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2013-09-03ZVISION: Cleanup all used memory in RLF animationsrichiesams
2013-09-03ZVISION: Cleanup _activeControls in ScriptManager destructorrichiesams
2013-09-03ZVISION: Call Surface::free() in the cursor destructorrichiesams
2013-09-02Merge branch 'master' into zvisionrichiesams
2013-09-24ZVISION: Move TimerNode to it's own filerichiesams
2013-09-24ZVISION: Overload ZVision::playAnimation to support general video filesrichiesams
2013-09-24ZVISION: Limit tilt movement to the size of the imagerichiesams
// TODO: Remove image wrapping logic for the vertical direction since this can never happen now
2013-09-24ZVISION: Only do return pathing after the mouse is capturedrichiesams
2013-09-24ZVISION: Implement return pathing for LeverControlsrichiesams
2013-09-24ZVISION: Fix tilt render table commentrichiesams
2013-09-24ZVISION: Add default values for tilt optionsrichiesams
2013-09-24ZVISION: Fix how LeverControl return routes are parsedrichiesams
2013-09-24ZVISION: Implement TILT RenderTable creationrichiesams
2013-09-24ZVISION: Fix typo in point range clippingrichiesams
2013-09-24ZVISION: Remove extraneous TODOrichiesams
After redoing the math, I now know that the algorithm requires for(x) { for(y) {}}
2013-09-24ZVISION: Fix error is RenderManager backgroundOffset handlingrichiesams
2013-09-24ZVISION: Fix typo in PixelFormatrichiesams
2013-09-24ZVISION: Implement enabled/disabled support in Controlsrichiesams
2013-09-24ZVISION: Remove unnecessary check if a pointer was non-NULL before deleting.richiesams
I found out that you can call delete/free/delete[] on NULL and the function's defined behavior is to do nothing.
2013-09-24ZVISION: Use Surface::getPixels() rather than getBasePtr(0, 0)richiesams
Prevents unnecessary algebra
2013-09-24ZVISION: Remove unnecessary pixel format switching from video coderichiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. AVI videos are already in RGB 565, so we just need to remove the code that switched the pixelFormat during videos.
2013-09-24ZVISION: Convert RLF animations to RBG 565richiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24ZVISION: Convert image rendering to RBG 565richiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24ZVISION: Convert cursors to RBG 565richiesams
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24ZVISION: Force comparison to be between signed ints and ensure CLIP happens ↵richiesams
on a signed int
2013-09-24ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove ↵richiesams
it from mutateImage
2013-09-24ZVISION: Keep a Graphics::Surface of the current background instead of ↵richiesams
re-reading the file each time This is both more efficient and is part of the process of converting the entire game to RBG 565
2013-09-24ZVISION: Fix LeverControl 'mirrored' supportrichiesams
2013-09-24ZVISION: Create console method for parsing ALL .scr filesrichiesams
Useful for putting a breakpoint at certain ResultActions/Controls to test out different instances of them.
2013-09-24Merge branch 'master' into zvisionWillem Jan Palenstijn
Conflicts: video/avi_decoder.cpp
2013-09-02LOL: fix bug #3614957 (LOL : Crash when subtitles displayed)athrxx
2013-09-02TOLTECS: Add an alternate English version (bug #3614933)Filippos Karapetis
2013-09-01TSAGE: Implemented dispatch method for R2R scene 1750Paul Gilbert
2013-09-02TSAGE: R2R - More renaming in Scene 1100Strangerke
2013-09-01TSAGE: Fix for reseting linked actors in R2R when changing scenePaul Gilbert
2013-09-01TSAGE: Cleanup and fixes for R2R ring edgePaul Gilbert
2013-09-01MORTEVIELLE: Implement Engine::getDebugger()Thierry Crozat
2013-09-01MORTEVIELLE: Freeze clock in game when pausing the gameThierry Crozat
2013-09-01MORTEVIELLE: Fix computation of elapsed time around midnightThierry Crozat
Replace use of getTimeAndDate() by getMillis() when computing elapsed time. This fixes an issue when playing around midnight. Also rename some variables for clarity (since they contain a time in seconds having Hour in the name was a bit confusing).
2013-09-01TSAGE: R2R - Some renaming in Scene 1100Strangerke
2013-09-01TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classesPaul Gilbert
2013-09-01TSAGE: Minor fixes for ship console display and scene 1700 setupPaul Gilbert
2013-09-01TSAGE: Bugfixes for component slots in intact shipPaul Gilbert
2013-09-01TSAGE: R2R - Some renaming in scene 1000Strangerke
2013-09-01TSAGE: Fix for initialising inventory for new R2R gamesPaul Gilbert
2013-09-01TSAGE: Core - Get rid of some magic values related to btnStateStrangerke
2013-09-01TSAGE: BF - Get rid of some magic values related to btnStateStrangerke
2013-09-01TSAGE: R2R - Remove leftover warningStrangerke
2013-09-01TSAGE: BF - Fix erroneous check of eventTypeStrangerke
2013-09-01TSAGE: R2R - Get rid of some magic values related to eventTypeStrangerke