i], delta->timer) between each frame, but amends itself by calling SetAlarm(&deltaAlarm[i], 0) when the link happens. I'm trying to simulate that effect by using 0 as frame time instead of anim->frame_time. I think that's the right thing to do. svn-id: r16548
2005-01-11Move 'tools' related build rules into tools/module.mk; fixed remainder of ↵Max Horn
bug #1100125 (I hope...) svn-id: r16547
2005-01-11remove game.h & image.hAndrew Kurushin
svn-id: r16546
2005-01-11- remove game.h & image.hAndrew Kurushin
- all display information of current game goes to SagaEngine - remove GameFontIds - hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType() svn-id: r16545
2005-01-11Partial fix for bug #1100125Max Horn
svn-id: r16544
2005-01-11last wjp suggested patch - helps reenable "no definition for inline ↵Andrew Kurushin
function" warning svn-id: r16543
2005-01-11Make voicess.res the first IHNM voice file, since that's the one that'sTorbjörn Andersson
used in the intro. That way, if the IHNM demo plays an intro we'll use the first voice file both for the demo and the full game. Eventually we'll need to implement switching between different voice files, of course, but that can wait. svn-id: r16542
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541
2005-01-11Use Fingolfin's new WAV code.Torbjörn Andersson
svn-id: r16540
2005-01-1116-bit WAVs are little-endian.Torbjörn Andersson
svn-id: r16539
2005-01-11This is probably not the optimal fix, but at least ScummVM compiles again.Torbjörn Andersson
svn-id: r16538
2005-01-11Update SAGA itemsEugene Sandulenko
svn-id: r16537
2005-01-11o All fonts were mapped. Introduced new FONT_DONTMAP flagEugene Sandulenko
o Implemented and tested converse drawing. Still some features like arrows and hardcoded values are present, and it is not used in scripts svn-id: r16536
2005-01-11Maybe I added wrong include, but at least it let me compileEugene Sandulenko
svn-id: r16535
2005-01-10A little more moving around #include's (last one for today ;-)Max Horn
svn-id: r16534
2005-01-10Untested converse. Drawing isn't possible due to lack of needed informationEugene Sandulenko
in ITE_interface structure. svn-id: r16533
2005-01-10eek, we put a static RandomSource instance into every file that included ↵Max Horn
fmopl.h... svn-id: r16532
2005-01-10Legal headerMax Horn
svn-id: r16531
2005-01-10Remove some more header dependenciesMax Horn
svn-id: r16530
2005-01-10Reduce dependencies on common/savefile.h from 88 to 14Max Horn
svn-id: r16528
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-10Moved mutex stuff into a seperate headerMax Horn
svn-id: r16526
2005-01-10yet another attempt to get makeInstance working for gcc 3.3, gcc 3.2, and ↵Max Horn
MSVC (thanks to wjp for the suggestion). Works fine with GCC 3.2 and 3.3 svn-id: r16525
2005-01-10Add keys mapping option to the main option dialog for WinCE - useful for ↵Nicolas Bacca
Smartphones and non Scumm games svn-id: r16524
2005-01-10Fix alignment problemNicolas Bacca
svn-id: r16523
2005-01-10German retail IHNM patch.re_ md5 is confirmedEugene Sandulenko
svn-id: r16519
2005-01-10Updated the SAGA XMIDI issue.Torbjörn Andersson
svn-id: r16518
2005-01-10Added note about the SAGA XMIDI tempo bug.Torbjörn Andersson
svn-id: r16517
2005-01-10Better sync between music and intro.Torbjörn Andersson
svn-id: r16516
2005-01-10Removed unused variable.Torbjörn Andersson
svn-id: r16515
2005-01-10Add back missing itemsTravis Howell
svn-id: r16514
2005-01-09saga updateAndrew Kurushin
svn-id: r16512
2005-01-09- GameModule is goneAndrew Kurushin
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511
2005-01-09small fixes:Andrew Kurushin
- actor barrier rects - unreachable code svn-id: r16510
2005-01-09Added proper IHNM scripts lut and run scripts, though not much to see.Eugene Sandulenko
svn-id: r16509
2005-01-09some disabled warning moved from .vcproj to #pragma with commentsAndrew Kurushin
(can anyone update .vcproj for vs2002&vs2005?) svn-id: r16508
2005-01-09o Fixed some indentationEugene Sandulenko
o Now we correctly show Wyrmkeep logo in Mac demos o Applied patch #1098971 ITE credits svn-id: r16507
2005-01-09Fix legal headerMax Horn
svn-id: r16506
2005-01-09Ensure these headers match the rest of ScummVMMax Horn
svn-id: r16505
2005-01-09Ensure the kyra legal headers match the rest of ScummVMMax Horn
svn-id: r16504
2005-01-09Mark some places which probably should use loadWAVFromStream(); maybe some ↵Max Horn
of the engine maintainers can look into using it svn-id: r16503
2005-01-09Added shared code to load WAV(E) data from arbitrary seekable streams (files ↵Max Horn
or memory) svn-id: r16502
2005-01-09This function is currently not used...Max Horn
svn-id: r16501
2005-01-09cleanupMax Horn
svn-id: r16500
2005-01-09Fix changing the scaler while GUI scaling and the console are activeMax Horn
svn-id: r16499
2005-01-09fix warningMax Horn
svn-id: r16498