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AgeCommit message (Expand)Author
2017-11-14GRAPHICS: Fix potentially uninitialized pointers in BDF loaderWillem Jan Palenstijn
2017-11-14GRAPHICS: Fix freeing invalid pointers in the BDF font destructorBastien Bouclet
2017-11-14DRASCULA: Make remaining static texts translatableEugene Sandulenko
2017-11-13XEEN: Added giveBankInterest methodPaul Gilbert
2017-11-13XEEN: Added resetBlacksmithWares methodPaul Gilbert
2017-11-13XEEN: Fix compiler warningsPaul Gilbert
2017-11-13TITANIC: Fix switch fall throughsPaul Gilbert
2017-11-13COMPOSER: Fix the detection for the French Gregory versionBastien Bouclet
2017-11-12DREAMWEB: Use accurate memory reclamation for Ex transfersColin Snover
2017-11-12SCUMM: Fix race condition in MOD playerColin Snover
2017-11-13I18N: Regenerate translations data fileThierry Crozat
2017-11-12XEEN: Added How Much dialogPaul Gilbert
2017-11-12XEEN: Added resetYearlyBitsPaul Gilbert
2017-11-12XEEN: Added remainder of giveTakePaul Gilbert
2017-11-12I18N: Update translation (French)Thierry Crozat
2017-11-12SWORD25: Suppress GCC Cast Qualification Warnings.D G Turner
2017-11-12XEEN: Fix compiler warnings & AmigaOS errorsPaul Gilbert
2017-11-12GRAPHICS: Fix buffer overflow in drawBevelSquareAlgClipBastien Bouclet
2017-11-11GRAPHICS: Fix buffer overflow in drawBevelSquareAlgColin Snover
2017-11-11XEEN: Added more giveTakePaul Gilbert
2017-11-11SCI32: Fix integer overflow calculating audio durationColin Snover
2017-11-11XEEN: In progress implementing giveTakePaul Gilbert
2017-11-11ADL: Remove ADGF_TESTING for hires3+4Walter van Niftrik
2017-11-11DREAMWEB: Fix out-of-bounds read of frame animation dataColin Snover
2017-11-11XEEN: Fix comparisons for script If opcodePaul Gilbert
2017-11-11XEEN: Debugger commands for gold and gemsPaul Gilbert
2017-11-11XEEN: Fix premature sound parsing endPaul Gilbert
2017-11-11I18N: Update translation (Dutch)Ben Castricum
2017-11-11I18N: Update translations templatesThierry Crozat
2017-11-11DRASCULA: Merge the floor coordinates into _walkRectFilippos Karapetis
2017-11-11DRASCULA: Rename gotoObject() to walkToPoint() and simplify itFilippos Karapetis
2017-11-11DRASCULA: Clean up room variables, and simplify some related checksFilippos Karapetis
2017-11-11DRASCULA: Reduce the scope of framesWithoutActionFilippos Karapetis
2017-11-11DRASCULA: walkToObject is a boolean variableFilippos Karapetis
2017-11-11DRASCULA: Simplify the drawing code in BJ's roomFilippos Karapetis
2017-11-11DRASCULA: Remove superfluous variableFilippos Karapetis
2017-11-11DRASCULA: characterMoved and characterVisible are boolean variablesFilippos Karapetis
2017-11-11I18N: Update translations templatesThierry Crozat
2017-11-11SWORD25: Add a constructor to initialize SoundHandle membersBastien Bouclet
2017-11-11SWORD25: Fix leaking the save thumbnail surfaceBastien Bouclet
2017-11-11SDL: Fix assertion when using 4bpp cursors with a key colorBastien Bouclet
2017-11-11ADL: Remove ADGF_TESTING for hires5+6Walter van Niftrik
2017-11-10SWORD1: Fix use of deallocated stack memoryColin Snover
2017-11-10SKY: Fix use of deallocated stack memoryColin Snover
2017-11-11SDL: Use RLE acceleration for SDL2 transparent surfacesThierry Crozat
2017-11-11SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL bac...Thierry Crozat
2017-11-11SDL: Fix display artefacts with transparent OSD messageThierry Crozat
2017-11-10Merge pull request #1041 from criezy/variadic-undefinedThierry Crozat
2017-11-10XEEN: Fix event handling for town messagesPaul Gilbert
2017-11-10I18N: Update translations templatesThierry Crozat