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2011-09-20PEGASUS: Fix copyToCurrentPort()Matthew Hoops
2011-09-20PEGASUS: Begin hooking the new code in as the main codeMatthew Hoops
The first notification has been received!
2011-09-20PEGASUS: Add first stab at the Movie classMatthew Hoops
Seems this means the end of the base classes -- onto actual game logic from here on out!
2011-09-20PEGASUS: Update timer code a bit to make it friendlier for moviesMatthew Hoops
2011-09-19PEGASUS: Add the Surface classesMatthew Hoops
Renamed from GWorld; I'm trying to distance us from QuickDraw as much as possible :P
2011-09-18PEGASUS: Add the Tracker classMatthew Hoops
2011-09-18PEGASUS: Rewrite TimeBase to be a bit more accurate with timingMatthew Hoops
2011-09-17COMMON: Add numerator/denominator getters for RationalMatthew Hoops
2011-09-17PEGASUS: Add the fuse classesMatthew Hoops
2011-09-17PEGASUS: Add transition classesMatthew Hoops
2011-09-17COMMON: Add function to find the intersecting rectangleMatthew Hoops
2011-09-16PEGASUS: Implement fader supportMatthew Hoops
2011-09-16PEGASUS: Stub off loading/saving gamesMatthew Hoops
2011-09-16PEGASUS: Fix saving/loading the game stateMatthew Hoops
2011-09-15PEGASUS: Implement very basic screen updating (new API)Matthew Hoops
2011-09-15PEGASUS: Stub off the base timebase codeMatthew Hoops
This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
2011-09-10PEGASUS: Implement two of the primitive-based DisplayElementsMatthew Hoops
2011-09-09PEGASUS: Add DisplayElement class and begin porting over the graphics APIMatthew Hoops
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-09-08PEGASUS: Begin loading itemsMatthew Hoops
2011-09-08PEGASUS: Fix stupid bugs in the item codeMatthew Hoops
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-07PEGASUS: Remove unused MMAction classMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-06PEGASUS: Properly handle regions in hotspotsMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
MMTimeValue has been removed, as Common::Timestamp will just be used instead
2011-09-05PEGASUS: Remove unused MMResourceFile codeMatthew Hoops
We'll just use our resource code instead
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-05PEGASUS: Stub off spot sound codeMatthew Hoops
2011-09-04PEGASUS: Fix bug in the creditsMatthew Hoops
Not that this code will be final (in all likelihood :P)
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
Need to get more complex regions loaded, though... will be a major problem
2011-09-04PEGASUS: Implement more item codeMatthew Hoops
2011-09-02PEGASUS: Restructure remaining (already converted) Game Shell classesMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
The entire game state should now be functional
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops
2011-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2011-08-27AGOS: Fix load/save issues in Waxworks, which were caused by error in ↵Travis Howell
loadRoomItems.
2011-08-26CONFIGURE: Fixes to MacPort detectionEugene Sandulenko
2011-08-26CONFIGURE: Add support for building under MacPortsEugene Sandulenko
2011-08-26CONFIGURE: Fix indentationEugene Sandulenko
2011-08-26TSAGE: Minor tweaks to the new code for ANIM_MODE_9Paul Gilbert
2011-08-26TSAGE: Implemented the new ANIM_MODE_9 animation modePaul Gilbert
2011-08-26CGE: Fix compiler warningsPaul Gilbert
2011-08-26GOB: Add cheat output for Geisha's mastermindSven Hesse
2011-08-26GOB: Add a console command to dump the whole variable spaceSven Hesse
2011-08-26TSAGE: Further bugfix for SynchronizedList template changesPaul Gilbert
2011-08-26TSAGE: Hopeful bugfix for compilation errors on other systemsPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first ↵Paul Gilbert
in-game scene