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2003-08-13OoopsTravis Howell
svn-id: r9661
2003-08-13Remove warning that shouldn't have been committedTravis Howell
svn-id: r9660
2003-08-13Adds finals changes for choice of sound formats in older games.Travis Howell
Only works wit monkeyvga, since ScummVM has it set as version 4. Remove some old debugging comments svn-id: r9659
2003-08-13Fix ALWAYS_ADLIB override of native driver selectionJamieson Christian
svn-id: r9658
2003-08-13I didn't realize it at first, but LINC-space uses the same character dataTorbjörn Andersson
as the LINC terminals, so our patched characters looked very out of place since they didn't have the black outline the other characters had. I've fixed that, and tweaked the character data for "�" slightly. svn-id: r9657
2003-08-13Added PC Speaker and PCjr command line options,Jamieson Christian
in preparation for Kirben's addition of WA support for games that already have AD tracks. svn-id: r9656
2003-08-13Remove debug code that shouldn't have been commitTravis Howell
svn-id: r9655
2003-08-13Give pass its own idTravis Howell
svn-id: r9654
2003-08-13Remove unused var.Travis Howell
svn-id: r9653
2003-08-13temp. fixme for music in monkeyega/vgaTravis Howell
svn-id: r9652
2003-08-12Update issuesTravis Howell
svn-id: r9651
2003-08-12Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actorTorbjörn Andersson
since the original interpreters appear to have allowed it. This fixes bug #786380 ("FOA - FISTS, script crash in Crete"). I do not know what the purpose of actor 0 was in the original. Either it's a no-op, or it's used to store actor default values. Note that in the FOA case the room-33-200 script will loop - at least with the provided savegame - until you leave the room. However, this is quite harmless. svn-id: r9650
2003-08-12Add adlib music for indy3ega/loom and adlib sfx, patch #770862Travis Howell
svn-id: r9649
2003-08-12Fixed the freqency of one note. This bug is also in the original LucasJochen Hoenicke
Arts Games... svn-id: r9648
2003-08-12Removed unused stuff.Jamieson Christian
svn-id: r9647
2003-08-12Added GM-to-MT32 program mapping. AllowsJamieson Christian
GM-only SCUMM games like Sam & Max to play properly on an MT-32. svn-id: r9646
2003-08-12this makes more sense in hexJonathan Gray
svn-id: r9645
2003-08-12mention what format a costume is using (ie why it is invalid)Jonathan Gray
svn-id: r9644
2003-08-12Show Amiga option only for scumm gamesTravis Howell
svn-id: r9643
2003-08-11remove meaningless warningRobert Göffringmann
svn-id: r9642
2003-08-11Expanded iMuse debugger commands. All iMuseJamieson Christian
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641
2003-08-11Fix for Bug [779013] ALL: Fullscreen and -FJamieson Christian
Fixed behavior of command line options that are treated as "[scummvm]" modifiers by default. I'm not even sure if "[scummvm]" mods still work (or require special code) so we might be able to get rid of old code. Also added --fullscreen and --no-fullscreen command line options. svn-id: r9640
2003-08-11Fixed compilation error introduced by Marcus ;)Chris Apers
svn-id: r9639
2003-08-11Missing function with new savefile.cppChris Apers
svn-id: r9638
2003-08-11Ooops that should only be for Amiga scumm 5 games.Travis Howell
svn-id: r9637
2003-08-11More music volume management fixesJamieson Christian
svn-id: r9636
2003-08-11Fix for Bug [777589] SIMON1: Sound volume strangenessJamieson Christian
Fixed redundant, cumulative adjustments of _masterVolume on the individual channel volumes. This fixes problems with individual instruments changing volume by too much, or dropping out altogether, when changing the master music volume. svn-id: r9635
2003-08-11Fix for Bug [770364] MI2: Amiga - Segfault when entering barJamieson Christian
Possible fix for Bug [770085] MI2: Amiga version always crashes after a few minutes Corrected OOB graphics writes in proc3_ami() by fixing the mask to properly detect negative Y values. Don't know if this is the right way to fix this -- there are enough GFX bugs in the Amiga code as to make assessment difficult -- but at least it averts crashes. svn-id: r9634
2003-08-11Fix a regression, this code is required for Amiga versions!Travis Howell
Fixes some brief costume distortions svn-id: r9633
2003-08-11Added savefile.* to MSVC6 projectJamieson Christian
svn-id: r9632
2003-08-11this fixme doesn't apply to old bundle games using GID_INDY3 targetJonathan Gray
svn-id: r9631
2003-08-11A nuke wasn't required after allTravis Howell
svn-id: r9630
2003-08-11Fix regressionTravis Howell
svn-id: r9629
2003-08-10stdafx.h needs to be included before scummsys.h because of the #define of free.Marcus Comstedt
svn-id: r9628
2003-08-10Replaced use of File with use of SaveFileManager where appropriate.Marcus Comstedt
svn-id: r9627
2003-08-10Harmonized SaveFile API with File API a bit.Marcus Comstedt
svn-id: r9626
2003-08-10Add missing code for f10 key, thanks to JamiesonTravis Howell
Stops multiple flashing star occuring on one character/object svn-id: r9625
2003-08-10Fix for f10 key in simon1Travis Howell
svn-id: r9624
2003-08-10Doesn't look like these are used anymore.Marcus Comstedt
svn-id: r9623
2003-08-10Fix for Bug [785373] SAM: Overlapping music at Bigfoot conventionJamieson Christian
Included the ImDeferredCommand list when checking for sounds that have been queued to play. Also added sound queue processing between execution of exit script and entry script. In the case of this bug, the entry script required that the iMuse state be fully up to date, including last-moment changes from the previous exit script. svn-id: r9622
2003-08-10Added imuse_panic to turn off all music playersJamieson Christian
svn-id: r9621
2003-08-10most people have case sensitive filesystemsJonathan Gray
svn-id: r9620
2003-08-10Use debug by default for CVS trunkJames Brown
svn-id: r9619
2003-08-10Tweak a littleJames Brown
svn-id: r9618
2003-08-10depend on configure for config.mak so we can pick up changesJonathan Gray
svn-id: r9617
2003-08-10nice friendly message about having to run configure firstJonathan Gray
svn-id: r9616
2003-08-10update readme for configure, debian and osx section will need to be updated ↵Jonathan Gray
as well... svn-id: r9615
2003-08-10Makefile.new -> Makefile, Makefile -> Makefile.noconf default Makefile now ↵Jonathan Gray
requires configure script svn-id: r9614
2003-08-10remap F1 to F5 for comi so people don't get the broken in game menuJonathan Gray
svn-id: r9613
2003-08-10stop if we find a configure option we don't know about, add --enable-debug ↵Jonathan Gray
option which currently only adds -g svn-id: r9612