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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-02-24
TITANIC: Fix loading of CRoomItem class
Paul Gilbert
2016-02-24
TITANIC: Added CMovieClip class
Paul Gilbert
2016-02-23
TITANIC: Implemented CRoomItem class
Paul Gilbert
2016-02-23
TITANIC: Major fleshing out of game loading code
Paul Gilbert
2016-02-22
TITANIC: Implementing CProjectItem loading
Paul Gilbert
2016-02-22
TITANIC: Fixes for game startup
Paul Gilbert
2016-02-22
TITANIC: Implemented bulk of applicationStarting
Paul Gilbert
2016-02-22
TITANIC: Change CompressedFile to use common/zlib.h
Paul Gilbert
2016-02-21
TITANIC: Implement bulk of overall decompression method
Paul Gilbert
2016-02-21
TITANIC: Fleshed out CompressedFile class
Paul Gilbert
2016-02-21
CREATE_PROJECT: Disable fluidsynth library by default for Visual Studio
Paul Gilbert
2016-02-19
TITANIC: Implementing CProjectItem::loadData
Paul Gilbert
2016-02-18
TITANIC: Implement overall game saving code
Paul Gilbert
2016-02-18
TITANIC: Implement saving methods for List and ListItem
Paul Gilbert
2016-02-18
TITANIC: Implement CSaveableObject saving methods
Paul Gilbert
2016-02-18
TITANIC: Implement lots of SimpleFile methods
Paul Gilbert
2016-02-18
TITANIC: Split SimpleFile and CompressedFile into different files
Paul Gilbert
2016-02-18
TITANIC: Starting to create classes for project item hierarchy
Paul Gilbert
2016-02-15
TITANIC: Work on decompressor
Paul Gilbert
2016-02-14
TITANIC: Beginnings of CompressedFile class
Paul Gilbert
2016-02-14
TITANIC: Implement SimpleFile class
Paul Gilbert
2016-02-07
TITANIC: Adding screen initialization code
Paul Gilbert
2016-02-07
TITANIC: Further setup of List class
Paul Gilbert
2016-02-07
TITANIC: Class stubs and beginnings of CSaveableObject hierarchy
Paul Gilbert
2016-02-06
TITANIC: Added Image::loadResource
Paul Gilbert
2016-02-05
TITANIC: Beginnings of Image class
Paul Gilbert
2016-02-05
TITANIC: Added skeleton CMainGameWindow class
Paul Gilbert
2016-02-05
TITANIC: Skeleton screen manager class
Paul Gilbert
2016-02-05
TITANIC: Initial engine skeleton
Paul Gilbert
2016-02-05
SHERLOCK: RT: Properly hook up volume and mute toggles in Options dialog
Paul Gilbert
2016-02-06
AGI: Switch to CLUT3 for Macintosh as default
Martin Kiewitz
2016-02-05
AGI: Adding Macintosh palettes for GR+SQ2
Martin Kiewitz
2016-02-05
RELEASE: This is 1.9.0git
Eugene Sandulenko
2016-02-06
MADS: Change the engine description
Filippos Karapetis
2016-02-05
SCI: Clean up the op_infoToa and op_superToa SCI3 opcodes
Filippos Karapetis
2016-02-05
SCI: Silence false positive warning in MSVC
Filippos Karapetis
2016-02-05
AGI: Make it possible to also force CGA/EGA/VGA
Martin Kiewitz
2016-02-05
SCI: Blocking ScummVM auto-save slot 0 for saving
Martin Kiewitz
2016-02-05
SCI: QfG1/2/3/4 character file detection changed
Martin Kiewitz
2016-02-05
DISTS/REDHAT: Package mort.dat, access.dat
Willem Jan Palenstijn
2016-02-05
AGI: fix build powf() -> pow()
Martin Kiewitz
2016-02-05
AGI: Render mode Macintosh added
Martin Kiewitz
2016-02-05
AGI: GfxMgr::drawBox now using kRenderMacintosh
Martin Kiewitz
2016-02-05
AGI: Rewrote stringWordWrap()
Martin Kiewitz
2016-02-05
COMMON: Add render mode for Macintosh.
Johannes Schickel
2016-02-05
MAEMO: Fix default bindings
Tarek Soliman
2016-02-04
SHERLOCK: SS: Fix crash on invalid graphics in German version
Paul Gilbert
2016-02-04
AGI: Restrict hide.mouse to AGI3 only
Martin Kiewitz
2016-02-04
AGI: Fix Hold-Key-Mode implementation
Martin Kiewitz
2016-02-04
AGI: Fix mouse code for transitions
Martin Kiewitz
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