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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2019-09-03
HDB: Add executeFile to LuaScript
Nipun Garg
2019-09-03
HDB: Refer to the Lua error handler
Eugene Sandulenko
2019-09-03
HDB: Added more debugging facilities
Eugene Sandulenko
2019-09-03
HDB: Move debugging facilities earlier in the code
Eugene Sandulenko
2019-09-03
HDB: Fix warnings
Eugene Sandulenko
2019-09-03
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2019-09-03
HDB: Added quick & dirty Lua tracing
Eugene Sandulenko
2019-09-03
HDB: Call lua->init() before initScript
Nipun Garg
2019-09-03
HDB: Add init() to load the GLOBAL_LUA code
Nipun Garg
2019-09-03
HDB: Fix allocation problem with g_hdb
Nipun Garg
2019-09-03
HDB: Load MAP00_DEMO_LUA
Nipun Garg
2019-09-03
HDB: Remove the char *name arg from initScript
Nipun Garg
2019-09-03
HDB: Load GLOBAL_LUA in initScript
Nipun Garg
2019-09-03
HDB: Modify stripComments to sanitizeScript
Nipun Garg
2019-09-03
HDB: Add stubs for the Lua extensions
Nipun Garg
2019-09-03
HDB: Change comments from /**/ to #if 0 ... #endif
Nipun Garg
2019-09-03
HDB: Remove LuaScript initialization from hdb.cpp
Nipun Garg
2019-09-03
HDB: Correct the include paths from X.h to hdb/X.h
Nipun Garg
2019-09-03
HDB: Add *g_hdb to access the subsystems
Nipun Garg
2019-09-03
HDB: Add stripComments() to strip C-style comments
Nipun Garg
2019-09-03
HDB: Modify setGameFlags() to getGameFlags()
Nipun Garg
2019-09-03
HDB: Add LuaScript::initScript
Nipun Garg
2019-09-03
HDB: Check if demo version is running
Nipun Garg
2019-09-03
HDB: Test LuaScript::executeFile
Nipun Garg
2019-09-03
HDB: Toogle the control flow of HDBGame::init()
Nipun Garg
2019-09-03
HDB: Add Lua subsystem
Nipun Garg
2019-09-03
HDB: Add _systemInit check to LuaScript
Nipun Garg
2019-09-03
HDB: Add the LuaScript class to integrate Lua
Nipun Garg
2019-09-03
HDB: Remove readStream function definition
Nipun Garg
2019-09-03
HDB: Set the DisposeAfterUse flag in findFirstData
Nipun Garg
2019-09-03
HDB: Add destructors to Picture and Tile
Nipun Garg
2019-09-03
HDB: Draw the t32_ground1 tile to the screen
Nipun Garg
2019-09-03
HDB: Add the Tile class to load 32x32 Tiles
Nipun Garg
2019-09-03
HDB: Refactor readStream() into findFirstData()
Nipun Garg
2019-09-03
HDB: Fix the wrong class member naming
Nipun Garg
2019-09-03
HDB: Correct the PixelFormat to 565
Nipun Garg
2019-09-03
HDB: Load the logo screen and display it to screen
Nipun Garg
2019-09-03
HDB: Add readStream() to create input stream
Nipun Garg
2019-09-03
HDB: Add Picture class to load non-tile graphics
Nipun Garg
2019-09-03
HDB: Fix Endian problem with the MPC data file
Nipun Garg
2019-09-03
HDB: Fix Coding and Formatting Conventions issues
Nipun Garg
2019-09-03
HDB: Add debug statment to openMPC()
Nipun Garg
2019-09-03
HDB: Fix Endian bug with MPC Signature. LE->BE
Nipun Garg
2019-09-03
HDB: Fix missing initial pointer for _mpcFile
Nipun Garg
2019-09-03
HDB: Add additional HDB variant to detection.cpp
Nipun Garg
2019-09-03
HDB: Updating module.mk for new files
Nipun Garg
2019-09-03
HDB: Setup system for drawing Title Screen
Nipun Garg
2019-09-03
HDB: Create the Draw Manager to draw/animate tiles
Nipun Garg
2019-09-03
HDB: Fix Code Formatting Conventions
Nipun Garg
2019-09-03
HDB: Add the GameState and State Management
Nipun Garg
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