Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-20 | Spelling | Max Horn | |
svn-id: r16817 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-02-19 | compatibility for emsvc | Paweł Kołodziejski | |
svn-id: r16815 | |||
2005-02-19 | compatibility fixes for wince | Paweł Kołodziejski | |
svn-id: r16814 | |||
2005-02-19 | compatible version for wince | Paweł Kołodziejski | |
svn-id: r16813 | |||
2005-02-19 | This is the second part of the BS2 restructuring. There are two new | Torbjörn Andersson | |
classes: Screen and Mouse. Screen handles most of the drawing, except the mouse cursor and in-game menus. The old Graphics class is no more. I've also fixed some "reverse stereo" regressions from the first part of the restructuring. I'm not sure what the next step will be, but hopefully it will be smaller than this one was. svn-id: r16812 | |||
2005-02-19 | mp3 support is allready done, flac will never be | Paweł Kołodziejski | |
svn-id: r16811 | |||
2005-02-19 | Update | Travis Howell | |
svn-id: r16810 | |||
2005-02-19 | Make cursor code more bulletproof | Eugene Sandulenko | |
svn-id: r16809 | |||
2005-02-18 | ZLIB_WINAPI is needed for smush decompression too | Paweł Kołodziejski | |
svn-id: r16808 | |||
2005-02-18 | Forgot to check if preFetchCompSpeech() could find the speech file. Now it | Torbjörn Andersson | |
will work even if the file is missing. (This only affects the cutscene player.) svn-id: r16806 | |||
2005-02-18 | after Andrew removal ZLIB_WINAPI from scummsys.h | Paweł Kołodziejski | |
I need that for msvc 8. svn-id: r16805 | |||
2005-02-18 | Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu | Max Horn | |
svn-id: r16804 | |||
2005-02-18 | removing ZLIB_WINAPI from scummsys.h | Andrew Kurushin | |
ZLIB_WINAPI macro needs only than you want to build VisualBasic compatible ZLIBWAPI.DLL with WINAPI(STDCALL) calling convetion. svn-id: r16803 | |||
2005-02-18 | iso mode drawing work in progress | Andrew Kurushin | |
svn-id: r16802 | |||
2005-02-17 | Mention new cursor code. | Eugene Sandulenko | |
svn-id: r16801 | |||
2005-02-17 | Mouse part of big patch #1013937 (OSystem layer with bigger resolution) | Eugene Sandulenko | |
svn-id: r16800 | |||
2005-02-17 | Correction number of actors in a few HE games. | Travis Howell | |
VAR_NUM_ACTORS doesn't always have the correct value. svn-id: r16799 | |||
2005-02-15 | - Fixed what I understand to be a check to ensure that sysex instrument data ↵ | Jerome Fisher | |
wasn't sent to the rhythm channel. It was preventing instruments from being written to part 8. This fixes the window crashing sound in the intro of the floppy version of Indy 4, and possibly other things. Hopefully it breaks nothing. svn-id: r16798 | |||
2005-02-15 | Re-phrased comment to make it sound more like the fact it is and less like | Torbjörn Andersson | |
a "FIXME". svn-id: r16797 | |||
2005-02-15 | This should keep ScummVM from trying to free invalid pointers. I hope. | Torbjörn Andersson | |
svn-id: r16796 | |||
2005-02-15 | Fix crash in updated Russian freddi1. | Eugene Sandulenko | |
svn-id: r16795 | |||
2005-02-14 | o Added 5 updated Russian freddi-related titles. | Eugene Sandulenko | |
svn-id: r16794 | |||
2005-02-14 | o Added 5 updated Russian freddi-related titles. | Eugene Sandulenko | |
svn-id: r16793 | |||
2005-02-14 | o Added 5 updated Russian freddi-related titles. | Eugene Sandulenko | |
o Fixed ScummEngine_v72he::o72_openFile() so autogenerated names also checked for substitution. o New case 0 in o100_actorOps() used by Russian updated freddicove. Number of stack items weren't checked against disassembly svn-id: r16792 | |||
2005-02-14 | Add addiotnal decode type in later HE games. | Travis Howell | |
svn-id: r16791 | |||
2005-02-14 | Update comment | Travis Howell | |
svn-id: r16790 | |||
2005-02-14 | Correct sound TAG for Backyard sports games | Travis Howell | |
Fix memory leak. svn-id: r16789 | |||
2005-02-14 | *** empty log message *** | Travis Howell | |
svn-id: r16788 | |||
2005-02-14 | Add opcode for HE100 | Travis Howell | |
svn-id: r16787 | |||
2005-02-14 | Add opcode | Travis Howell | |
svn-id: r16786 | |||
2005-02-14 | Add opcode | Travis Howell | |
svn-id: r16785 | |||
2005-02-14 | Add basic support for DISK index block in later HE games. | Travis Howell | |
svn-id: r16784 | |||
2005-02-13 | Fix typo in football substitute. | Eugene Sandulenko | |
svn-id: r16783 | |||
2005-02-13 | HE version correction for russian spyfox | Eugene Sandulenko | |
svn-id: r16782 | |||
2005-02-13 | Add three new Russian games. | Eugene Sandulenko | |
svn-id: r16781 | |||
2005-02-13 | Added new Russian HE titles. | Eugene Sandulenko | |
svn-id: r16780 | |||
2005-02-12 | fix/workaround for bug: 1120625 | Paweł Kołodziejski | |
svn-id: r16779 | |||
2005-02-12 | update | Paweł Kołodziejski | |
svn-id: r16778 | |||
2005-02-12 | fixed warning | Paweł Kołodziejski | |
svn-id: r16777 | |||
2005-02-11 | - smooth iso scroll | Andrew Kurushin | |
svn-id: r16776 | |||
2005-02-11 | Add HE wiz-specific item. | Eugene Sandulenko | |
svn-id: r16775 | |||
2005-02-11 | - fix min->MIN | Andrew Kurushin | |
- implemented horizontal tile cliping svn-id: r16774 | |||
2005-02-11 | iso draw work in progress: | Andrew Kurushin | |
- try keyboard arrows on iso scene - todo: horizontal cliping svn-id: r16773 | |||
2005-02-11 | Renamed substDataFileNames to substResFileNames. Just forgot to do it last | Eugene Sandulenko | |
time. svn-id: r16772 | |||
2005-02-11 | Make rnc unpacker a member of Disk class so it reuses the same object, and ↵ | Joost Peters | |
change rnc code to only build the crc table once instead of for every unpack operation. This should speed it up a bit. svn-id: r16771 | |||
2005-02-11 | Added "PuttPuttTTT" as an alias for "putttime", since that's what my copy | Torbjörn Andersson | |
of the game uses. (Unfortunately the data files do not all use the same capitilization. Some are named "PuttPuttTTT"-something, while others are named "puttputtTTT"-something.) svn-id: r16770 | |||
2005-02-11 | Update | Travis Howell | |
svn-id: r16769 | |||
2005-02-11 | Sorted multiple_versions_md5_settings[] table to ease maintenance. | Eugene Sandulenko | |
svn-id: r16768 | |||
2005-02-11 | Eliminated more targets and fixed couple mistakes | Eugene Sandulenko | |
svn-id: r16767 |