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2015-05-31SHERLOCK: adlib: fix "in-use" usage voiceOnOff()Martin Kiewitz
2015-05-31SHERLOCK: adlib: in-use timer, thx LordHotoMartin Kiewitz
2015-05-30SHERLOCK: Free memory leaks from unreleased sound resourcesPaul Gilbert
2015-05-31SHERLOCK: adlib: implement in-use-channel usageMartin Kiewitz
2015-05-30SHERLOCK: Beginnings of Scalpel logo displayPaul Gilbert
2015-05-30SHERLOCK: midiparser block META event 0xFF for nowMartin Kiewitz
2015-05-30SHERLOCK: adlib: add support for percussionMartin Kiewitz
2015-05-30SHERLOCK: renamed SysEx to System META eventMartin Kiewitz
2015-05-30SHERLOCK: implement SysEx 0xFC loop/not loopMartin Kiewitz
2015-05-30FMOPL: Fix confusing "opl_driver" behaviorTorbjörn Andersson
The way I've configured ScummVM, the default is to use FluidSynth for MIDI, and any game where I want AdLib overrides that setting. I have set the DOSBox OPL emulator as the default. However, this causes the game's "opl_driver" setting to be "auto", which overrides the default setting, and usually picks the MAME OPL emulator. To counter this, if it sees that "opl_driver" is "auto", it will check the default setting. In other words, only use "auto" if "opl_driver" isn't set on any level. I think this is the behaviour that should cause the least amount of astonishment.
2015-05-30SHERLOCK: Further compilation fixesPaul Gilbert
2015-05-30SHERLOCK: Make some of the scalpel user interface fields publicPaul Gilbert
2015-05-30SHERLOCK: Fix incorrect if statementPaul Gilbert
2015-05-30SHERLOCK: Silence GCC warning.Torbjörn Andersson
2015-05-30SHERLOCK: Fix compilation with GCCTorbjörn Andersson
2015-05-30SHERLOCK: Fix non-interactive Scalpel demoPaul Gilbert
2015-05-30SHERLOCK: midi parser delta reading changedMartin Kiewitz
2015-05-30TSAGE: Fix incorrectly named header definesPaul Gilbert
2015-05-30Merge branch 'master' of https://github.com/scummvm/scummvmPaul Gilbert
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-30SHERLOCK: adlib driver: pitch bend + proper resetMartin Kiewitz
2015-05-30Merge branch 'sherlock_logo'Paul Gilbert
2015-05-30TSAGE: Fixes for display of Sherlock Logo scenePaul Gilbert
2015-05-29TSAGE: Showing background of Sherlock Logo scenePaul Gilbert
2015-05-29SHERLOCK: More RT doBgAnim code, interface drawPaul Gilbert
2015-05-30SHERLOCK: add adlib.cpp to module.mkMartin Kiewitz
2015-05-30SHERLOCK: add (unfinished) adlib driverMartin Kiewitz
2015-05-28SHERLOCK: Implemented flushScaleImage and scale calculationsPaul Gilbert
2015-05-28SHERLOCK: Implement additions to updateBackground, some method stubsPaul Gilbert
2015-05-28SHERLOCK: Moving split up classes into their own filesPaul Gilbert
2015-05-27SHERLOCK: Implement RT scrolling codePaul Gilbert
2015-05-27SHERLOCK: Implemented initial background clearing of RT doBgAnimPaul Gilbert
2015-05-26SHERLOK: Beginnings of split of doBgAnim logicPaul Gilbert
2015-05-26SHERLOCK: Starting to split Scene class, implemented checkBgShapes changesPaul Gilbert
2015-05-26SHERLOCK: Initialize some variablesStrangerke
2015-05-26SHERLOCK: Fix map displayPaul Gilbert
2015-05-26AGOS: Add updated patch for #647 - Simon 1 DOS Adlib instrument bankKirben
2015-05-25SHERLOCK: Add define for fixed integer multiplierPaul Gilbert
2015-05-25SHERLOCK: Cleanup of checkBgShapes and updateBackgroundPaul Gilbert
2015-05-25SHERLOCK: Free freeing and resetting People listPaul Gilbert
2015-05-24SHERLOCK: Fix palette for RT scenePaul Gilbert
2015-05-24SHERLOCK: Fix display of first RT scene backgroundPaul Gilbert
2015-05-24SHERLOCK: Fix People data initialization and general start fixesPaul Gilbert
2015-05-24SHERLOCK: Implement cmdNextSongPaul Gilbert
2015-05-24SHERLOCK: Implement cmdSetNPCWalkGraphics methodPaul Gilbert
2015-05-24SHERLOCK: Fix script opcode table lookupPaul Gilbert
2015-05-24SHERLOCK: Implement method stubs for Tattoo opcodesPaul Gilbert
2015-05-24SHERLOCK: Splitting Talk up to implement individual opcode methodsPaul Gilbert
2015-05-24SHERLOCK: Fully implemented RT opcodes arrayPaul Gilbert
2015-05-24SHERLOCK: Create separate opcode list for Scalpel vs TattooPaul Gilbert