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2016-10-10SCI32: Check for existence of visiblePlane before dereferencingColin Snover
CID 1351620.
2016-10-10ANDROIDSDL: Update port settingsEugene Sandulenko
2016-10-10GRAPHICS: Use PIXEL_SIZE as BDF font sizeEugene Sandulenko
2016-10-09DM: Add detection for an amiga demo versionStrangerke
2016-10-09DM: Remove useless variableStrangerke
2016-10-09I18N: Fix fuzzy Dutch translationWillem Jan Palenstijn
2016-10-09SCI: Fix crash when attempting to view invalid list, array, bitmap referencesColin Snover
2016-10-09SCI32: Allow 'focused' variable to break out of the event loopColin Snover
2016-10-09SCI: Fix memory leakColin Snover
2016-10-09SCI32: Clarify some identifiersColin Snover
transparentColor -> skipColor displace -> origin scaledWidth -> xResolution scaledHeight -> yResolution
2016-10-09SCI32: Change storage type of int16 arrays to hold reg_ts insteadColin Snover
Memory references and integers in SSCI are both 16-bit numbers, so game scripts frequently (incorrectly) use an IntArray instead of an IDArray for holding references. Since references in ScummVM are 32-bit reg_ts, IntArray entries must be large enough to hold reg_ts in order to be compatible with game scripts that store references in integer arrays. The alternative solution is to find and patch all incorrect use of IntArray across all games. This is possible, but a bit risky from a save game stability perspective, since incorrect IntArray usage is sometimes not apparent until well after the array is instantiated (like GK1's global interview array). This change invalidates existing SCI32 save games.
2016-10-09GCW0: Fixed wording in the READMEEugene Sandulenko
2016-10-09GCW0: Mention that only 320x240 games are supportedEugene Sandulenko
2016-10-09I18N: Regenerate translation data fileThierry Crozat
2016-10-09I18N: Fix Language field in gl_ES translationThierry Crozat
2016-10-09SCUMM: Fix crash on exit in FT demoEugene Sandulenko
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-10-09DOCS: Fix line endings in Czech readmeEugene Sandulenko
2016-10-09I18N: Regenerate translations.datEugene Sandulenko
2016-10-09I18N: gl_ES translation Update. Patch #845Eugene Sandulenko
2016-10-09Merge pull request #844 from Tsbook/masterEugene Sandulenko
I18N: Czech translation update
2016-10-09I18N: Czech translation updateZbyněk Schwarz
2016-10-09I18N: Regenerate translations.datEugene Sandulenko
2016-10-09I18N: Update Spanish translation. Patch #843Eugene Sandulenko
2016-10-09Merge pull request #841 from somaen/nb_noEugene Sandulenko
I18N: Update translations for nb_NO
2016-10-09GCW0: Reenable scalersEugene Sandulenko
There is only one 1x scaler, but scalers are used for aspect ratio correction
2016-10-09GUI: Do not disable Aspect ratio checkbox with only-fullscreen optionEugene Sandulenko
2016-10-08SCI: Release SCI music mutex earlier in reconstructPlayListWillem Jan Palenstijn
This avoids a deadlock where the main thread (via reconstructPlayList) tries to acquire the mixer lock (in soundPlay) while holding the SCI music lock, and the audio thread is holding the mixer lock and tries to acquire the SCI music lock (in miditimerCallback). Bug #6691.
2016-10-08I18N: Update translations for nb_NOEinar Johan Trøan Sømåen
2016-10-08GRAPHICS: Detect substitute for Mac fontsEugene Sandulenko
2016-10-08NEWS: Add NEWS stub for 1.10.0Lothar Serra Mari
2016-10-08NEWS: Mention fix for bug #9597Lothar Serra Mari
2016-10-08NEWS: Add release date for 1.9.0Lothar Serra Mari
2016-10-08NEWS/DE: Mention hi-res games as supportedLothar Serra Mari
2016-10-08I18N: Regenerate translations.datEugene Sandulenko
2016-10-08Merge pull request #842 from greencis/masterEugene Sandulenko
I18N: Update Belarusian and Russian translations
2016-10-07TITANIC: Fix transparency handling of Doorbot and PhotographPaul Gilbert
2016-10-07GRAPHICS: Search for font substitution for MacFontsEugene Sandulenko
2016-10-07I18N: Update Belarusian and Russian translationsgreencis
2016-10-07MOHAWK: Enable Myst for the releaseEugene Sandulenko
2016-10-07WINTERMUTE: Enable supported games for the releaseEugene Sandulenko
2016-10-07GNAP: Enable engine for the releaseEugene Sandulenko
2016-10-07ADL: Enable hires0-3 for the releaseEugene Sandulenko
2016-10-07GRAPHICS: Differentiate Mac fonts by slantEugene Sandulenko
2016-10-07GRAPHICS: Parse slant from BDF fontsEugene Sandulenko
2016-10-06TITANIC: Cleanup usages of CTransparencySurfacePaul Gilbert
2016-10-06TITANIC: Fix videos playing vertically flippedPaul Gilbert
2016-10-06VIDEO: Expose the bitCount of AVIVideoTrack bitmap headersPaul Gilbert
2016-10-07WINTERMUTE: Change in-engine thumbnail-defaults.Einar Johan Trøan Sømåen
Instead of the engine-based 0, we now default to kThumbnailWidth/kThumbnailHeight2, as values of 0 here disable thumbnails in the engine. TODO: Perhaps consider looking into always running the thumbnail-generation even if the sizes are 0?