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2016-09-05DM: Get rid of Gotos in processThingAdditionOrRemovalStrangerke
2016-09-04DM: Small refactoring in processThingAdditionOrRemovalStrangerke
2016-09-04DM: More polishing in MovesensManStrangerke
2016-09-04DM: Fix typo in the name of isObjectInPartyPossession, get rid of the GOTOStrangerke
2016-09-04DM: First pass of refactoring in isObjcetInPartyPossessionStrangerke
2016-09-04DM: First pass of refactoring of getTeleporterRotatedGroupResultStrangerke
2016-09-04DM: Some more refactoring in MovesensMan, change return value of getSound()Strangerke
2016-09-04DM: Fix original bug in isLevitatingStrangerke
2016-09-04DM: Refactor getMoveResult()Strangerke
2016-09-04DM: Refactor sensorIsTriggeredByClickOnWall, remove all GOTOsStrangerke
2016-09-04DM: First pass of refactoring in sensorIsTriggeredByClickOnWall, clean pointe...Strangerke
2016-09-04DM: Remove a variant of blitToScreen, refactor drawActionDamageStrangerke
2016-09-04DM: More refactoring and renaming in MenuManStrangerke
2016-09-04DM: Finish the rework in isActionPerformed, remove all GOTOsStrangerke
2016-09-04DM: WIP rework in isActionPerformed()Strangerke
2016-09-04DM: Fix original bug in MenuManStrangerke
2016-09-04DM: More refactoring in MenuManStrangerke
2016-09-04DM: More rework in getChampionSpellCastResult, remove GOTOsStrangerke
2016-09-04DM: First pass of renaming in getChampionSpellCastResultStrangerke
2016-09-04DM: Remove useless code in setMagicCasterAndDrawSpellAreaStrangerke
2016-09-04DM: Rework getClickOnSpellCastResultStrangerke
2016-09-04DM: Refactoring, enforce the use of ChampionIndexStrangerke
2016-09-04DM: Polishing in LZWdecompressorStrangerke
2016-09-04DM: Change savegame signature to DM21 instead of DMDM. That breaks savegames ...Strangerke
2016-09-03DM: Polishing in loadsaveStrangerke
2016-09-03DM: Finish the renaming of variables in InventoryManStrangerke
2016-09-03DM: Some more fixes concerning pointer formattingStrangerke
2016-09-03DM: Fix the style used for some pointers and castsStrangerke
2016-09-03DM: Refactor string manipulation in drawPanelObjectStrangerke
2016-09-03DM: More renaming and refactoring in InventoryManStrangerke
2016-09-03DM: Use delayMillis(10) in mainLoopBendegúz Nagy
2016-09-03DM: Fix copyright issuesBendegúz Nagy
2016-09-03DM: Fix include headersBendegúz Nagy
2016-09-03DM: Clean up includesBendegúz Nagy
2016-09-02DM: More renaming in InventoryMan, some refactoringStrangerke
2016-09-01DM: Fix a typo in the spelling of startWandering()Strangerke
2016-09-01DM: Remove GOTOs in fluxCageActionStrangerke
2016-09-01DM: More renaming in GroupManStrangerke
2016-09-01DM: Rework getChampionDamage and startWanedringStrangerke
2016-08-31DM: More renaming and refactoring in GroupManStrangerke
2016-08-30DM: Refactor a couple of 'if' nightmares in getDistanceBetweenUnblockedSquaresStrangerke
2016-08-30DM: renaming and some refactoring in getDistanceBetweenUnblockedSquaresStrangerke
2016-08-30DM: Add message area scrollerBendegúz Nagy
2016-08-29DM: Refactor getDistanceBetweenSquares, get rid of GOTOsStrangerke
2016-08-29DM: Renaming in isMovementPossible and groupGetDistanceToVisibleParty, rewrit...Strangerke
2016-08-28DM: WIP rework of processEvents29to41, some more renamingStrangerke
2016-08-28DM: Renaming in GroupManStrangerke
2016-08-28DM: Some renamingStrangerke
2016-08-27DM: More renaming in DungeonMan, move some arraysStrangerke
2016-08-27DM: Remove a couple of GOTOs in fuseSequence()Strangerke