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2015-07-13SCI: Fix object init in SCI3 scripts which are larger than 64kbFilippos Karapetis
2015-07-12SHERLOCK: RT: Fix initial highlighting when Verbs shown a second timePaul Gilbert
2015-07-12SHERLOCK: RT: Fix splitting up lines for talk dialogPaul Gilbert
2015-07-12SHERLOCK: RT: Hide window at end of character conversationsPaul Gilbert
2015-07-12SHERLOCK: RT: Implement cmdSetSceneEntryFlagPaul Gilbert
2015-07-12SHERLOCK: RT: Fix conversation replies when talking to charactersPaul Gilbert
2015-07-12SHERLOCK: RT: Fix for starting talk with characteresPaul Gilbert
2015-07-12WINTERMUTE: Fix typoWillem Jan Palenstijn
2015-07-12SHERLOCK: RT: Fix showing map location close-up when map is scrolledPaul Gilbert
2015-07-12SHERLOCK: RT: Implement talking to charactersPaul Gilbert
2015-07-12SHERLOCK: RT: Implement walkHolmesToNPCPaul Gilbert
2015-07-12SHERLOCK: Fix drawing of Tattoo city mapTorbjörn Andersson
2015-07-12I18N: Regenerate translations data fileThierry Crozat
2015-07-12I18N: Added a list of translated release namesLothar Serra Mari
The file "Spieletitel Original-Deutsch Deutsch-Original" contains a list of the original, international release names and it's German equivalent. This file is already reviewed and ready for merging.
2015-07-12I18N: Updated German documentationLothar Serra Mari
We updated the German README (Liesmach) and NEWS (Neues). Liesmich is now based on README SHA1 ID: 40cdc1ccb048f8c4d73030e387531758a26c905e Neues is now based on NEWS SHA1 ID: 305254c015a693ced7f27872ba1c71fd4ee41483 All changes are reviewed, so we are still ready to merge.
2015-07-12I18N: German translation - removed some dotsLothar Serra Mari
Removed some superfluous dots out of two GUI buttons.
2015-07-12I18N: German translation - some changesLothar Serra Mari
Some changes that where proposed by Simon.
2015-07-12I18N: German language file - changed yearLothar Serra Mari
Updated the year in the header of the German language file to 2015 and added my eMail address.
2015-07-12I18N: translated "Color Blind Mode"Lothar Serra Mari
Translated one more string I lost somwhere.
2015-07-12I18N: Updated translation with missing stringsLothar Serra Mari
Translated some missing strings added while fixing #6874 and #6876
2015-07-12CREDITS: Update credits (run 'make credits')Thierry Crozat
2015-07-12CREDITS: Removed rootfather's "retired" tagLothar Serra Mari
Removed my "retired" tag in credits.pl
2015-07-12I18N: Improving german language fileLothar Serra Mari
* reverted some changes that would be a disimprovement compared to the previous versions * translated a few more strings * improved some translations *fixed some errors
2015-07-12I18N: Start updating the german language filesLothar Serra Mari
* translated missing strings * fixed a few minor typos * updated some translations
2015-07-12SHERLOCK: Fix mouse position check in Tattoo city mapTorbjörn Andersson
The map itself isn't working properly, though.
2015-07-12SHERLOCK: Remove extra parameter to print()Torbjörn Andersson
Otherwise the format string would be 0, and that can't be right.
2015-07-11SHERLOCK: RT: Implement main playDarts methodPaul Gilbert
2015-07-11SHERLOCK: RT: Further support methods for darts gamePaul Gilbert
2015-07-10SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-07-10SHERLOCK: RT: Implementing support methods for Darts gamePaul Gilbert
2015-07-10SHERLOCK: RT: Beginnings of darts minigamePaul Gilbert
2015-07-10SHERLOCK: RT: Show cursor after loading savegamePaul Gilbert
2015-07-10SHERLOCK: RT: Don't run setNPCPath after loading a savegamePaul Gilbert
2015-07-10SCI: add Japanese Lighthouse SCI3 detection entryMartin Kiewitz
2015-07-10SHERLOCK: RT: Fix interacting with charactersPaul Gilbert
2015-07-10SCI: Fix wording for commit fc14641Filippos Karapetis
2015-07-10SCI: Enable the save game menu option when dying in PQ2 - bug #6875Filippos Karapetis
This uses the same hack as the one used to reset the menus in Jones. I've tested some more SCI games, and they don't disable menu entries when loading a game. Hopefully, Jones and PQ2 are the only ones
2015-07-10SAGA: Avoid crash if the engine errors out before full initializationFilippos Karapetis
This may happen for example if the Miles Adlib driver errors out because of missing instrument data files (*.AD)
2015-07-09SHERLOCK: RT: Only show tooltips when no action is activePaul Gilbert
2015-07-09SHERLOCK: RT: Fix right-clicking other objects when Verbs menu is openPaul Gilbert
2015-07-09SHERLOCK: RT: Fix for leaving inside Baker StreetPaul Gilbert
2015-07-09ACCESS: Remove workaround delay from Amazon introTorbjörn Andersson
The delay is no longer needed, now that fade-in works. I don't get any noticeable delay after the fade-in in DOSBox either.
2015-07-09ACCESS: Fix bug in forceFadeIn()Torbjörn Andersson
The bug caused the fade-in to be instantaneous, not gradual.
2015-07-09ACCESS: Use looping audio stream for Amazon intro's projector soundTorbjörn Andersson
This is less prone to glitches than playing manually triggering the playing of the short non-looping version of the sound.
2015-07-09SHERLOCK: Rename variable to avoid shadowingFilippos Karapetis
Reported by eriktorbjorn
2015-07-09ACCESS: Fix sound stream handlingFilippos Karapetis
Fixes stopSound(), and changes all sound streams to be deleted on the next call of checkSoundQueue(), or when clearSounds() is called. This avoids ending up with invalidated sound streams in the sound queue
2015-07-09Merge pull request #600 from clone2727/opl_alsaclone2727
Add support for OPL output through ALSA
2015-07-08SHERLOCK: RT: Implement handling of 2nd object requiredFlagPaul Gilbert
2015-07-08SHERLOCK: RT: Fix default left click actions for objectsPaul Gilbert
2015-07-08SHERLOCK: RT: Fix display of tooltips in scrolled scenesPaul Gilbert