Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-12 | update | Paweł Kołodziejski | |
svn-id: r16778 | |||
2005-02-12 | fixed warning | Paweł Kołodziejski | |
svn-id: r16777 | |||
2005-02-11 | - smooth iso scroll | Andrew Kurushin | |
svn-id: r16776 | |||
2005-02-11 | Add HE wiz-specific item. | Eugene Sandulenko | |
svn-id: r16775 | |||
2005-02-11 | - fix min->MIN | Andrew Kurushin | |
- implemented horizontal tile cliping svn-id: r16774 | |||
2005-02-11 | iso draw work in progress: | Andrew Kurushin | |
- try keyboard arrows on iso scene - todo: horizontal cliping svn-id: r16773 | |||
2005-02-11 | Renamed substDataFileNames to substResFileNames. Just forgot to do it last | Eugene Sandulenko | |
time. svn-id: r16772 | |||
2005-02-11 | Make rnc unpacker a member of Disk class so it reuses the same object, and ↵ | Joost Peters | |
change rnc code to only build the crc table once instead of for every unpack operation. This should speed it up a bit. svn-id: r16771 | |||
2005-02-11 | Added "PuttPuttTTT" as an alias for "putttime", since that's what my copy | Torbjörn Andersson | |
of the game uses. (Unfortunately the data files do not all use the same capitilization. Some are named "PuttPuttTTT"-something, while others are named "puttputtTTT"-something.) svn-id: r16770 | |||
2005-02-11 | Update | Travis Howell | |
svn-id: r16769 | |||
2005-02-11 | Sorted multiple_versions_md5_settings[] table to ease maintenance. | Eugene Sandulenko | |
svn-id: r16768 | |||
2005-02-11 | Eliminated more targets and fixed couple mistakes | Eugene Sandulenko | |
svn-id: r16767 | |||
2005-02-11 | Few more targets eliminated. Though they never existed. Need to check this | Eugene Sandulenko | |
with joostp. svn-id: r16766 | |||
2005-02-11 | Renamed eliminated HE targets. Now bgbennyboy should be happy :) | Eugene Sandulenko | |
svn-id: r16765 | |||
2005-02-11 | Turned HE Mac resource filename generator into generall, whole SCUMM-purpose | Eugene Sandulenko | |
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764 | |||
2005-02-09 | first step in ISO mode implementation - trying to draw iso scene | Andrew Kurushin | |
svn-id: r16763 | |||
2005-02-09 | spelling | Joost Peters | |
svn-id: r16762 | |||
2005-02-09 | Portability fixes. | Eugene Sandulenko | |
svn-id: r16761 | |||
2005-02-09 | Patch from Quietust: | Travis Howell | |
Add comments and misc changes to Amiga V2 player. svn-id: r16759 | |||
2005-02-09 | Patch from Quietust: | Travis Howell | |
Add another two sounds for Amiga version of Zak McKracken svn-id: r16758 | |||
2005-02-08 | Fix bug #1118854 | Nicolas Bacca | |
svn-id: r16757 | |||
2005-02-08 | *** empty log message *** | Travis Howell | |
svn-id: r16755 | |||
2005-02-08 | Minor updates to HE100 | Travis Howell | |
svn-id: r16754 | |||
2005-02-08 | Now there are two file handles for the music: one for each CD. This is not | Torbjörn Andersson | |
the same thing as one for each music stream. If both music streams are playing music from the same CD, they will both take turns at using the same file handle. The only case where both file handles are used is when music from one CD is fading in while music from the other CD is fading out. Which of course can only happen if you play the game from hard disk. If the game has to ask for the other CD, it kills the music immediately. The reason for doing this is that there was some concern about whether having two file handles open to the same file was portable or not. I don't think that question was ever fully answered, so I avoid the situation. svn-id: r16753 | |||
2005-02-07 | Added getNodeForPath() so I can compile ScummVM with MinGW again. Since I | Torbjörn Andersson | |
don't know where it's used, I'm not sure if it works correctly. svn-id: r16752 | |||
2005-02-07 | Updated BS2 section for 0.7.1. | Torbjörn Andersson | |
svn-id: r16751 | |||
2005-02-07 | Fixed crash that would happen if the game tried to play music from CD1 and | Torbjörn Andersson | |
CD2 at the same time. There will eventually be a better fix for this, I hope. svn-id: r16750 | |||
2005-02-06 | It's kMaxMixerVolume, not 256 (we might change it to 255 eventually) | Max Horn | |
svn-id: r16747 | |||
2005-02-06 | BS1 specific fix for bug #1107121 (ALL/SFX: Setting the SFX volume at 256 ↵ | Max Horn | |
mutes sound) svn-id: r16746 | |||
2005-02-06 | Add testcases for String::hasSuffix and hasPrefix | Max Horn | |
svn-id: r16745 | |||
2005-02-06 | Added String::hasSuffix and hasPrefix | Max Horn | |
svn-id: r16744 | |||
2005-02-06 | Remove the OSX-restriction on FilesystemNode::getNodeForPath() for now (I ↵ | Max Horn | |
don't like it, but until a proper solution is in place, it seems to be the best thing to do) svn-id: r16743 | |||
2005-02-06 | Moved the console font from gui to graphics | Max Horn | |
svn-id: r16742 | |||
2005-02-06 | Need to use = instead of :=, since EXECUTABLE gets defined *after* ↵ | Max Horn | |
PLUGIN_EXTRA_DEPS svn-id: r16741 | |||
2005-02-06 | Add some plugin specific TODOs | Max Horn | |
svn-id: r16740 | |||
2005-02-06 | Configure the plugin prefix/suffix in the configure script; use that setting ↵ | Max Horn | |
in plugins.cpp svn-id: r16739 | |||
2005-02-06 | Removed pointless debug calls (they just cause overhead) | Max Horn | |
svn-id: r16738 | |||
2005-02-06 | return null if sound is not found | Paweł Kołodziejski | |
svn-id: r16737 | |||
2005-02-05 | Removed unnecessary empty line. | Torbjörn Andersson | |
svn-id: r16736 | |||
2005-02-04 | Some HFS dumpinf programs write files with resource fork to .bin file. | Eugene Sandulenko | |
Support that. Also support separately dumped resource forks. File name for those has .rsrc extension. svn-id: r16735 | |||
2005-02-03 | Add suppoert for coloured Mac cursors. Though they're disabled at the moment. | Eugene Sandulenko | |
The reason is that they use their own palette which could not match current global one. Now I have to turn back to that old OSystem patch and render cursor on a separate surface and extend OSystem with yet another optional call setCursorPalette. svn-id: r16734 | |||
2005-02-02 | correct typos | Joost Peters | |
svn-id: r16733 | |||
2005-02-02 | Ooops | Travis Howell | |
svn-id: r16732 | |||
2005-02-02 | Merge two opcode, move two opcodes back to HE70. | Travis Howell | |
svn-id: r16731 | |||
2005-02-02 | Forgot to add baseball2003 | Eugene Sandulenko | |
svn-id: r16730 | |||
2005-02-02 | Small correction to baseball2003 | Eugene Sandulenko | |
svn-id: r16729 | |||
2005-02-02 | *** empty log message *** | Travis Howell | |
svn-id: r16728 | |||
2005-02-02 | List HE games uses bink or smacker in separate files. | Travis Howell | |
svn-id: r16726 | |||
2005-02-02 | These demos make use of Smacker | Travis Howell | |
svn-id: r16725 | |||
2005-02-02 | These demos make use of Smacker. | Travis Howell | |
svn-id: r16724 |