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2003-08-15Fix my fixTravis Howell
svn-id: r9711
2003-08-15Replaced printf()s with debug() and warning().Torbjörn Andersson
svn-id: r9710
2003-08-15TypoTravis Howell
svn-id: r9709
2003-08-15Fix monkey2 missing sfx regressionTravis Howell
svn-id: r9708
2003-08-15*** empty log message ***Travis Howell
svn-id: r9707
2003-08-15implement the PCjr chunk 1 sounds.Jochen Hoenicke
svn-id: r9706
2003-08-15A different fix for Bugs item #788531.Jochen Hoenicke
Allocate a 4th channel and map all accesses to out of bounds channels to this channel. svn-id: r9705
2003-08-15The imuse debugger commands now work with playerV2 too.Jochen Hoenicke
svn-id: r9704
2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703
2003-08-15Correct commentTravis Howell
svn-id: r9702
2003-08-15Fixed problem with Adlib sounds being generatedJamieson Christian
when using -epcspk or -epcjr with V6 games that don't have PC speaker resources. svn-id: r9701
2003-08-15Fix for Bug [788531] Indy3VGA - Access violation with PC Speaker "travel" musicJamieson Christian
Checked for OOB channel clear command. The "travel" music in question seems to try to clear channel 4 when there are only channels 0-3. Now we check and bail if OOB. Perhaps this isn't quite the correct thing to do. Would channel 4 be significant, as in perhaps "clear ALL channels"? Hoenicke should answer this one. svn-id: r9700
2003-08-15Set v1 actor color to static for now, so actors can at least be seen easier.Travis Howell
Change default colors so at least Dave's color look right. svn-id: r9699
2003-08-15add hack for string resource idx numbers greater than max for humongous gamesJonathan Gray
svn-id: r9698
2003-08-15Restrict monkeyega/vga music stop hack to ADL and RO sound resourcesTravis Howell
svn-id: r9697
2003-08-15assert that string variable actually exists before we start doing ↵Jonathan Gray
comparisons against the string svn-id: r9696
2003-08-15patch #788078 Improved Amiga V3 SFX support by QuietustJonathan Gray
svn-id: r9695
2003-08-15No need for those bracketsTravis Howell
svn-id: r9694
2003-08-15Don't confuse RO and ROL sound resourcesTravis Howell
svn-id: r9693
2003-08-14Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).Jochen Hoenicke
PCjr support for V1 games, bug fix in speaker support. set_pcjr is now called by Player_V2 constructor according to midi driver. Renaming of member variables to begin with an underscore. svn-id: r9692
2003-08-14changed warning into debug in o8_startVideo funcPaweł Kołodziejski
svn-id: r9691
2003-08-14add maniacnes target, rather prelimary so people would be well advised not ↵Jonathan Gray
to add to compatibility at this point svn-id: r9690
2003-08-14Fix bad checkTravis Howell
svn-id: r9689
2003-08-14Add roland support for loom )ega)Travis Howell
Enable roland support for monkeyega svn-id: r9688
2003-08-14Revert bad changeTravis Howell
svn-id: r9687
2003-08-14Rearrange to be saferTravis Howell
svn-id: r9686
2003-08-14Added RO music parserJamieson Christian
svn-id: r9685
2003-08-14Added support for Roland MT-32 music tracksJamieson Christian
in monkeyvga/ega. Tested in monkeyvga, but not in monkeyega yet. There are still wrinkles to work out, but the parser for the new format is in and hooked up. svn-id: r9684
2003-08-14Added music parser for special format ofJamieson Christian
old-style MT-32 'RO' resources. svn-id: r9683
2003-08-14Add RO sound reosurce detection to small_header gamesTravis Howell
svn-id: r9682
2003-08-14update vc7 filePaweł Kołodziejski
svn-id: r9681
2003-08-14Removed incorrect acknowledgements (copy/paste error)Jamieson Christian
svn-id: r9680
2003-08-14Added player_v1 to MSVC6 projectJamieson Christian
svn-id: r9679
2003-08-14Remove debug stuff that shouldn't have been commitedTravis Howell
svn-id: r9678
2003-08-14Add fixmesTravis Howell
svn-id: r9677
2003-08-14v1 maniac sound playerTravis Howell
svn-id: r9676
2003-08-14Inital support for v1 maniac sound from HoenickeTravis Howell
Had to move music init for v1/v2 games to get this working svn-id: r9675
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵Bertrand Augereau
conversion checks. svn-id: r9674
2003-08-13Made Player::decode_sysex_bytes const-correct.Bertrand Augereau
Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks. svn-id: r9673
2003-08-13Made Player::decode_sysex_bytes const-correct.Bertrand Augereau
svn-id: r9672
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵Bertrand Augereau
conversion checks. svn-id: r9671
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵Bertrand Augereau
conversion checks. svn-id: r9670
2003-08-13Added common/savefile.*Bertrand Augereau
svn-id: r9669
2003-08-13ZeroInputStream::readBuffer didn't have the same signature as the base class ↵Bertrand Augereau
version, making VC.NET 2K3 complain svn-id: r9668
2003-08-13"make distclean" now removes config.logTorbjörn Andersson
svn-id: r9667
2003-08-13More monkeyvga credits fix for -epcspk/pcjrJamieson Christian
svn-id: r9666
2003-08-13Fix monkeyvga hang when using -epcspk/pcjrJamieson Christian
svn-id: r9665
2003-08-13Fix for bug #787841 ("SAM: Crash when using retriever on Max"). ForTorbjörn Andersson
whatever reason, o6_walkActorToObj() was trying to find the coordinates for an object that was marked as being in the inventory. svn-id: r9664
2003-08-13Add 'name' lookup ability to debuggers "actor" and "object" commandsJames Brown
svn-id: r9663
2003-08-13Add fixme commentTravis Howell
svn-id: r9662