Age | Commit message (Collapse) | Author |
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The first notification has been received!
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Seems this means the end of the base classes -- onto actual game logic from here on out!
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Renamed from GWorld; I'm trying to distance us from QuickDraw as much as possible :P
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This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
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MMTimeValue has been removed, as Common::Timestamp will just be used instead
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We'll just use our resource code instead
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Not that this code will be final (in all likelihood :P)
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Need to get more complex regions loaded, though... will be a major problem
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The entire game state should now be functional
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loadRoomItems.
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in-game scene
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