Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-01 | Use MIN with correct template parameter. | Lars Persson | |
svn-id: r42008 | |||
2009-07-01 | Move action inits to engineInit and engineDone callbacks. | Lars Persson | |
svn-id: r42007 | |||
2009-06-30 | Made the music/sfx volume settings actually affect the in-game music/sfx volume | Paul Gilbert | |
svn-id: r41975 | |||
2009-06-29 | Add some more explanation to Graphics::CursorManager::showMouse and ↵ | Johannes Schickel | |
OSystem::showMouse. svn-id: r41968 | |||
2009-06-29 | Fix invisible mouse cursor, when picking up items. | Johannes Schickel | |
svn-id: r41967 | |||
2009-06-29 | Fix bug in drawShape. | Johannes Schickel | |
svn-id: r41964 | |||
2009-06-29 | Fix LoL cursor in DOS version. | Johannes Schickel | |
svn-id: r41963 | |||
2009-06-29 | Fix bug in drawShape, which caused invisibility in Kyra1 to be displayed ↵ | Johannes Schickel | |
incorrectly. svn-id: r41962 | |||
2009-06-29 | Fix palette regression caused by r41949. | Johannes Schickel | |
svn-id: r41961 | |||
2009-06-29 | Fix kyra2/kyra3 mouse cursor related regressions, introduced with r41959. | Johannes Schickel | |
svn-id: r41960 | |||
2009-06-29 | - Get rid of code duplication for mouse cursor setup | Johannes Schickel | |
- Fix mouse cursor colors in LoL PC98 (This commit might introduce regressions, since it changes the key color the mouse cursor uses) svn-id: r41959 | |||
2009-06-29 | Removed obsolete TODOs in HoF code. | Johannes Schickel | |
svn-id: r41958 | |||
2009-06-29 | Resolved some TODOs in Kyra3 code. | Johannes Schickel | |
svn-id: r41957 | |||
2009-06-29 | Removed more obsolete TODO messages. | Johannes Schickel | |
svn-id: r41956 | |||
2009-06-29 | Update the screen animations while dropping items in Hand of Fate. | Johannes Schickel | |
svn-id: r41955 | |||
2009-06-29 | Removed some obsolete TODOs. | Johannes Schickel | |
svn-id: r41954 | |||
2009-06-29 | Adapted various code parts to use Palette::fill. | Johannes Schickel | |
svn-id: r41953 | |||
2009-06-29 | Add a "fill" method to Palette. | Johannes Schickel | |
svn-id: r41952 | |||
2009-06-29 | Replaced some raw palette loads. | Johannes Schickel | |
svn-id: r41951 | |||
2009-06-29 | Cleanup GUI_HoF::setupPalette. | Johannes Schickel | |
svn-id: r41950 | |||
2009-06-29 | Cleanup KyraEngine_MR::updateCharPal. | Johannes Schickel | |
svn-id: r41949 | |||
2009-06-29 | Change LoLEngine::generateFlashPalette to take Palette objects as parameters. | Johannes Schickel | |
svn-id: r41948 | |||
2009-06-29 | Change Screen_LoL::loadSpecialColors to take an Palette object as parameter. | Johannes Schickel | |
svn-id: r41947 | |||
2009-06-29 | Change raw palette read to Screen::loadPalette call. | Johannes Schickel | |
svn-id: r41946 | |||
2009-06-29 | Chang Palette parameter of LolEngine::setPaletteBrightness to be const. | Johannes Schickel | |
svn-id: r41945 | |||
2009-06-29 | Change LoLEngine::generateBrightnessPalette to take Palette objects as ↵ | Johannes Schickel | |
parameters. svn-id: r41944 | |||
2009-06-29 | Changed LoLEngine::setPaletteBrightness to take an Palette object. | Johannes Schickel | |
svn-id: r41943 | |||
2009-06-29 | Change LoLEngine::processMagicIce to use Palette objects internally. | Johannes Schickel | |
svn-id: r41942 | |||
2009-06-29 | Modified Palette::load*Palette definition. | Johannes Schickel | |
svn-id: r41941 | |||
2009-06-29 | Indentation fix. | Johannes Schickel | |
svn-id: r41940 | |||
2009-06-28 | For consistency, use upper-case letter in hex constant. | Torbjörn Andersson | |
svn-id: r41938 | |||
2009-06-28 | Fix PSP port | Max Horn | |
svn-id: r41934 | |||
2009-06-28 | PS2: Don't overload fillScreen with a dummy, just use the inherited version | Max Horn | |
svn-id: r41933 | |||
2009-06-28 | Changed OSystem::setWindowCaption to expect ISO LATIN 1 encoded input; | Max Horn | |
also intentionally broke WinCE and Symbian ports (in an obvious way that can be undo by commenting out some text) -- hopefully this will get the maintainers' attention during the next release cycle, unlike my emails svn-id: r41932 | |||
2009-06-28 | GUI: Replaced ThemeParser::_drawFunction hashmap by a static function ↵ | Max Horn | |
getDrawingFunctionCallback which maps strings to draw funcs svn-id: r41931 | |||
2009-06-28 | Silenced the reamining warnings reported in patch #2684986 (gcc warnings ↵ | Max Horn | |
with -DFORTIFY_SOURCE=2 -fstack-protector) svn-id: r41930 | |||
2009-06-28 | change link order in .spec file to produce working binaries when building ↵ | Joost Peters | |
using the configure script svn-id: r41929 | |||
2009-06-27 | LOL: add workaround to fix map text display when the language is set to French | Florian Kagerer | |
svn-id: r41922 | |||
2009-06-27 | LOL: fixed regression | Florian Kagerer | |
svn-id: r41917 | |||
2009-06-27 | LOL: cleanup | Florian Kagerer | |
svn-id: r41916 | |||
2009-06-27 | Name Operation Stealth's global variables 251 and 252 and init them in main ↵ | Kari Salminen | |
loop. These are used as a sort of a backup for the mouse position (x, y) variables 249 and 250. Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's VAR_MOUSE_X_POS_2ND (251) clash and that's possibly why executePlayerInput currently works incorrectly with Operation Stealth. More reverse engineering is needed... svn-id: r41915 | |||
2009-06-26 | Fixing text strings embedded in the TOT | Sven Hesse | |
svn-id: r41903 | |||
2009-06-26 | KYRA/LOL: fixed minor bug by adding reset() call to pc98 audio driver destructor | Florian Kagerer | |
svn-id: r41902 | |||
2009-06-26 | Implement difference in TIM's displayText code for PC98, this should fix the ↵ | Johannes Schickel | |
font color in the intro. svn-id: r41897 | |||
2009-06-26 | Implement palette difference in Kanji drawing code for PC98. | Johannes Schickel | |
svn-id: r41896 | |||
2009-06-26 | Implement PC98 text mode color palette. | Johannes Schickel | |
svn-id: r41895 | |||
2009-06-25 | For now always enable voices in PC98 version of LoL. | Johannes Schickel | |
svn-id: r41893 | |||
2009-06-25 | Only initialize palettes with 16 colors in (real) 16 color games. | Johannes Schickel | |
svn-id: r41892 | |||
2009-06-25 | Store palettes in a Common::Array instead of a fixed size array. | Johannes Schickel | |
svn-id: r41891 | |||
2009-06-25 | Cleanup palette setup. | Johannes Schickel | |
svn-id: r41890 |