Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-14 | MACVENTURE: Add generic container | Borja Lorente | |
2016-08-14 | MACVENTURE: Add save game loading | Borja Lorente | |
2016-08-14 | MACVENTURE: Add image to self window | Borja Lorente | |
2016-08-14 | MACVENTURE: Add appropriate border bounding boxes | Borja Lorente | |
2016-08-14 | MACVENTURE: Add callbacks for all windows | Borja Lorente | |
2016-08-14 | MACVENTURE: Change inventory to use the general settings | Borja Lorente | |
2016-08-14 | MACVENTURE: Load general settings | Borja Lorente | |
2016-08-14 | MACVENTURE: Add the rest of the windows | Borja Lorente | |
2016-08-14 | MACVENTURE: Fix border offsets | Borja Lorente | |
2016-08-14 | MACVENTURE: Fix small border bug | Borja Lorente | |
2016-08-14 | MACVENTURE: Add command callback | Borja Lorente | |
2016-08-14 | MACVENTURE: Add commnad window text render | Borja Lorente | |
2016-08-14 | MACVENTURE: Add static menus | Borja Lorente | |
2016-08-14 | MACVENTURE: Add menu display | Borja Lorente | |
2016-08-14 | MACVENTURE: Add submenu loading | Borja Lorente | |
2016-08-14 | MACVENTURE: Add basic menu loading | Borja Lorente | |
2016-08-14 | MACVENTURE: Small fix in detection | Borja Lorente | |
2016-08-14 | MACVENTURE: Add game file manager | Borja Lorente | |
2016-08-14 | MACVENTURE: Extract GUI code | Borja Lorente | |
2016-08-14 | MACVENTURE: Border Loading code | Borja Lorente | |
2016-08-14 | MACVENTURE: Add naked window for tests | Borja Lorente | |
2016-08-14 | MACVENTURE: Add empty event loop | Borja Lorente | |
2016-08-14 | MACVENTURE: Add empty engine | Borja Lorente | |
2016-08-14 | MACVENTURE: Fix detection problem | Borja Lorente | |
2016-08-14 | MACVENTURE: Add game detection for Shadowgate | Borja Lorente | |
2016-08-14 | MACVENTURE: Add initial game files | Borja Lorente | |
2016-08-14 | FULLPIPE: Swap atan2 arguments | Eugene Sandulenko | |
2016-08-13 | TITANIC: In-progress implementing CParrot class | Paul Gilbert | |
2016-08-13 | TITANIC: Implemented CMaitreD class | Paul Gilbert | |
2016-08-13 | TITANIC: Implemented CLiftBot class | Paul Gilbert | |
2016-08-13 | TITANIC: Implemented CDoorbot class | Paul Gilbert | |
2016-08-13 | TITANIC: Implemented CBellBot class | Paul Gilbert | |
2016-08-13 | CREATE_PROJECT: Fix warning flags in Xcode generator | Colin Snover | |
Sign comparison should be on to match other compilers, and multichar warnings should be disabled for all platforms, not just iOS. | |||
2016-08-13 | SCI32: Fix cast warnings | Colin Snover | |
2016-08-13 | SCI: Fix sign comparison warning | Colin Snover | |
2016-08-13 | TITANIC: Added CBarbot CMovieEndMsg event handler | Paul Gilbert | |
2016-08-13 | SCI: Fix pointer invalidation caused by array storage moves | Colin Snover | |
When objects are added to a SegmentObjTable, it may cause the internal storage for the table to expand and move to a new region of memory. When this happens, all pointers to objects held by a SegmentObjTable of the same type would be invalidated, due to an implementation detail that should not be exposed. To prevent this, objects are now allocated separately on the heap, so even if the table's storage moves due to insertions, the objects owned by the table will not, so references remain valid for the lifetime of the object. | |||
2016-08-13 | TITANIC: Implementing CBarbot game object class | Paul Gilbert | |
2016-08-13 | DEVTOOLS: Add Barbot's action frame ranges to create_titanic | Paul Gilbert | |
2016-08-13 | COMMON: Introduce --debug-channels-only command line flag. | Eugene Sandulenko | |
Many of our systems currently generate significant amount of debug output on deeper levels. Now, when your engine is using Debug Channels, you might want to show that debug information only, which is currently not possible, as the generic output will be mixed in your output. Alternative solution would be to implement possibility to specify per-channel debug levels. | |||
2016-08-13 | FULLPIPE: Put behavior debug output to a separate channel | Eugene Sandulenko | |
2016-08-13 | BUILD: Add snapcraft.yaml so you can `snapcraft build` (#800) | spads-spads | |
2016-08-13 | Merge pull request #803 from BenCastricum/detection_fixes | Eugene Sandulenko | |
SCUMM: Detection for dutch airport demo | |||
2016-08-13 | FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsets | Retro-Junk | |
2016-08-13 | FULLPIPE: Fix wrong member name in InteractionController::handleInteraction | Retro-Junk | |
2016-08-13 | FULLPIPE: Use proper Surface coordinates | Retro-Junk | |
2016-08-13 | TITANIC: Implemented several NPC related game classes | Paul Gilbert | |
2016-08-13 | SCI: Fix pseudo mouse in various SCI1 games like e.g. Larry5 | Martin Kiewitz | |
Pseudo mouse was functionality in SCI1+ games, that allowed the user to control the mouse via keyboard cursor keys. This new class only worked, when a tiny difference inside the keyboard driver happened on kMapKeyToDir calls. We previously tried to enable this behavior depending on cursor type, but this didn't work correctly (Larry 5 for example was not detected as such, but had PseudoMouse support). | |||
2016-08-13 | DIRECTOR: Lingo: Added stub for 'label' function | Eugene Sandulenko | |
2016-08-13 | DIRECTOR: Lingo: Implemented integerp function and added stubs for 'the free*' | Eugene Sandulenko | |