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2016-09-20FULLPIPE: Correctly fill out dummy header on reading failureEugene Sandulenko
2016-09-20FULLPIPE: Save ScummVM-specific header with the savesEugene Sandulenko
2016-09-20FULLPIPE: Move more stuff to stateloader.cppEugene Sandulenko
2016-09-20FULLPIPE: Read playtime and save date from save headersEugene Sandulenko
2016-09-20FULLPIPE: Read ScummVM savegame header from end of the fileEugene Sandulenko
This will let us maintain backward compatibility with original saves
2016-09-20FULLPIPE: Fix inventory not being cleared on game loadEugene Sandulenko
2016-09-19XEEN: Added Pharaoh endgame score screenPaul Gilbert
2016-09-19XEEN: Change Window _vm field to be staticPaul Gilbert
2016-09-19XEEN: Added remainder of Darkside endingPaul Gilbert
2016-09-19XEEN: Fix compiler warningPaul Gilbert
2016-09-19DM: Fix 2 GCC warnings, some renamingStrangerke
2016-09-19FULLPIPE: Fix game save/loadEugene Sandulenko
2016-09-19FULLPIPE: Fix saving object to savegamesEugene Sandulenko
2016-09-19FULLPIPE: Added debug info to saveload codeEugene Sandulenko
2016-09-19FULLPIPE: Correct slot number on loadingEugene Sandulenko
2016-09-19FULLPIPE: Fix crash at load dialog initializationEugene Sandulenko
2016-09-19Merge pull request #833 from h3xx/sci-checksums-lsl3-amigaFilippos Karapetis
SCI: Add lsl3 amiga detection checksums
2016-09-19DM: Some more renamingStrangerke
2016-09-19IMAGE: Change PNGDecoder to never delete the input streamBastien Bouclet
The stream is owned by the caller. Fixes CID 1362842.
2016-09-19FULLPIPE: Remove obsolete TODO commentTorbjörn Andersson
2016-09-19AUDIO: Keep packetized MP3 stream from ending prematurelyTorbjörn Andersson
This fixes the audio in the intro AVI movie for German Fullpipe.
2016-09-19DM: Change the definition of setMapAndTime, move SoundIndex enum to SoundManStrangerke
2016-09-19XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: Fix merging graphic pages to screenPaul Gilbert
2016-09-18XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: Extra space in sprite line decoding as workaround for bad dataPaul Gilbert
2016-09-19DM: Remove a couple of useless checksStrangerke
2016-09-19DM: Fix verbose warnings using GCCStrangerke
2016-09-18SCI: Add lsl3 amiga detection checksumsDan Church
Game reports v1.027, 1990-01-27.
2016-09-19DM: Rename members of SoundIndexStrangerke
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-18FULLPIPE: Implemented savefile loadingEugene Sandulenko
2016-09-18DM: Rename some more enumsStrangerke
2016-09-18XEEN: Stop audio if intro sequence abortedPaul Gilbert
2016-09-18OPENGL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18SDL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18OPENGL: Remove multithread support from displayActivityIconOnOSDBastien Bouclet
It is no longer being called by another thread.
2016-09-18CLOUD: Change the cloud icon to be updated by the main threadBastien Bouclet
The cloud manager registers itself as an event source as a mean to be polled periodically by the GUI or engine code. The periodical polling is used to update the OSD icon indicating background sync activity. Also move the cloud icon from ConnectionManager to CloudManager, allowing to decouple icon handling from network connections updates.
2016-09-18I18N: Regenerate translations data fileThierry Crozat
2016-09-18I18N: Update translation template and merge changes translation filesThierry Crozat
2016-09-18ALL: Homogeneize use of 'saved game' in messagesThierry Crozat
2016-09-18Merge pull request #830 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: set default gfx_mode to 2x
2016-09-18XEEN: Fix fade out at end of Darkside Title sequencePaul Gilbert
2016-09-18XEEN: Support switching between fx & game music, fx fixesPaul Gilbert
2016-09-18SCI: Add qfg1vga script patch to fix bug #9558Martin Kiewitz
This solves a game bug, that also happens when using the original interpreter, during the time where Brutus and Bruno meet at the shooting range.
2016-09-18ANDROIDSDL: set default gfx_mode to 2xlubomyr
2016-09-18DM: Rename members of Behavior, some more renamingStrangerke
2016-09-18DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMaskStrangerke
2016-09-18DM: Rename Creature masks, move SoundMode to sound.hStrangerke
2016-09-18FULLPIPE: Moved save-related functions to statesaver.cppEugene Sandulenko