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2020-01-11ENGINES: Reduce winexe_*.h header includesCameron Cawley
2020-01-11COMMON: Rename PEResources::getNameList() to getIDList()Cameron Cawley
2020-01-11ALL: Create all instances of NEResources and PEResources using new instead of...Cameron Cawley
2020-01-11WINTERMUTE: Add detection for Hor gamelolbot-iichan
2020-01-11DIRECTOR: Add V4 builtin palettes, support for loading the movie defaultScott Percival
2020-01-11NEWS: Add changes for version 2.1.1 from the 2.1 branchFilippos Karapetis
2020-01-11DIRECTOR: Fix loaded cast referencesEugene Sandulenko
2020-01-11DIRECTOR: Seperate render pass for shape fill and strokeScott Percival
2020-01-11GRAPHICS: Fix arguments order in drawRectScott Percival
2020-01-11DIRECTOR: Align fill patterns to global originScott Percival
2020-01-11DIRECTOR: LINGO: Allow b_length to cast from referenceScott Percival
2020-01-10SCI: Fix SQ1VGA Russian class namessluicebox
2020-01-10SCI: Ignore incorrectly detected volume versionsluicebox
2020-01-10DIRECTOR: Do not crash if movie was not loadedEugene Sandulenko
2020-01-10DIRECTOR: Gracefully exit when end of movie list is reachedEugene Sandulenko
2020-01-10DIRECTOR: More streamlined movie loading tracingEugene Sandulenko
2020-01-10DIRECTOR: Fix crash when built-in is being redefinedEugene Sandulenko
2020-01-10DIRECTOR: Better track of loaded moviesEugene Sandulenko
2020-01-10DIRECTOR: Properly iterate over all movies when test-all is requestedEugene Sandulenko
2020-01-10DIRECTOR: Fix crashes on ungraceful exitEugene Sandulenko
2020-01-09GUI: Fix crash opening edit game dialog for games with no musicPaul Gilbert
2020-01-09SCI: Log bp_function (bpe) parameters in debuggersluicebox
2020-01-09SCI: Trigger bpr/bpw breakpoints within kernel callssluicebox
2020-01-09MACOSX: Opt in for dark themeThierry Crozat
2020-01-09KYRA: (LOK/Amiga) - fix save thumbnail colorsathrxx
2020-01-09DIRECTOR: Sanity checks on unsuccessful movie loadingEugene Sandulenko
2020-01-09DIRECTOR: Improve error messagesEugene Sandulenko
2020-01-09DIRECTOR: Properly reastart moviesEugene Sandulenko
2020-01-09DIRECTOR: Do not start main loop when compile only is requestedEugene Sandulenko
2020-01-09DIRECTOR: Narrowed down movie scanning only to the game directoryEugene Sandulenko
2020-01-09DIRECTOR: Added test target for executing all moviesEugene Sandulenko
2020-01-09DIRECTOR: Renamed lingotests detection file to avoid executionEugene Sandulenko
2020-01-09DIRECTOR: LINGO: Added test for 'put the number of <x> of'Eugene Sandulenko
2020-01-09DIRECTOR: LINGO: Fix compilation for 'the number of words of'Eugene Sandulenko
2020-01-09PRINCE: I18N: Update translation (English)Eugene Sandulenko
2020-01-09DIRECTOR: LINGO: Allow cb_v4theentitypush and cb_v4theentityassign to cast to...Scott Percival
2020-01-08SCI32: Update GK2 subtitle compatibilitysluicebox
2020-01-09I18N: Update translation (Hebrew)Niv Baehr
2020-01-08DIRECTOR: Correctly set script type for Lscr bytecodeEugene Sandulenko
2020-01-08KYRA: (LOK) - workaround for green potion animationathrxx
2020-01-08DIRECTOR: Fix loading CastInfo stringsEugene Sandulenko
2020-01-08DIRECTOR: LINGO: Regenerate lexerEugene Sandulenko
2020-01-08DIRECTOR: LINGO: Fix MovieScript event processingEugene Sandulenko
2020-01-08DIRECTOR: Set correct script cast type when parsingEugene Sandulenko
2020-01-08DIRECTOR: Parse script cast typesEugene Sandulenko
2020-01-08DIRECTOR: Generate start/stopMovie eventsEugene Sandulenko
2020-01-08DIRECTOR: LINGO: Implement 'the pi'Eugene Sandulenko
2020-01-08DIRECTOR: LINGO: Clarified built-ins for D3Eugene Sandulenko
2020-01-08KYRA: (LOK) - fix mouse cursor bug (see #11303)athrxx
2020-01-08KYRA: (LOK) - shakeScreen() improvementathrxx