Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-06 | fix alloc/free | Paweł Kołodziejski | |
svn-id: r11517 | |||
2003-12-06 | cleanup | Paweł Kołodziejski | |
svn-id: r11516 | |||
2003-12-06 | cleanup | Paweł Kołodziejski | |
svn-id: r11515 | |||
2003-12-06 | update | Paweł Kołodziejski | |
svn-id: r11514 | |||
2003-12-06 | update | Paweł Kołodziejski | |
svn-id: r11513 | |||
2003-12-06 | change sev's line from a tab to spaces, move erik up to engine section, add ↵ | Jonathan Gray | |
sword2 to engine credits svn-id: r11512 | |||
2003-12-06 | Added myself. | Eugene Sandulenko | |
svn-id: r11511 | |||
2003-12-06 | oops. | Eugene Sandulenko | |
svn-id: r11510 | |||
2003-12-06 | Make FT DOS demo happy with INSANE precompiled. | Eugene Sandulenko | |
To escape within INSANE scene only option is to exit scummvm with Alt+X. svn-id: r11509 | |||
2003-12-06 | Fixed potential bug in field separation shell variable. For some reason | Eugene Sandulenko | |
tab character got substituted by spaces. svn-id: r11508 | |||
2003-12-06 | Preliminary support for FT INSANE is added. To enable the code define | Eugene Sandulenko | |
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507 | |||
2003-12-06 | This checks should be simon1win only, just to be on safe side. | Travis Howell | |
svn-id: r11506 | |||
2003-12-06 | Cleanup | Travis Howell | |
svn-id: r11505 | |||
2003-12-05 | rewrote hq2x/hq3x code so that we can compile both the altivec and plain C ↵ | Max Horn | |
version; on OSX, this will only use the altivec code if altivec is actually present svn-id: r11504 | |||
2003-12-05 | Define HAS_ALTIVEC on OS X (should do a proper test here, in case we are run ↵ | Max Horn | |
on Darwin/x86, but for now I am lazy) svn-id: r11503 | |||
2003-12-05 | - fix Joe scaling issue when switching from room 51 to 47 (temple) | Gregory Montoir | |
- add remaining fadein() call in cutaway, pinnacle room is ok now - add 2 macros to 'clarify' some room tests - some cleanup svn-id: r11502 | |||
2003-12-05 | cleanup, s/abs/ABS/g | Gregory Montoir | |
svn-id: r11501 | |||
2003-12-05 | For those who like new bug^H^H^H development environments | Nicolas Bacca | |
svn-id: r11500 | |||
2003-12-05 | Project files update | Nicolas Bacca | |
svn-id: r11499 | |||
2003-12-05 | Amiga Zak McKracken sound update from tsuteiuQ | Travis Howell | |
svn-id: r11498 | |||
2003-12-05 | Update news | Travis Howell | |
svn-id: r11497 | |||
2003-12-05 | Add keyboard support for derby in FT and cannon battle in COMI, patch #853099 | Travis Howell | |
svn-id: r11496 | |||
2003-12-04 | handle 'talking heads' slighlty differently | Gregory Montoir | |
svn-id: r11495 | |||
2003-12-04 | cleanup | Gregory Montoir | |
svn-id: r11494 | |||
2003-12-04 | special moves 14, 25, 27, 29, 30, 33 | Gregory Montoir | |
svn-id: r11493 | |||
2003-12-04 | in original DOS version, characters *can* walk in last room | Gregory Montoir | |
svn-id: r11492 | |||
2003-12-03 | - hard coded cutaway stuff for boat room | Gregory Montoir | |
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491 | |||
2003-12-03 | be consistent with animateJoe | Gregory Montoir | |
svn-id: r11490 | |||
2003-12-03 | whitespaces/tab | Gregory Montoir | |
svn-id: r11489 | |||
2003-12-03 | fix walking person issue (noticeable when Azura is escaping from Floda) | Gregory Montoir | |
svn-id: r11488 | |||
2003-12-03 | remaining stuff for Azura/Floda | Gregory Montoir | |
svn-id: r11487 | |||
2003-12-03 | fix klunk scene glitches | Gregory Montoir | |
svn-id: r11486 | |||
2003-12-03 | fix problem in opening/closing doors | Gregory Montoir | |
svn-id: r11485 | |||
2003-12-03 | removed unused stuff | Gregory Montoir | |
svn-id: r11484 | |||
2003-12-03 | new room/gamestate constants | Gregory Montoir | |
svn-id: r11483 | |||
2003-12-03 | Added compressed speech / music clusters as a BS2 item. I've started | Torbjörn Andersson | |
looking into compressing the files, but I don't have anything that's ready to commit yet. svn-id: r11482 | |||
2003-12-03 | Add fix for annoying costume warning in FT, part of patch #853099 | Travis Howell | |
svn-id: r11481 | |||
2003-12-03 | simon1cd32 regression | Travis Howell | |
svn-id: r11480 | |||
2003-12-03 | Change Broken Sword 2 default to no subtitles | Travis Howell | |
To match original version and other games. svn-id: r11479 | |||
2003-12-02 | fix a potiental journal issue | Gregory Montoir | |
svn-id: r11478 | |||
2003-12-02 | - some Command code refactoring (removed unused code, splitted some methods) | Gregory Montoir | |
- game is now playable up to floda basement (at least) svn-id: r11477 | |||
2003-12-02 | Typo | Travis Howell | |
svn-id: r11476 | |||
2003-12-02 | Updated with new vorbis/mp3 files | Chris Apers | |
svn-id: r11475 | |||
2003-12-02 | No more needed | Chris Apers | |
svn-id: r11474 | |||
2003-12-02 | Switch nosubtitles option to subtitles | Chris Apers | |
svn-id: r11473 | |||
2003-12-02 | Added memory auto-configuration on PalmOS for better speed and compatibility | Chris Apers | |
svn-id: r11472 | |||
2003-12-02 | Added memory auto-configuration | Chris Apers | |
svn-id: r11471 | |||
2003-12-02 | Removed unneeded stuffs | Chris Apers | |
svn-id: r11470 | |||
2003-12-02 | Make this function global | Chris Apers | |
svn-id: r11469 | |||
2003-12-02 | Switch nosubtitles option to subtitles | Chris Apers | |
svn-id: r11468 |