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2003-06-22renamed SoundMixer::hasActiveChannel->hasActiveSFXChannel, and fixed the regr...Max Horn
2003-06-22remove the realDestroy methods and instead use destructors; renamed insertAt ...Max Horn
2003-06-22fix regression I just introduced (voices in smush movies were cut off way too...Max Horn
2003-06-21lots of mixer cleanup / refactoring / reengineeringMax Horn
2003-06-21undo this change again - proper fix would be to correct the MP3 playback codeMax Horn
2003-06-21modified & cleaned up the playStream/append code a bit; but this API really c...Max Horn
2003-06-21get rid of 11025 Hz special case (I hope this is correct; only case I know of...Max Horn
2003-06-21got rid of member var 'first'Max Horn
2003-06-21cleanupMax Horn
2003-06-21finally implemented this TODO: using class File instead of fopenMax Horn
2003-06-21make File constructor virtual to allow subclassing; made seek default to SEEK...Max Horn
2003-06-21reduce code duplication a bitMax Horn
2003-06-21TODO: improved smush sound quality whenever 11khz sound is usedMax Horn
2003-06-21cleanupMax Horn
2003-06-21make gcc happyJonathan Gray
2003-06-21delete _sound when SimonState is destroyed; fix leak & enian bug in playSting...Max Horn
2003-06-21some more memory inits; cleanupMax Horn
2003-06-21fix some memory leaksMax Horn
2003-06-21init some member vars previously not initedMax Horn
2003-06-21fix (?) for an invalid read report in valgrinMax Horn
2003-06-21Fixed bug #758167. Cleanup.Torbjörn Andersson
2003-06-21support F-keys in V2 gamesMax Horn
2003-06-21turn error in o2_saveLoadGame into warningMax Horn
2003-06-20typoMax Horn
2003-06-20reuse file, remove file2 usageMax Horn
2003-06-20init _base to 0Max Horn
2003-06-20seems monkeyega & monkeyvga have byte values for the object name offset, tooMax Horn
2003-06-20uhm - dunno how that slipped in =)Max Horn
2003-06-20some changes for the 320x256 code - the new code *might* work (can't test sin...Max Horn
2003-06-20fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour i...Max Horn
2003-06-20oopsMax Horn
2003-06-20cleanupMax Horn
2003-06-19again fix for v1 costume headerPaweł Kołodziejski
2003-06-19instead of casting to byte, rather allow offsets > 255Max Horn
2003-06-19the _bompBitsTable really tells the number of 1 bits in a given byteMax Horn
2003-06-19converted scale table to hex (looks a bit nicer and makes it easier to see th...Max Horn
2003-06-19fixed non-bilinear mode (no black line in that anymore; fixing the bilinear c...Max Horn
2003-06-19some fixes for the GL backend - but there are still many things broken, e.g. ...Max Horn
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
2003-06-19fixed costume header for v1Paweł Kołodziejski
2003-06-19cleanupMax Horn
2003-06-19use default scale table for bomb codecPaweł Kołodziejski
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-19fix for len variable in v1 costume codecPaweł Kołodziejski
2003-06-19fixed warning (but the code is definitely incorrect ;-)Max Horn
2003-06-19re-applying my changes (chrilith undid them by accident)Max Horn
2003-06-19added initial form of v1 costume codec (NOT WORKING, i think)Paweł Kołodziejski
2003-06-19PalmOS changesChris Apers
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
2003-06-19added italian & english V2 fontMax Horn