Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-13 | Use loadWAVFromStream | Max Horn | |
svn-id: r16552 | |||
2005-01-13 | queenrebuild was renamed to compress_queen | Max Horn | |
svn-id: r16551 | |||
2005-01-13 | A few subtitle-related changes: | Torbjörn Andersson | |
* Added speechCoords to the SpeechData structure so that talking actors don't drag their speech subtitles with them just because they're moving and talking at the same time. (Could this also be useful for non-actor speech?) If the actor has multiple strings, the coordinates are updated for each new string. * Made speechColor and outlineCoor arrays so that simultaneous speech (i.e. where several actors are talking at the same time) multi-coloured. This is completely untested, though. * Used getBlack() to get the black colour for the text outline. The original uses a constant, but we could always make getBlack() return that constant, if we want to. svn-id: r16550 | |||
2005-01-12 | Slight adjustment to previous commit. | Torbjörn Andersson | |
svn-id: r16549 | |||
2005-01-12 | There was a slight but noticeable pause in linked animations at the moment | Torbjörn Andersson | |
it changes to the link. I'm guessing that the last frame in the animation is identical to the first frame in the link. The original calls SetAlarm(&deltaAlarm[i], delta->timer) between each frame, but amends itself by calling SetAlarm(&deltaAlarm[i], 0) when the link happens. I'm trying to simulate that effect by using 0 as frame time instead of anim->frame_time. I think that's the right thing to do. svn-id: r16548 | |||
2005-01-11 | Move 'tools' related build rules into tools/module.mk; fixed remainder of ↵ | Max Horn | |
bug #1100125 (I hope...) svn-id: r16547 | |||
2005-01-11 | remove game.h & image.h | Andrew Kurushin | |
svn-id: r16546 | |||
2005-01-11 | - remove game.h & image.h | Andrew Kurushin | |
- all display information of current game goes to SagaEngine - remove GameFontIds - hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType() svn-id: r16545 | |||
2005-01-11 | Partial fix for bug #1100125 | Max Horn | |
svn-id: r16544 | |||
2005-01-11 | last wjp suggested patch - helps reenable "no definition for inline ↵ | Andrew Kurushin | |
function" warning svn-id: r16543 | |||
2005-01-11 | Make voicess.res the first IHNM voice file, since that's the one that's | Torbjörn Andersson | |
used in the intro. That way, if the IHNM demo plays an intro we'll use the first voice file both for the demo and the full game. Eventually we'll need to implement switching between different voice files, of course, but that can wait. svn-id: r16542 | |||
2005-01-11 | On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for | Torbjörn Andersson | |
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541 | |||
2005-01-11 | Use Fingolfin's new WAV code. | Torbjörn Andersson | |
svn-id: r16540 | |||
2005-01-11 | 16-bit WAVs are little-endian. | Torbjörn Andersson | |
svn-id: r16539 | |||
2005-01-11 | This is probably not the optimal fix, but at least ScummVM compiles again. | Torbjörn Andersson | |
svn-id: r16538 | |||
2005-01-11 | Update SAGA items | Eugene Sandulenko | |
svn-id: r16537 | |||
2005-01-11 | o All fonts were mapped. Introduced new FONT_DONTMAP flag | Eugene Sandulenko | |
o Implemented and tested converse drawing. Still some features like arrows and hardcoded values are present, and it is not used in scripts svn-id: r16536 | |||
2005-01-11 | Maybe I added wrong include, but at least it let me compile | Eugene Sandulenko | |
svn-id: r16535 | |||
2005-01-10 | A little more moving around #include's (last one for today ;-) | Max Horn | |
svn-id: r16534 | |||
2005-01-10 | Untested converse. Drawing isn't possible due to lack of needed information | Eugene Sandulenko | |
in ITE_interface structure. svn-id: r16533 | |||
2005-01-10 | eek, we put a static RandomSource instance into every file that included ↵ | Max Horn | |
fmopl.h... svn-id: r16532 | |||
2005-01-10 | Legal header | Max Horn | |
svn-id: r16531 | |||
2005-01-10 | Remove some more header dependencies | Max Horn | |
svn-id: r16530 | |||
2005-01-10 | Reduce dependencies on common/savefile.h from 88 to 14 | Max Horn | |
svn-id: r16528 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-10 | Moved mutex stuff into a seperate header | Max Horn | |
svn-id: r16526 | |||
2005-01-10 | yet another attempt to get makeInstance working for gcc 3.3, gcc 3.2, and ↵ | Max Horn | |
MSVC (thanks to wjp for the suggestion). Works fine with GCC 3.2 and 3.3 svn-id: r16525 | |||
2005-01-10 | Add keys mapping option to the main option dialog for WinCE - useful for ↵ | Nicolas Bacca | |
Smartphones and non Scumm games svn-id: r16524 | |||
2005-01-10 | Fix alignment problem | Nicolas Bacca | |
svn-id: r16523 | |||
2005-01-10 | German retail IHNM patch.re_ md5 is confirmed | Eugene Sandulenko | |
svn-id: r16519 | |||
2005-01-10 | Updated the SAGA XMIDI issue. | Torbjörn Andersson | |
svn-id: r16518 | |||
2005-01-10 | Added note about the SAGA XMIDI tempo bug. | Torbjörn Andersson | |
svn-id: r16517 | |||
2005-01-10 | Better sync between music and intro. | Torbjörn Andersson | |
svn-id: r16516 | |||
2005-01-10 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16515 | |||
2005-01-10 | Add back missing items | Travis Howell | |
svn-id: r16514 | |||
2005-01-09 | saga update | Andrew Kurushin | |
svn-id: r16512 | |||
2005-01-09 | - GameModule is gone | Andrew Kurushin | |
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511 | |||
2005-01-09 | small fixes: | Andrew Kurushin | |
- actor barrier rects - unreachable code svn-id: r16510 | |||
2005-01-09 | Added proper IHNM scripts lut and run scripts, though not much to see. | Eugene Sandulenko | |
svn-id: r16509 | |||
2005-01-09 | some disabled warning moved from .vcproj to #pragma with comments | Andrew Kurushin | |
(can anyone update .vcproj for vs2002&vs2005?) svn-id: r16508 | |||
2005-01-09 | o Fixed some indentation | Eugene Sandulenko | |
o Now we correctly show Wyrmkeep logo in Mac demos o Applied patch #1098971 ITE credits svn-id: r16507 | |||
2005-01-09 | Fix legal header | Max Horn | |
svn-id: r16506 | |||
2005-01-09 | Ensure these headers match the rest of ScummVM | Max Horn | |
svn-id: r16505 | |||
2005-01-09 | Ensure the kyra legal headers match the rest of ScummVM | Max Horn | |
svn-id: r16504 | |||
2005-01-09 | Mark some places which probably should use loadWAVFromStream(); maybe some ↵ | Max Horn | |
of the engine maintainers can look into using it svn-id: r16503 | |||
2005-01-09 | Added shared code to load WAV(E) data from arbitrary seekable streams (files ↵ | Max Horn | |
or memory) svn-id: r16502 | |||
2005-01-09 | This function is currently not used... | Max Horn | |
svn-id: r16501 | |||
2005-01-09 | cleanup | Max Horn | |
svn-id: r16500 | |||
2005-01-09 | Fix changing the scaler while GUI scaling and the console are active | Max Horn | |
svn-id: r16499 | |||
2005-01-09 | fix warning | Max Horn | |
svn-id: r16498 |