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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-11-25
FULLPIPE: Implement sceneHandler04_checkBigBallClick()
Eugene Sandulenko
2013-11-25
SYMBIAN OS:Added new engines, updated resolution support. Version number changes
anotherguest
2013-11-25
TSAGE: R2R - Some renaming in scene 3400, add comments about scene modes
Strangerke
2013-11-25
FULLPIPE: Implement sceneHandler04_clickButton()
Eugene Sandulenko
2013-11-24
PEGASUS: Reset the callback trigger in disposeCallBack()
Matthew Hoops
2013-11-25
DEVTOOLS: Add project file directory to include path in generated project files.
Johannes Schickel
2013-11-24
TSAGE: Fixes for R2R right click dialog choosing cursor or help/player dialog
Paul Gilbert
2013-11-24
TSAGE: R2R - Remove obsolete comments about sub_1D227()
Strangerke
2013-11-24
TSAGE: R2R - Add comments in Scene3600::signal()
Strangerke
2013-11-24
TSAGE: R2R - rename _actorDestPos
Strangerke
2013-11-24
TSAGE: Fix for UI appearing during ending R2R cutscene
Paul Gilbert
2013-11-24
TSAGE: Fix to prevent saving or loading when conversation dialogs are active
Paul Gilbert
2013-11-24
LASTEXPRESS: Janitorial - Fix spacing errors
Strangerke
2013-11-24
TINSEL: Janitorial - Fix spacing errors
Strangerke
2013-11-24
AGOS: Janitorial - Fix spacing errors
Strangerke
2013-11-24
MADE: Janitorial - Fix spacing errors
Strangerke
2013-11-24
SAGA: Janitorial - Fix spacing errors
Strangerke
2013-11-24
TSAGE: R2R - Fix palette glitch in intro (courtesy of Dreammaster)
Strangerke
2013-11-24
SWORD25: Janitorial - Fix spacing errors
Strangerke
2013-11-24
NEVERHOOD: Fix spacing errors
Strangerke
2013-11-24
TOLTECS: Fix spacing errors
Strangerke
2013-11-24
TSAGE: Fix R2R shading map not being setup if you restarted game whilst in-game
Paul Gilbert
2013-11-24
TSAGE: Fix R2R palette corruption when showing dialogs on the title screen
Paul Gilbert
2013-11-24
TSAGE: Slow down title sequence animations to better match original
Paul Gilbert
2013-11-23
TSAGE: Added new palette rotation code, to fix R2R rimwall vechile scene
Paul Gilbert
2013-11-23
FULLPIPE: Implement sceneHandler04_sub1()
Eugene Sandulenko
2013-11-24
DRACI: Rework formatting of gplCommands
Strangerke
2013-11-24
TSAGE: Remove a couple of useless/obsolete warnings
Strangerke
2013-11-24
TSAGE: R2R - Remove an unused variable in maze UI
Strangerke
2013-11-24
TSAGE: BF - Remove an unused parameter in Scene570::Icon::setDetails()
Strangerke
2013-11-24
DRACI: Janitorial - Fix spacing errors
Strangerke
2013-11-24
DEVTOOLS: Make create_project sort SCUMM as first engine.
Johannes Schickel
2013-11-24
BUILD: Add code to maintain ordering of engines in generated files.
D G Turner
2013-11-24
DEVTOOLS: Adapt create_project to create engines/ dir if necessary
Johannes Schickel
2013-11-24
DEVTOOLS: Factor out function to create directories in create_project.
Johannes Schickel
2013-11-24
BUILD: Create engines/ dir if necessary, to fix out-of-tree builds
D G Turner
2013-11-24
BUILD: Partial solution for parallel make issue.
D G Turner
2013-11-24
BUILD: Add engines/plugins_table.h to git in the ideprojects target.
Johannes Schickel
2013-11-24
DEVTOOLS: Adapt create_project for new configure.engine files.
Johannes Schickel
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
2013-11-24
TSAGE: RINGWORLD - Remove unused object, remove erroneous comments
Strangerke
2013-11-24
PARALLACTION: Janitorial - Fix spacing errors
Strangerke
2013-11-24
AVALANCHE: Fix savegame version checks
Strangerke
2013-11-24
GUI: Do not draw text outside edit rect in EditableWidget.
Johannes Schickel
2013-11-24
GUI: Fix undrawing caret glitch when the edit text is inversed.
Johannes Schickel
2013-11-24
GUI: Document EditableWidget::getEditRect.
Johannes Schickel
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