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2016-06-17GRAPHICS: Fix 1bpp BMP drawingEugene Sandulenko
2016-06-17ENGINES: Make splash more robust for non-standard screen sizesEugene Sandulenko
2016-06-17TONY: Safer string manipulationEugene Sandulenko
2016-06-17TONY: Complete class initializationsEugene Sandulenko
2016-06-17TINSEL: Fix class initializationEugene Sandulenko
2016-06-16NEWS: Fix missing whitespaceLothar Serra Mari
2016-06-16NEWS/DE: Mention newly supported gamesLothar Serra Mari
2016-06-16NEWS: Mention newly supported gamesEugene Sandulenko
2016-06-16PEGASUS: Fix some missing variable initializationsStrangerke
2016-06-15SHERLOCK: Fix compilation error with some gcc versionsThierry Crozat
Without this change the Apple gcc 4.0 compiler (the last version to support the MacOS X 10.4 SDK) generate a lot of errors regarding trying to initialise references to Sherlock::Scalpel::Talk with the address to a Sherlock::Talk object, or about forward declarations of Sherlock::Scalpel::Talk.
2016-06-15SCUMM HE: Removed unneeded warningEugene Sandulenko
2016-06-15SCUMM HE: Fix Moonbase distortion codecEugene Sandulenko
2016-06-15SCUMM HE: Plugged Moonbase distortion inEugene Sandulenko
2016-06-15SCUMM HE: Silence GCC "suggest parentheses" warningsTorbjörn Andersson
Thanks to sev for confirming that this is the intended expressions.
2016-06-15SCUMM HE: Fix GCC warnings about casting away [const] qualifiersTorbjörn Andersson
I hope this is correct. I don't know when the function is used.
2016-06-14SCI: Fix memory leaks in resource patcherColin Snover
2016-06-14SCI32: Fix video performance benchmarking in most SCI32 gamesColin Snover
Most SCI32 games draw a "fred" object to the screen when the game first starts to benchmark video performance. When framerate throttling is enabled (which fixes many/most timing-related bugs and reduces system load caused by unnecessary graphics updates), the game's performance check will think that video card is slow, causing some "high-performance" game features to be disabled. To avoid this, we simply disable throttling during benchmarking by detecting the "fred" object.
2016-06-14GRAPHICS: Initialize mask in FllodFill when requiredEugene Sandulenko
2016-06-14GRAPHICS: Add possibility to specify Fill maskmode in the constructorEugene Sandulenko
2016-06-14SCUMM HE: Simplify Moonbase distortion codeEugene Sandulenko
2016-06-14SCUMM HE: Initial Moonbase distortion codeEugene Sandulenko
2016-06-14PEGASUS: Initialize some variablesStrangerke
2016-06-13I18N: Regenerate translations data fileThierry Crozat
2016-06-13I18N: Update French translationThierry Crozat
2016-06-13I18N: Update Hungarian translation (from patch #1650)Thierry Crozat
2016-06-13MOHAWK: Engine classes initializationsEugene Sandulenko
2016-06-13GNAP: Specify highres in configure.engineStrangerke
2016-06-13SCI32: All versions of KQ7 are using the older remap range semanticsFilippos Karapetis
2016-06-13SCI32: Remove the unused newColors arrayFilippos Karapetis
2016-06-13SHERLOCK: Fix uninitialized variablesStrangerke
2016-06-13TOON: Fix uninitialized variableStrangerke
2016-06-12SCI: Fix uninitialized read in SoundCommandParserColin Snover
2016-06-12BBVS: Initialize SpriteModule classEugene Sandulenko
2016-06-12ANDROID: Relax manifest hardware requirements.Alyssa Milburn
This is necessary to make the package installable via Google Play for almost all modern devices.
2016-06-10TOLTECS: Initialized Animation classEugene Sandulenko
2016-06-10TOLTECS: Initialize Menu classEugene Sandulenko
2016-06-10TOLTECS: Initialize objectsEugene Sandulenko
2016-06-09GNAP: Consistently check the return value of find(resourceId)Strangerke
2016-06-09GNAP: Mark game as TESTINGStrangerke
2016-06-08NEWS: Fix punctuation in taskbar fix entryLothar Serra Mari
2016-06-08NEWS/DE: Add fix for taskbar support in Windows 10.Lothar Serra Mari
2016-06-08NEWS: Add fix for taskbar support in Windows 10.Kirben
2016-06-08WAGE: Use # as savefile matching patternEugene Sandulenko
2016-06-08SWORD25: Use # as savefile matching patternEugene Sandulenko
2016-06-08SHERLOCK: Use # as savefile matching patternEugene Sandulenko
2016-06-08PRINCE: Use # as savefile matching patternEugene Sandulenko
2016-06-08MORTEVIELLE: Use ### as save file patternEugene Sandulenko
2016-06-08GNAP: (Hopefully) fix a FCC warningStrangerke
2016-06-08GNAP: Janotorial - Re-align some commentsStrangerke
2016-06-08GNAP: Fix MSVC warnings related to the initialization of FONT_CHAR_INFOStrangerke