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AgeCommit message (Expand)Author
2006-04-11Fixed FS support based on lastest changes to the base fs classChris Apers
2006-04-11There is no ::create function anymore in backendsChris Apers
2006-04-11Added now required palm_main(...) functionChris Apers
2006-04-11Missing endian.hChris Apers
2006-04-11Added missing 'auto' music driverChris Apers
2006-04-11Draws the same border for 'kWidgetBackgroundPlain' as for 'kWidgetBackgroundB...Johannes Schickel
2006-04-11Fixes disappearing borders with classic theme.Johannes Schickel
2006-04-11Checks if something is drawn out of the screen in drawSurfaceMasked (fixes cr...Johannes Schickel
2006-04-11Fixes cutted texts with --force-1x-overlay.Johannes Schickel
2006-04-11- cleans up drawSurfaceMasked a little bitJohannes Schickel
2006-04-11Changed drawScrollbar to use drawShadow.Johannes Schickel
2006-04-11Makes classic theme compile without OLDGUI_TRANSPARENCY again.Johannes Schickel
2006-04-11Some more MD5 entries / confirmations by Peter EckerleinMax Horn
2006-04-11Added delays to the main and menu event loops to keep Lure from gobbling up allTorbjörn Andersson
2006-04-11Changed max() to MAX(). This fixes compilation for me.Torbjörn Andersson
2006-04-11Added disassembly of room exit handling, as well as a few cleanups to the pat...Paul Gilbert
2006-04-11Added proper path finding code for rooms, as well as miscellaneous support me...Paul Gilbert
2006-04-11Added a destRoomNumber variable to store which room a highlighted exit goes t...Paul Gilbert
2006-04-11Implemented better handling of changing rooms via room exitsPaul Gilbert
2006-04-11Added new resources for pathfinding and new resourcesPaul Gilbert
2006-04-11Resource loader enhanced to load hotspot proximity data and room walkable areasPaul Gilbert
2006-04-11Updated resource structures to add support for hotspot y corrections, proximi...Paul Gilbert
2006-04-11Added a script method for setting a blocking hotspot scriptPaul Gilbert
2006-04-11Ooops, re-enable code in allocBlock()Travis Howell
2006-04-11Update waitForSync() for FF and minor cleanupTravis Howell
2006-04-10Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame.Torbjörn Andersson
2006-04-10CleanupTravis Howell
2006-04-10If I understand things correctly, cinE used to dump the entire animDataTableTorbjörn Andersson
2006-04-10More commented out stuff: added generateFilenameForDetection method, for use ...Max Horn
2006-04-10Some more tweaks to the (still unused) gameFilenamesTable; also readded an en...Max Horn
2006-04-10Removing dummy code from resource.cppMax Horn
2006-04-10Merged scumm_settings into extra_versions, which in turn got renamed to gameV...Max Horn
2006-04-10Fallback to using stat() if readdir returns DT_UNKNOWN (replacing the AMD64 h...Max Horn
2006-04-10Implements saving the color cache to a file (much faster startup for custom e...Johannes Schickel
2006-04-10Add code for bltOracleText() in FFTravis Howell
2006-04-10Cleanup.Torbjörn Andersson
2006-04-10Split the playTune opcode into Simon 1, Simon 2 and FF versions. The FF versionTorbjörn Andersson
2006-04-10Some opcodes have been made Simon 1-specific, either because they really areTorbjörn Andersson
2006-04-10With the old o_ functions out of the way, I have renamed all o1_ functions asTorbjörn Andersson
2006-04-10By now, it should be obvious that I'm trying to get rid of the o_ functions.Torbjörn Andersson
2006-04-10Merged o_setup_cond_c() into o1_getDollar2(). (We could mergeTorbjörn Andersson
2006-04-10Merged o_printStr() into o1_screenTextMsg().Torbjörn Andersson
2006-04-10Merged o_pathfind() into o1_getPathPosn().Torbjörn Andersson
2006-04-10Merged o_restoreIconArray() into o1_restoreIconArray().Torbjörn Andersson
2006-04-10Merged o_confirmQuit() into o1_pauseGame().Torbjörn Andersson
2006-04-10Merged o_inventory_descriptions() into o1_screenTextPObj().Torbjörn Andersson
2006-04-10Merged o_loadGame() and o_saveGame() into o1_loadUserGame() andTorbjörn Andersson
2006-04-10Merged o_loadZone() and o_unloadZone() into o1_loadZone() and o1_unloadZone().Torbjörn Andersson
2006-04-10Merged o_playSFX() into o1_playEffect().Torbjörn Andersson
2006-04-10Merged o_loadBeard() and o_unloadBeard() into o1_loadBeard() andTorbjörn Andersson