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2016-08-26DM: Add f064_SOUND_RequestPlay_CPSD, f65_playPendingSound, f505_soundGetVolumeBendegúz Nagy
2016-08-26DM: Add f60_playSoundBendegúz Nagy
2016-08-26DM: Refactor f151_getSquareStrangerke
2016-08-26DM: Some renaming in f173_setCurrentMapStrangerke
2016-08-26DM: Refactor f439_drawEntranceStrangerke
2016-08-26DM: Refactor f444_endGameStrangerke
2016-08-26DM: Apply coding conventions to a couple of oneliner functions, remove a GOTOStrangerke
2016-08-26DM: Some renaming, add a couple of STUBSStrangerke
2016-08-26DM: Refactor f426_isMessageOnTwoLinesStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Add sound loadingBendegúz Nagy
2016-08-26DM: Refactor f427_dialogDrawStrangerke
2016-08-26DM: Add a stub for f436_STARTEND_FadeToPaletteBendegúz Nagy
2016-08-26DM: some minor changes in f291_drawSlot and f281_renameChampionStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Refactor f281_renameChampionBendegúz Nagy
2016-08-26DM: Add f444_endGame and checks for Common::EVENT_QUITBendegúz Nagy
2016-08-26DM: Add f385_drawActionDamageBendegúz Nagy
2016-08-26DM: Adjust idle delay when renaming championBendegúz Nagy
2016-08-26DM: Add some missing calls to already implemented methodsBendegúz Nagy
2016-08-26DM: Add missing call to f379_drawSleepScreen, fix bytewidth bug in f379_drawS...Bendegúz Nagy
2016-08-26DM: Add f352_processCommand71_clickOnEye, setting _g597_ignoreMouseMovements ...Bendegúz Nagy
2016-08-26DM: Some rework in f303_getSkillLevelStrangerke
2016-08-26DM: Remove duplicate arrayStrangerke
2016-08-26DM: Some refactoring in gfx.cpp, refactoring of f107_isDrawnWallOrnAnAlcoveStrangerke
2016-08-26DM: Add f349_processCommand70_clickOnMouthBendegúz Nagy
2016-08-26DM: Add some missing code warnings to function callsBendegúz Nagy
2016-08-26DM: Fix bug where code crashed if trying to display a doorfront in square R3Bendegúz Nagy
2016-08-26DM: Complete ChampionMan::f281_renameChampionBendegúz Nagy
2016-08-26DM: Fix torch, lever bug and fix several Sensor methodsBendegúz Nagy
2016-08-26DM: Revert from using DisplayMan::_bitmaps directlyBendegúz Nagy
2016-08-26DM: Fix broken champion after loadingBendegúz Nagy
2016-08-26DM: Refactoring of f292_drawChampionState, including removing its GOTOsStrangerke
2016-08-26DM: Fix champion bargraphsBendegúz Nagy
2016-08-26DM: Move DMEngine::_rnd to private, fix erroneous ranges with random number g...Bendegúz Nagy
2016-08-26DM: Use ternary operator in f287_drawChampionBarGraphs to reduce code duplica...Strangerke
2016-08-26DM: Fix broken champion action hand slotsBendegúz Nagy
2016-08-26DM: Get rid of labels and GOTOs in f280_addCandidateChampionToPartyStrangerke
2016-08-26DM: Update todosBendegúz Nagy
2016-08-26DM: Fix compilation with MSVC9, some light renamingStrangerke
2016-08-26DM: Rename a variable in f287_drawChampionBarGraphsStrangerke
2016-08-26DM: First pass of refactoring in f280_addCandidateChampionToPartyStrangerke
2016-08-26DM: Debug loading savegames, add missing save loading partsBendegúz Nagy
2016-08-26DM: Finish f433_processCommand140_saveGameBendegúz Nagy
2016-08-26DM: Use error() in f278_resetDataToStartGameStrangerke
2016-08-26DM: Fix compilation on MSVC9Strangerke
2016-08-26DM: Refactor f331_applyTimeEffectsStrangerke
2016-08-26DM: Rename mapTime in dm.cppStrangerke
2016-08-26DM: Remove useless cast and the associated obsolete commentStrangerke
2016-08-26DM: Refactor f318_dropAllObjects, f319_championKill and f323_unpoison. Rename...Strangerke