Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-13 | HE 80 uses up to 255. | Travis Howell | |
svn-id: r15097 | |||
2004-09-13 | Reads extra script byte, just like readFile. | Travis Howell | |
svn-id: r15096 | |||
2004-09-13 | Correction | Travis Howell | |
svn-id: r15095 | |||
2004-09-13 | Not needed. | Travis Howell | |
svn-id: r15094 | |||
2004-09-13 | Remove debug | Travis Howell | |
svn-id: r15093 | |||
2004-09-13 | A few corrections | Travis Howell | |
svn-id: r15092 | |||
2004-09-13 | *** empty log message *** | Travis Howell | |
svn-id: r15091 | |||
2004-09-13 | Order wrong | Travis Howell | |
svn-id: r15090 | |||
2004-09-13 | Needs to be higher for now. | Travis Howell | |
svn-id: r15089 | |||
2004-09-13 | Add Missing pop | Travis Howell | |
svn-id: r15088 | |||
2004-09-13 | HE arcade game work a bit now. | Travis Howell | |
svn-id: r15087 | |||
2004-09-13 | Debug code strings should use string num, not var num. | Travis Howell | |
Updated work around for loading datafiles. svn-id: r15086 | |||
2004-09-13 | Sound ids 10000 - 10008 seems to be sound channels in HE70+ games. | Travis Howell | |
svn-id: r15085 | |||
2004-09-13 | Required for later HE games to. | Travis Howell | |
svn-id: r15084 | |||
2004-09-13 | Corect size. | Travis Howell | |
svn-id: r15083 | |||
2004-09-13 | Set correct array length in HE 72+ games. | Travis Howell | |
Add some stubs svn-id: r15082 | |||
2004-09-12 | Fixed some other cases where the number of parameters to our message- | Torbjörn Andersson | |
printing functions didn't agree with the format strings. GCC will find a couple of other things to warn about if these functions are labelled as printf()-style functions, but those were less important, I think. svn-id: r15081 | |||
2004-09-12 | Added missing parameters to debug(), as pointed out by Lord_Nightmare. | Torbjörn Andersson | |
svn-id: r15080 | |||
2004-09-12 | As an experiment, expire SCREEN_FILE resources faster than other resources. | Torbjörn Andersson | |
They're generally the largest resources in the cache by far (though some ANIMATION_FILE resources are about as big). I still don't know how much benefit there is to resource caching, but some of it is definitely needed, or the game won't work properly. Oh well, as long as no one complains about the extra memory usage... svn-id: r15079 | |||
2004-09-12 | Made the output from the "mem" debugger command a bit more informative, and | Torbjörn Andersson | |
sorted it to output the biggest memory blocks first. svn-id: r15078 | |||
2004-09-12 | Oops | Chris Apers | |
svn-id: r15077 | |||
2004-09-12 | Disable these games for now | Chris Apers | |
svn-id: r15076 | |||
2004-09-12 | New project file | Chris Apers | |
svn-id: r15075 | |||
2004-09-12 | New ARM code | Chris Apers | |
svn-id: r15074 | |||
2004-09-12 | New forms with tabs | Chris Apers | |
svn-id: r15073 | |||
2004-09-12 | - simon : russian support | Chris Apers | |
- simon : remove obsolete const - scumm : oldScaleTable support svn-id: r15072 | |||
2004-09-12 | Changed min version | Chris Apers | |
svn-id: r15071 | |||
2004-09-12 | Not used | Chris Apers | |
svn-id: r15070 | |||
2004-09-12 | fixed endlines | Paweł Kołodziejski | |
svn-id: r15069 | |||
2004-09-12 | Those options are defined for each games | Chris Apers | |
svn-id: r15067 | |||
2004-09-12 | - Use new form names | Chris Apers | |
- Fixed card redraw svn-id: r15066 | |||
2004-09-12 | ... | Chris Apers | |
svn-id: r15065 | |||
2004-09-12 | ????... | Chris Apers | |
svn-id: r15064 | |||
2004-09-12 | Create folder for MP3/Ogg files | Chris Apers | |
svn-id: r15063 | |||
2004-09-12 | New form with tabs | Chris Apers | |
svn-id: r15062 | |||
2004-09-12 | This is now defined for each games | Chris Apers | |
svn-id: r15061 | |||
2004-09-12 | Cleanup | Chris Apers | |
svn-id: r15060 | |||
2004-09-12 | - Music and sound options can now be defined for each games | Chris Apers | |
svn-id: r15059 | |||
2004-09-12 | - Music and sound options can now be defined for each games | Chris Apers | |
- updated games config svn-id: r15058 | |||
2004-09-12 | - ARM functions are now global | Chris Apers | |
- Zodiac filter option - more CD options for Pocket Tunes API svn-id: r15057 | |||
2004-09-12 | Added Zodiac code | Chris Apers | |
svn-id: r15056 | |||
2004-09-12 | - New rumble code | Chris Apers | |
- ARM init functions - use the new game config - use the new exit(...) function - --output-rate support - clean up svn-id: r15055 | |||
2004-09-12 | Correct debugs | Travis Howell | |
svn-id: r15054 | |||
2004-09-12 | Forgot this one | Chris Apers | |
svn-id: r15053 | |||
2004-09-12 | Feature memory init/cleanup | Chris Apers | |
svn-id: r15052 | |||
2004-09-12 | - Pocket Tunes support | Chris Apers | |
- new mouse emu code - setWindowCaption fix - get rid of _quitCount and selfQuit - clean up svn-id: r15051 | |||
2004-09-12 | - New mouse emulation code | Chris Apers | |
- Get rid of _selfQuit and _quitCount (useless with the new exit(..) function) - Zodiac keys support svn-id: r15050 | |||
2004-09-12 | <<Get rid of _quitCount and _selfQuit | Chris Apers | |
Added Zodiac support Use new ARM macros Cleanup svn-id: r15049 | |||
2004-09-12 | Get rid of _quitCount and _selfQuit | Chris Apers | |
svn-id: r15048 | |||
2004-09-12 | - Use new rumble functions\n- REnamed updateScreen functions\n- Zodiac ↵ | Chris Apers | |
support\n- ARM calls using the new macros svn-id: r15047 |