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2003-09-20Clarified commentTorbjörn Andersson
svn-id: r10334
2003-09-20cleanupTorbjörn Andersson
svn-id: r10333
2003-09-20Added EXECUTABLE.Torbjörn Andersson
svn-id: r10332
2003-09-20The 'colliding' flag is never set to anything else than zero, so it shouldTorbjörn Andersson
be safe to remove it. (I'll remove it completely soon, but I'll start here to avoid compilation errors.) svn-id: r10331
2003-09-20Minor cleanupTorbjörn Andersson
svn-id: r10330
2003-09-20make console height/width based on a float percentage of the overlay size -> ↵Max Horn
the overlay isn't so tiny anymore in COMI svn-id: r10329
2003-09-20prepend underscore before passing symbols to dlsym, at least on OS XMax Horn
svn-id: r10328
2003-09-20make use of the new get_overlay_height/get_overlay_widthMax Horn
svn-id: r10327
2003-09-20added explicit virtual destructor; added API which makes it potentially ↵Max Horn
possible to have an overlay with a different size than than the 'normal' screen (e.g. if the game runs at 320x200 and a 2x scaler runs, the overlay could be made 640x400 big, if the backend supports that) svn-id: r10326
2003-09-20fix invalid target crash for build using loadable modulesMax Horn
svn-id: r10325
2003-09-20yet another fix for linux+loadable modulesMax Horn
svn-id: r10324
2003-09-19let's see if that's betterMax Horn
svn-id: r10323
2003-09-19one more linux+dynamic fixMax Horn
svn-id: r10322
2003-09-19oopsMax Horn
svn-id: r10321
2003-09-19cleanupOliver Kiehl
svn-id: r10320
2003-09-19work around silly bug in Microsoft Visual Studio .NET 2003. M$ does not stop ↵Max Horn
at breaking HTML and Java, no, now they have to mutilate C/C++, too. MS-C instead of ANSI-C, anybody? *grmbl* svn-id: r10319
2003-09-19some cleanup, and an (untested) loadable module build rule for LinuxMax Horn
svn-id: r10318
2003-09-19fixed warning on systems with 64bit pointersMax Horn
svn-id: r10317
2003-09-19cleanupMax Horn
svn-id: r10316
2003-09-19fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64)Max Horn
svn-id: r10315
2003-09-19cleanupTorbjörn Andersson
svn-id: r10314
2003-09-19cleanupMax Horn
svn-id: r10313
2003-09-19cleanup; some more fixed need afnow that the premix proc is expected to ↵Max Horn
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312
2003-09-19cleanupMax Horn
svn-id: r10311
2003-09-19cleanupTorbjörn Andersson
svn-id: r10310
2003-09-19This change was made to player_v2.cpp recently, and seems to fix bugTorbjörn Andersson
#809036 ("MANIAC64: Sound echoes"). I don't understand the exact implications of it, but I assume it has to do with the premix function having to generate stereo samples now. svn-id: r10309
2003-09-19cleanupTorbjörn Andersson
svn-id: r10308
2003-09-19Cleanup. Apart from reformatting, I've also removed the #ifdef blocks toTorbjörn Andersson
skip or mute cutscenes. At the very least, we want to show the subtitles like we do now. svn-id: r10307
2003-09-19changed scumm/object.cpp for V1/V2 once again - this time it really should ↵Max Horn
match the original behaviour svn-id: r10306
2003-09-18unify legal headers a bit hereMax Horn
svn-id: r10305
2003-09-18added initial support for building our 4 adventure engines as loadable ↵Max Horn
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304
2003-09-18disable the custom operator 'new' on Mac OS X, as it cause multiple ↵Max Horn
definition linker error when building ScummVM with loadable modules svn-id: r10303
2003-09-18link modules against LIBS, too (right now the only reason for this is that ↵Max Horn
scumm/ needs MAD & Vorbis libs) svn-id: r10302
2003-09-18cleanupMax Horn
svn-id: r10301
2003-09-18updated vc7 filePaweł Kołodziejski
svn-id: r10300
2003-09-18trying to fix VC6 project file (beware! I am doing this manually, I may have ↵Max Horn
screwed up) svn-id: r10299
2003-09-18just generate the data as stereo, instead of munging the buffer at the endMax Horn
svn-id: r10298
2003-09-18Update project filesNicolas Bacca
svn-id: r10297
2003-09-18Add time.hNicolas Bacca
svn-id: r10296
2003-09-18Change includes, fix BASS slowdownsNicolas Bacca
svn-id: r10295
2003-09-18changed & documented the premixer semanticsMax Horn
svn-id: r10294
2003-09-18Added EXECUTABLE to the MinGW makefile.Torbjörn Andersson
This slows down the build procedure enormously, but on the other hand it actually does something now. :-) Though, for some reason, make always crashes shortly before the end when I build it from scratch. I have to repeat the command to get it to finish. Time to check if there's a newer MinGW version to download, I guess... svn-id: r10293
2003-09-18plugin work: right now, only with build rules for OS X. Once I can get it to ↵Max Horn
work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise svn-id: r10292
2003-09-18This'll also break Makefile.noconfJames Brown
svn-id: r10291
2003-09-18Temporarily disabled this rule since it causes troubles for MinGWMax Horn
svn-id: r10290
2003-09-18Remove one more hackery - actually a complete port rewrite would be needed ↵Nicolas Bacca
to get rid of all of them, I'm thinking about it :) svn-id: r10289
2003-09-18Extend the ALSA version check to look at SND_LIB_MAJOR as well. They'reTorbjörn Andersson
bound to hit 1.0 any year now. Of course, this is completely untested. svn-id: r10288
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-17fix Circular dependency warningMax Horn
svn-id: r10286
2003-09-17removed the module.mk dependency again since it make 'ar' add module.mk to ↵Max Horn
the lib.a file svn-id: r10285