Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-03 | PS2: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | WII: Fix fs code compile regressions | Max Horn | |
2011-05-03 | VIDEO: Cleanup mixed array / type declaration | Max Horn | |
2011-05-03 | DS: Remove references to DEVKITARM | Max Horn | |
In some places we used $DEVKITARM, but in others we hardcode the path $DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the latter everywhere for now. Should it turn out that we really want to have this flexible, we can reintroduce $DEVKITARM in a proper way. In that case, we could augment configure to set DEVKITARM to $DEVKITPRO/devkitARM, if it has not been set yet. | |||
2011-05-03 | BACKENDS: Avoid #including .cpp files | Max Horn | |
So far, the various *-fs-factory.cpp files were #including the corresponding *-fs.cpp files. This is surprising and hence could lead to all kinds of problems). To fix this, provide proper headers for the *-fs.cpp files. This also makes code reuse via subclassing possible. Since not all ports were tested, this will likely lead to a few easy to fix compile regressions. | |||
2011-05-03 | TSAGE: Bugfix for palette fader crash in Scene #9990 | Paul Gilbert | |
2011-05-03 | BACKENDS: Change printf -> debug in vkeybd code | Max Horn | |
2011-05-03 | WII: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | TSAGE: Add missing calls to inherited method in various class ↵ | Paul Gilbert | |
synchronisation methods | |||
2011-05-03 | TSAGE: Bugfixes to savegames when the scene is showing an alternate screen | Paul Gilbert | |
2011-05-03 | PSP: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | DC: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | COMMON: Don't declare a fake printf | Max Horn | |
2011-05-03 | PSP: Add FIXME to portdefs.h | Max Horn | |
2011-05-03 | BACKENDS: Allow various files to use stuff from time.h | Max Horn | |
2011-05-03 | TSAGE: Fix the last action of the game. The ending animation is still ↵ | strangerke | |
screwed due to palette issues | |||
2011-05-03 | TSAGE: Fix freeze in scene 4250 | strangerke | |
2011-05-03 | TSAGE: Fix a crash and a freeze in scene 4250. | strangerke | |
2011-05-03 | TSAGE: Fix two blocking bugs in scene 4301 | strangerke | |
2011-05-03 | TSAGE: some little cosmetic modifications | strangerke | |
2011-05-02 | I18N: Update translations data file | Thierry Crozat | |
2011-05-02 | I18N: Update Swedish translation from patch #3296202 | Thierry Crozat | |
2011-05-02 | I18N: Update Polish translation from patch #3296137 | Thierry Crozat | |
2011-05-02 | I18N: Update French translation | Thierry Crozat | |
2011-05-02 | TSAGE: Fix a couple of glitches in scene 9100 | strangerke | |
2011-05-02 | NEWS: Fix whitespace | dhewg | |
2011-05-02 | README: Mention GameCube as supported platform | dhewg | |
2011-05-02 | ANDROID: Style fix | dhewg | |
2011-05-02 | MOHAWK: Add detection for the seussabc Mac demo | Matthew Hoops | |
2011-05-02 | SCUMM: Add support for an alternate version of The Dig's demo | Matthew Hoops | |
2011-05-02 | SWORD25: Fix compilation, caused by zlib.h including unistd.h | Johannes Schickel | |
2011-05-02 | COMMON: Fix compilation when zlib support is enabled. | Johannes Schickel | |
2011-05-02 | ALL: Mark printf and various other symbols as forbidden | Max Horn | |
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error | |||
2011-05-02 | AUDIO: Rename clock() -> updateClock() in SID emulator | Max Horn | |
2011-05-02 | PSP: fixed cursor disappearance bug in 16-bit games | Bluddy | |
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650. | |||
2011-05-02 | TSAGE: Stop shadowing local variables | Max Horn | |
2011-05-02 | SCUMM: fix whitespaces (patch #3281359) | Max Horn | |
2011-05-02 | GRAPHICS: Turn printf into warning | Max Horn | |
2011-05-02 | GUI: Inform use about ignored games when mass adding | Max Horn | |
2011-05-02 | TSAGE: Fix dead loop between scenes 7000 and 2100. The game is now really ↵ | strangerke | |
playable until scene group 10 | |||
2011-05-01 | I18N: Update translations data file. | Thierry Crozat | |
2011-05-01 | I18N: Update Polish translation (from patch #3295481) | Thierry Crozat | |
2011-05-02 | TSAGE: Fix slipping characters in scene 7300 | strangerke | |
2011-05-02 | NEWS: Mention new WebOS port. | Klaus Reimer | |
2011-05-02 | README: Added WebOS to list of supported platforms. | Klaus Reimer | |
2011-05-01 | WEBOS: Rewritten webos packaging again. No fancy settings needed anymore. ↵ | Klaus Reimer | |
Just "make package". | |||
2011-05-01 | WEBOS: Removed special paths from default configuration. | Klaus Reimer | |
2011-05-01 | WEBOS: No longer creating paths which are not used anymore. | Klaus Reimer | |
2011-05-01 | WEBOS: Added a default prefix and enforcing docdir, datadir and plugin ↵ | Klaus Reimer | |
directory. | |||
2011-05-01 | SCUMM: Fix v60he games | Matthew Hoops | |