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2016-01-06IOS: Fixes tabsVincent Bénony
2016-01-06IOS: Updates the compilation instructionsVincent Bénony
2016-01-06IOS: Adds the old iPhone 5 binary to the Git ignore listVincent Bénony
2016-01-06IOS: Uses the SDKROOT variable only if providedVincent Bénony
2016-01-06IOS: Once again, changes the iOS deployment targetVincent Bénony
2016-01-06IOS: Fixes the Info.plist file generationVincent Bénony
2016-01-06IOS: Changes the deployment target to iOS 7.0Vincent Bénony
2016-01-06IOS: Removes the temporary Xcode project for iOSVincent Bénony
2016-01-06IOS: Adds my name to the contributors listVincent Bénony
2016-01-06IOS: Properly adds the resource files to the targetsVincent Bénony
2016-01-06IOS: Adds an helper functionVincent Bénony
2016-01-06IOS : Rename a functionVincent Bénony
2016-01-06IOS: Converts spaces to tabsVincent Bénony
2016-01-06IOS: Adds the image asset catalog to the iOS targerVincent Bénony
2016-01-06IOS: Removes useless images from the assetsVincent Bénony
2016-01-06IOS: Removes "auto", and use an explicit typeVincent Bénony
2016-01-06IOS: Typo in commentVincent Bénony
2016-01-06IOS: Updates the compilation instructions.Vincent Bénony
2016-01-06IOS: Adds a temporary Xcode projectVincent Bénony
This project will be removed once the "create_project" tool is complete.
2016-01-06IOS: Forces the create_project tool to use the right browser file for iOSVincent Bénony
2016-01-06IOS: Fixes various iOS compilation flags, and missing frameworksVincent Bénony
2016-01-06IOS: Keep the MACOSX, and IPHONE macros according to the targetVincent Bénony
2016-01-06IOS: Remove the simulator specific targetVincent Bénony
The simulator works with the same target than the iPhone / iPad target.
2016-01-06ISO: Removes the ENABLE_IOS macroVincent Bénony
2016-01-06IOS: Adds the POSIX macro to the create_project Xcode projectVincent Bénony
2016-01-06IOS: Adds the IPHONE macro to the generated projectVincent Bénony
2016-01-06IOS: Create a separate for adding resourcesVincent Bénony
2016-01-06IOS: Adds a description of the new iOS portVincent Bénony
2016-01-06IOS: Fixes configure scriptVincent Bénony
2016-01-06IOS: Updates Info.plistVincent Bénony
2016-01-06IOS: Fixes rotation and event handlingVincent Bénony
2016-01-06IOS: Uses the chroot filesystemVincent Bénony
2016-01-06IOS: Adds a getter for the touchpad modeVincent Bénony
2016-01-06IOS: Fixes the virtual keyboardVincent Bénony
2016-01-06IOS: Replace old iOS graphic assets with an asset catalogVincent Bénony
2016-01-06IOS: Adds two helper functions on stringsVincent Bénony
2016-01-06IOS: Added a chroot like filesystemVincent Bénony
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update.
2015-12-16CONFIGURE: Disable use of USE_ARM_SOUND_ASM.Johannes Schickel
The feature is currently broken (see bug #6957 "AUDIO: ARM ASM sound code causes distorted audio on 32 bit armv6"). Fixing the feature looks highly non-trivial and since nobody volunteered so far it's unlikely we will see any fix soon.
2015-12-16IPHONE: Remove creation of scummvm-iph5 binary.Johannes Schickel
This was only required for the old toolchain we do not use anymore.
2015-12-15Merge pull request #637 from bgK/ps3-toolchain-updateJohannes Schickel
PS3: Update to SDL2
2015-12-15PS3: Set the default audio output rate to 48000 HzBastien Bouclet
SDL does an awful job at resampling 44100 -> 48000 Hz
2015-12-15PS3: Remove the SDL2 mixer manager.Bastien Bouclet
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case.
2015-12-15SDL: Ensure the audio sample format is supportedBastien Bouclet
When SDL returns an unsupported audio sample format, ask SDL to do resampling to the one ScummVM expects. This is needed for the PS3 which natively only supports 32 bits floating point as a sample format.
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
2015-12-15NEVERHOOD: Update resource patches for the DR version - fixes bug #6913Filippos Karapetis
Some of the resource patches needed to be modified to work with the latest changes to the DCL decoder
2015-12-14OPENGL: Smooth mouse experience when black bars are visible.Johannes Schickel
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2.
2015-12-14MOHAWK: Fix loading the Myst cabin gauge movieBastien Bouclet
2015-12-14WIN32: Fix building for (some) MinGW64 toolchains.Johannes Schickel
2015-12-14SWORD25: Make #include follow our conventions.Johannes Schickel
2015-12-14SWORD25: Call requested pixel format by its correct name.Johannes Schickel