Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-13 | Ooops | Travis Howell | |
svn-id: r9661 | |||
2003-08-13 | Remove warning that shouldn't have been committed | Travis Howell | |
svn-id: r9660 | |||
2003-08-13 | Adds finals changes for choice of sound formats in older games. | Travis Howell | |
Only works wit monkeyvga, since ScummVM has it set as version 4. Remove some old debugging comments svn-id: r9659 | |||
2003-08-13 | Fix ALWAYS_ADLIB override of native driver selection | Jamieson Christian | |
svn-id: r9658 | |||
2003-08-13 | I didn't realize it at first, but LINC-space uses the same character data | Torbjörn Andersson | |
as the LINC terminals, so our patched characters looked very out of place since they didn't have the black outline the other characters had. I've fixed that, and tweaked the character data for "�" slightly. svn-id: r9657 | |||
2003-08-13 | Added PC Speaker and PCjr command line options, | Jamieson Christian | |
in preparation for Kirben's addition of WA support for games that already have AD tracks. svn-id: r9656 | |||
2003-08-13 | Remove debug code that shouldn't have been commit | Travis Howell | |
svn-id: r9655 | |||
2003-08-13 | Give pass its own id | Travis Howell | |
svn-id: r9654 | |||
2003-08-13 | Remove unused var. | Travis Howell | |
svn-id: r9653 | |||
2003-08-13 | temp. fixme for music in monkeyega/vga | Travis Howell | |
svn-id: r9652 | |||
2003-08-12 | Update issues | Travis Howell | |
svn-id: r9651 | |||
2003-08-12 | Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor | Torbjörn Andersson | |
since the original interpreters appear to have allowed it. This fixes bug #786380 ("FOA - FISTS, script crash in Crete"). I do not know what the purpose of actor 0 was in the original. Either it's a no-op, or it's used to store actor default values. Note that in the FOA case the room-33-200 script will loop - at least with the provided savegame - until you leave the room. However, this is quite harmless. svn-id: r9650 | |||
2003-08-12 | Add adlib music for indy3ega/loom and adlib sfx, patch #770862 | Travis Howell | |
svn-id: r9649 | |||
2003-08-12 | Fixed the freqency of one note. This bug is also in the original Lucas | Jochen Hoenicke | |
Arts Games... svn-id: r9648 | |||
2003-08-12 | Removed unused stuff. | Jamieson Christian | |
svn-id: r9647 | |||
2003-08-12 | Added GM-to-MT32 program mapping. Allows | Jamieson Christian | |
GM-only SCUMM games like Sam & Max to play properly on an MT-32. svn-id: r9646 | |||
2003-08-12 | this makes more sense in hex | Jonathan Gray | |
svn-id: r9645 | |||
2003-08-12 | mention what format a costume is using (ie why it is invalid) | Jonathan Gray | |
svn-id: r9644 | |||
2003-08-12 | Show Amiga option only for scumm games | Travis Howell | |
svn-id: r9643 | |||
2003-08-11 | remove meaningless warning | Robert Göffringmann | |
svn-id: r9642 | |||
2003-08-11 | Expanded iMuse debugger commands. All iMuse | Jamieson Christian | |
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641 | |||
2003-08-11 | Fix for Bug [779013] ALL: Fullscreen and -F | Jamieson Christian | |
Fixed behavior of command line options that are treated as "[scummvm]" modifiers by default. I'm not even sure if "[scummvm]" mods still work (or require special code) so we might be able to get rid of old code. Also added --fullscreen and --no-fullscreen command line options. svn-id: r9640 | |||
2003-08-11 | Fixed compilation error introduced by Marcus ;) | Chris Apers | |
svn-id: r9639 | |||
2003-08-11 | Missing function with new savefile.cpp | Chris Apers | |
svn-id: r9638 | |||
2003-08-11 | Ooops that should only be for Amiga scumm 5 games. | Travis Howell | |
svn-id: r9637 | |||
