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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2011-07-05
CGE: Rearrange engine setup so sprite arrays are setup before they're needed
Paul Gilbert
2011-07-05
CGE: Fix synchronising Sprite::_seqPtr to be a signed int16
Paul Gilbert
2011-07-05
CGE: _hero isn't meant to be instantiated during the engine setup
Paul Gilbert
2011-07-05
CGE: Implement random number source
Paul Gilbert
2011-07-05
CGE: Bugfix for ProgName method
Paul Gilbert
2011-07-05
CGE: Converted loadGame to use the ScummVM serialiser
Paul Gilbert
2011-07-05
CGE: Started work on endifying savegame loading
Paul Gilbert
2011-07-04
LASTEXPRESS: Move sound filtering to base Sound class
Littleboy
2011-07-04
CREATE_PROJECT: Remove copying of README-SDL in postbuild command script
Littleboy
2011-07-04
NSIS: Handle case when the Games.dll plugin cannot be loaded (and skip shortc...
Littleboy
2011-07-04
NSIS: Register with game explorer on installation
Littleboy
2011-07-04
DISTS: Add Windows Game Explorer xml resource
Littleboy
2011-07-04
KYRA: cleanup last commit
athrxx
2011-07-04
KYRA: fix pauseEngineIntern regression in MR
athrxx
2011-07-04
KYRA: fix ingame menu save slots
athrxx
2011-07-04
AUDIO: add registerDefault for music_driver
athrxx
2011-07-04
TSAGE: Replace usage of deprecated Adlib OPL functions
Paul Gilbert
2011-07-04
AUDIO: fix issue in detectDevice when config manager setting is missing
athrxx
2011-07-04
CGE: This ends the first renaming pass. Also move some functions to CGEEngine
Strangerke
2011-07-03
CREDITS: Mark waltervn as retired
Matthew Hoops
2011-07-03
Merge remote-tracking branch 'origin/master'
Eugene Sandulenko
2011-07-03
SCUMM: Remove unused operator int.
Johannes Schickel
2011-07-03
RELEASE: Set 1.3.1 release date
Eugene Sandulenko
2011-07-03
AGI: Cleanup some Winnie string code
Matthew Hoops
2011-07-03
AGI: Fix some memset calls
Matthew Hoops
2011-07-03
MOHAWK: Fix build.
Alyssa Milburn
2011-07-03
MOHAWK: Implement the remaining LBCode arithmetic operators.
Alyssa Milburn
2011-07-03
MOHAWK: Handle subpages in the LB console's changePage.
Alyssa Milburn
2011-07-03
CGE: Even more renaming (WIP)
Strangerke
2011-07-03
SCUMM: fix crash in digital iMuse games when using RTL and restarting
athrxx
2011-07-03
KYRA: formatting
athrxx
2011-07-03
MOHAWK: Fix associativity of LBCode operators.
Alyssa Milburn
2011-07-03
CGE: Compilation fix after merge
Paul Gilbert
2011-07-03
CGE: Bugfix for keyboard entry
Paul Gilbert
2011-07-03
CGE: Implemented code for game tick
Paul Gilbert
2011-07-03
CGE: Some more renaming (WIP)
Strangerke
2011-07-03
CGE: Fix some memory leaks
Paul Gilbert
2011-07-03
CGE: Fixed code using memory overruns to do duplication
Paul Gilbert
2011-07-03
CGE: Fixed GCC compiler warnings
Paul Gilbert
2011-07-03
SWORD2: Silence "variable set but not used" GCC warnings
eriktorbjorn
2011-07-03
CGE: Fix GCC compiler warnings
Paul Gilbert
2011-07-03
CGE: Removed C standard library includes
Paul Gilbert
2011-07-03
CGE: Removed code for boot sector based copy protection check
Paul Gilbert
2011-07-03
CGE: Implemented BITMAP::Hide method
Paul Gilbert
2011-07-03
COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined.
Johannes Schickel
2011-07-02
SDL: Remove an unnecessary memset
Bastien Bouclet
2011-07-02
GUI: Zero is a valid save slot number.
Bastien Bouclet
2011-07-02
MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch.
Bastien Bouclet
2011-07-02
SDL: Set a black palette by default.
Bastien Bouclet
2011-07-02
ENGINES: Clean up SaveStateDescriptor.
Johannes Schickel
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