Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-22 | Updated an urgent TODO to make the game playable | Robert Špalek | |
svn-id: r46070 | |||
2009-11-22 | Update game details for English PCE version of Loom. | Travis Howell | |
svn-id: r46069 | |||
2009-11-22 | Fix SIGSEGV by an absolutely brutally horrible hack | Robert Špalek | |
I have thoroughly documented why this hack is needed and added ideas how to fix it properly. svn-id: r46068 | |||
2009-11-22 | Add patch for Tobias, for cursor palette in PCE version of Loom. | Travis Howell | |
svn-id: r46066 | |||
2009-11-22 | Add patch for Tobias, for more accurate palette in PCE version of Loom. | Travis Howell | |
svn-id: r46065 | |||
2009-11-22 | Fix charset palette in PCE version of Loom, based on information from Tobias. | Travis Howell | |
svn-id: r46064 | |||
2009-11-22 | minor callback fixes | Vladimir Menshakov | |
svn-id: r46063 | |||
2009-11-22 | do not decrement timer while scene is busy | Vladimir Menshakov | |
svn-id: r46062 | |||
2009-11-22 | Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, ↵ | Travis Howell | |
with minor changes. svn-id: r46061 | |||
2009-11-22 | fixed first mansion attempt animations | Vladimir Menshakov | |
svn-id: r46060 | |||
2009-11-22 | Only enable changing rooms by left/right arrows when debugging | Robert Špalek | |
svn-id: r46059 | |||
2009-11-22 | Opening the inventory stops hero walking | Robert Špalek | |
(otherwise the relative animation would repeat itself unhandled until the hero disappears from the screen.) svn-id: r46058 | |||
2009-11-22 | Fix positioning of one-time hero animations. | Robert Špalek | |
With the previous code, the position of the animation was doubled (due to counting the position twice, the second time being a relative shift), which put it mostly outside the screen. This is because one-time hero animations are actually stored using absolute coordinates. svn-id: r46057 | |||
2009-11-22 | Fixed Animation::getTopAnimation() | Robert Špalek | |
It does not return kTitleText and others. This caused flickering of speech texts on/off when the title got displayed under the mouse. svn-id: r46056 | |||
2009-11-21 | More cleanup. | Johannes Schickel | |
svn-id: r46055 | |||
2009-11-21 | Cleanup. | Johannes Schickel | |
svn-id: r46054 | |||
2009-11-21 | Cleanup: remove never used support for builtin static data in StaticResource. | Johannes Schickel | |
svn-id: r46053 | |||
2009-11-21 | Cleanup. | Johannes Schickel | |
svn-id: r46052 | |||
2009-11-21 | Fix mismatching resource type IDs for Lands of Lore in kyra.dat. | Johannes Schickel | |
svn-id: r46051 | |||
2009-11-21 | Fix Kyrandia 1 FM-Towns credits entries in kyra.dat. | Johannes Schickel | |
svn-id: r46050 | |||
2009-11-21 | Flag credits data for Kyrandia 1 as language specific data. (Fixes language ↵ | Johannes Schickel | |
of credits for Amiga versions.) svn-id: r46049 | |||
2009-11-21 | Ooops... | Johannes Schickel | |
svn-id: r46048 | |||
2009-11-21 | - Got rid of hardcoded filename list for kyra.dat | Johannes Schickel | |
- Synced static resource definitions between KYRA main codebase and create_kyradat - Rebuilt kyra.dat svn-id: r46047 | |||
2009-11-21 | Change Archive::listMatchingMembers to match the pattern case-insensitively. | Johannes Schickel | |
svn-id: r46046 | |||
2009-11-21 | Add comment why pattern is converted to lowercase in ↵ | Johannes Schickel | |
FSDirectory::listMatchingMembers. svn-id: r46045 | |||
2009-11-21 | Fixed re-entering the same room using a different gate | Robert Špalek | |
svn-id: r46044 | |||
2009-11-21 | Naming consistency. | Johannes Schickel | |
svn-id: r46043 | |||
2009-11-21 | Resolve TODO. | Johannes Schickel | |
svn-id: r46042 | |||
2009-11-21 | Cleanup. | Johannes Schickel | |
svn-id: r46041 | |||
2009-11-21 | Change special palette loading for Kyrandia 1 from kyra.dat to match ↵ | Johannes Schickel | |
kyra.dat internals. svn-id: r46040 | |||
2009-11-21 | Rename "kPaletteList#" to "kSpecialPalette#". | Johannes Schickel | |
svn-id: r46039 | |||
2009-11-21 | Removed duplicate code and simplified some feature detection | Filippos Karapetis | |
svn-id: r46038 | |||
2009-11-21 | Speed up extraction by only adding matching providers to search list. | Johannes Schickel | |
svn-id: r46037 | |||
2009-11-21 | Fix various platform/language table entries. | Johannes Schickel | |
svn-id: r46036 | |||
2009-11-21 | Add proper error messages, in case some entries aren't found. | Johannes Schickel | |
svn-id: r46035 | |||
2009-11-21 | Rebuilt kyra.dat. | Johannes Schickel | |
svn-id: r46034 | |||
2009-11-21 | Merge multi language games into one entry. | Johannes Schickel | |
svn-id: r46033 | |||
2009-11-21 | Cleanup. | Johannes Schickel | |
svn-id: r46032 | |||
2009-11-20 | Fixed sound detection for Jones CD | Filippos Karapetis | |
svn-id: r46030 | |||
2009-11-20 | Changed some comments back to DOxygen (inline) style and removed some more ↵ | Filippos Karapetis | |
dead code svn-id: r46029 | |||
2009-11-20 | Simplified the doSound detection a bit | Filippos Karapetis | |
svn-id: r46028 | |||
2009-11-20 | Removed dead code | Filippos Karapetis | |
svn-id: r46027 | |||
2009-11-20 | Fixed game restarting regression | Filippos Karapetis | |
svn-id: r46026 | |||
2009-11-20 | Changed kyra.dat to use a global "INDEX" file instead of INDEX files for ↵ | Johannes Schickel | |
every game variant. svn-id: r46025 | |||
2009-11-20 | Fix missing printf arguments. | Johannes Schickel | |
svn-id: r46024 | |||
2009-11-20 | Cleanup. | Johannes Schickel | |
svn-id: r46023 | |||
2009-11-20 | Flag Kyra3 as talkie version in kyra.dat. | Johannes Schickel | |
svn-id: r46022 | |||
2009-11-20 | Readded output whether extraction succeeded or not. | Johannes Schickel | |
svn-id: r46021 | |||
2009-11-20 | Fixed a regression in the LSL1 and LSL5 demos, which should work correctly ↵ | Filippos Karapetis | |
now. Some cleanup svn-id: r46020 | |||
2009-11-20 | Removed the syncTime and syncCue selectors from the list of static ↵ | Filippos Karapetis | |
selectors, along with their relevant FIXMEs. These selectors are used for lip syncing in CD talkie games, which always got a selector vocabulary, so we don't need to hardcode them. Did some further simplification/rewrite of the static selector tables svn-id: r46019 |