2003-08-11 | More music volume management fixes | Jamieson Christian | |
svn-id: r9636 | |||
2003-08-11 | Fix for Bug [777589] SIMON1: Sound volume strangeness | Jamieson Christian | |
Fixed redundant, cumulative adjustments of _masterVolume on the individual channel volumes. This fixes problems with individual instruments changing volume by too much, or dropping out altogether, when changing the master music volume. svn-id: r9635 | |||
2003-08-11 | Fix for Bug [770364] MI2: Amiga - Segfault when entering bar | Jamieson Christian | |
Possible fix for Bug [770085] MI2: Amiga version always crashes after a few minutes Corrected OOB graphics writes in proc3_ami() by fixing the mask to properly detect negative Y values. Don't know if this is the right way to fix this -- there are enough GFX bugs in the Amiga code as to make assessment difficult -- but at least it averts crashes. svn-id: r9634 | |||
2003-08-11 | Fix a regression, this code is required for Amiga versions! | Travis Howell | |
Fixes some brief costume distortions svn-id: r9633 | |||
2003-08-11 | Added savefile.* to MSVC6 project | Jamieson Christian | |
svn-id: r9632 | |||
2003-08-11 | this fixme doesn't apply to old bundle games using GID_INDY3 target | Jonathan Gray | |
svn-id: r9631 | |||
2003-08-11 | A nuke wasn't required after all | Travis Howell | |
svn-id: r9630 | |||
2003-08-11 | Fix regression | Travis Howell | |
svn-id: r9629 | |||
2003-08-10 | stdafx.h needs to be included before scummsys.h because of the #define of free. | Marcus Comstedt | |
svn-id: r9628 | |||
2003-08-10 | Replaced use of File with use of SaveFileManager where appropriate. | Marcus Comstedt | |
svn-id: r9627 | |||
2003-08-10 | Harmonized SaveFile API with File API a bit. | Marcus Comstedt | |
svn-id: r9626 | |||
2003-08-10 | Add missing code for f10 key, thanks to Jamieson | Travis Howell | |
Stops multiple flashing star occuring on one character/object svn-id: r9625 | |||
2003-08-10 | Fix for f10 key in simon1 | Travis Howell | |
svn-id: r9624 | |||
2003-08-10 | Doesn't look like these are used anymore. | Marcus Comstedt | |
svn-id: r9623 | |||
2003-08-10 | Fix for Bug [785373] SAM: Overlapping music at Bigfoot convention | Jamieson Christian | |
Included the ImDeferredCommand list when checking for sounds that have been queued to play. Also added sound queue processing between execution of exit script and entry script. In the case of this bug, the entry script required that the iMuse state be fully up to date, including last-moment changes from the previous exit script. svn-id: r9622 | |||
2003-08-10 | Added imuse_panic to turn off all music players | Jamieson Christian | |
svn-id: r9621 | |||
2003-08-10 | most people have case sensitive filesystems | Jonathan Gray | |
svn-id: r9620 | |||
2003-08-10 | Use debug by default for CVS trunk | James Brown | |
svn-id: r9619 | |||
2003-08-10 | Tweak a little | James Brown | |
svn-id: r9618 | |||
2003-08-10 | depend on configure for config.mak so we can pick up changes | Jonathan Gray | |
svn-id: r9617 | |||
2003-08-10 | nice friendly message about having to run configure first | Jonathan Gray | |
svn-id: r9616 | |||
2003-08-10 | update readme for configure, debian and osx section will need to be updated ↵ | Jonathan Gray | |
as well... svn-id: r9615 | |||
2003-08-10 | Makefile.new -> Makefile, Makefile -> Makefile.noconf default Makefile now ↵ | Jonathan Gray | |
requires configure script svn-id: r9614 | |||
2003-08-10 | remap F1 to F5 for comi so people don't get the broken in game menu | Jonathan Gray | |
svn-id: r9613 | |||
2003-08-10 | stop if we find a configure option we don't know about, add --enable-debug ↵ | Jonathan Gray | |
option which currently only adds -g svn-id: r9612 |