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2013-11-10TSAGE: Replace warnings concerning sub_1D227 by commentsStrangerke
2013-11-10MORTEVIELLE: Remove useless variableStrangerke
2013-11-10KYRA: Plug memory leak in SoundTowns::playSoundEffect.Johannes Schickel
2013-11-10KYRA: Properly check parameters in CharacterGenerator::start.Johannes Schickel
2013-11-10KYRA: Properly check for empty rects in wsaFrameAnimationStep.Johannes Schickel
2013-11-10FULLPIPE: Class init. CID 1099832Eugene Sandulenko
2013-11-10FULLPIPE: Class initialization. CID 1063190Eugene Sandulenko
2013-11-10FULLPIPE: Fix condition. CID 1109644Eugene Sandulenko
2013-11-10CGE: Ensure string copy don't overrun. Fix CID 1003674 to 1003678Strangerke
2013-11-09DREAMWEB: Remove dead function enableSavingOrLoading() (which fixes CID 1003402)Strangerke
2013-11-09MORTVIELLE: Add missing check on shouldQuit() (which fixes CID 1063228)Strangerke
2013-11-09KYRA: Fix wrong check orderWillem Jan Palenstijn
2013-11-09HOPKINS: Replace cascades of if by switches for language checksStrangerke
2013-11-09HOPKINS: Error out when an unknown version is encounteredStrangerke
2013-11-09TOON: Fix unintialized variables. Fix CID 1002424Strangerke
2013-11-09TOON: Fix uninitialized variable in audio. CID 1002729Strangerke
2013-11-09TSAGE: R2R - Add some CHECKMEs, remove some deadcode (CID 1004056)Strangerke
2013-11-09AVALANCHE: Fix CID 1109674 - uninitialized variables. Also fix room variable ...Strangerke
2013-11-09TSAGE: FGix bug in sound code. This fixes CID 1127336Strangerke
2013-11-09PARALLACTION: Initialize class. CID 1002753Eugene Sandulenko
2013-11-09PARALLACTION: Initialize variable. CID 1002725Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variable. CID 1002724Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002721Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variable. CID 1002715Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variables. CID 1002708Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variables. CID 1002707Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002706Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002705Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002703Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002702Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002701Eugene Sandulenko
2013-11-09DREAMWEB: Initialize struct contents. CID 1003402Eugene Sandulenko
2013-11-09DRASCULA: More variables initialized. CID 1003403Eugene Sandulenko
2013-11-09TOUCHE: Initialize more variables. CID 1002423Eugene Sandulenko
2013-11-08TSAGE: Renamed globals used by R2R duct maze laser panelsPaul Gilbert
2013-11-08TSAGE: Rename of globals used by R2R scene 700Paul Gilbert
2013-11-08TSAGE: Converted R2R scene 700 globals to constantsPaul Gilbert
2013-11-08TSAGE: Removed un-needed mouse boundary rects from GlobalsPaul Gilbert
2013-11-08TSAGE: Rename remaining static arrays used in R2R scene 1550Paul Gilbert
2013-11-09TSAGE: R2R - Start work on scene 3600Strangerke
2013-11-09TSAGE: R2R: renaming in scene 3500Strangerke
2013-11-09TSAGE: More work on scene 3500. This breaks savegame compatibility in this sc...Strangerke
2013-11-09FULLPIPE: More work on MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-11-08TSAGE: R2R - More renaming and refactoring in scene 3500. Still WIP.Strangerke
2013-11-08TSAGE: Further renamings for R2R scene 1550Paul Gilbert
2013-11-08WINTERMUTE: Move the isAscii() string changing code to another functionFilippos Karapetis
2013-11-08WINTERMUTE: Allow utf8ToWide() and wideToUtf8() work with ASCII stringsFilippos Karapetis
2013-11-08TSAGE: Some more rework on scene 3500Strangerke
2013-11-08TSAGE: More rework on scene 3500Strangerke
2013-11-07Merge pull request #396 from JenniBee/md5sEinar Johan Trøan Sømåen