Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-23 | Move wizImage functions to Wiz class. | Travis Howell | |
svn-id: r18226 | |||
2005-05-23 | Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip | Eugene Sandulenko | |
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225 | |||
2005-05-23 | Turn Wiz struct into class as requested. | Eugene Sandulenko | |
svn-id: r18224 | |||
2005-05-23 | Add heverison check, as requested by cyx. | Travis Howell | |
svn-id: r18223 | |||
2005-05-22 | correction | Gregory Montoir | |
svn-id: r18222 | |||
2005-05-22 | 'len' is not initialized at this point, but if the purpose is to reset tmp3 | Torbjörn Andersson | |
to its original value, this should do just as well. But I don't know where it's used, so I can't really test this. svn-id: r18221 | |||
2005-05-22 | Implement Interface::drawButtonBox() | Eugene Sandulenko | |
svn-id: r18220 | |||
2005-05-22 | Minor correction. | Travis Howell | |
svn-id: r18219 | |||
2005-05-22 | stub drawButtonBox | Andrew Kurushin | |
svn-id: r18218 | |||
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
preparation for option dialog (wip) svn-id: r18217 | |||
2005-05-22 | HE70+ games use flags in drawBox(). | Travis Howell | |
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216 | |||
2005-05-22 | Sync HE100. | Travis Howell | |
Minor cleanup. svn-id: r18215 | |||
2005-05-22 | Correct array sizes. | Travis Howell | |
Fixes loading game in mustard. svn-id: r18214 | |||
2005-05-22 | Add Norwegian Bokm�l version of Freddi Fish 1. | Travis Howell | |
Set HE70+ games to Windows platform by default. svn-id: r18213 | |||
2005-05-22 | Implement sfSimulSpeech2 which is used in lodge when talking to Sakka. | Eugene Sandulenko | |
Fixed sfSimulSpeech(), so it plays voices with CD version. svn-id: r18212 | |||
2005-05-21 | Add patch from cyx for: | Travis Howell | |
1094340 - COMI: Frightening the gravedigger, he goes white. 905833 - COMI: Palette in Theater controls svn-id: r18211 | |||
2005-05-21 | Correct tmsk offset. | Travis Howell | |
svn-id: r18210 | |||
2005-05-21 | Font TODO | Max Horn | |
svn-id: r18209 | |||
2005-05-21 | Adjust for HE73. | Travis Howell | |
svn-id: r18208 | |||
2005-05-21 | Add HE73 version for opcode difference. | Travis Howell | |
svn-id: r18207 | |||
2005-05-21 | Beautify decompressTMSK(). | Eugene Sandulenko | |
svn-id: r18206 | |||
2005-05-21 | fixed MS VC warn | Andrew Kurushin | |
svn-id: r18205 | |||
2005-05-21 | Fix regression with GF_MULTIPLE_VERSIONS | Eugene Sandulenko | |
svn-id: r18204 | |||
2005-05-21 | Switch to errors, music/sound file is required in many games. | Travis Howell | |
svn-id: r18203 | |||
2005-05-21 | Trigger error if bundle file is missing. | Travis Howell | |
svn-id: r18202 | |||
2005-05-21 | Initial support for TMSK masking in HE72+ games. | Travis Howell | |
svn-id: r18201 | |||
2005-05-21 | Missed a few changes. | Travis Howell | |
svn-id: r18200 | |||
2005-05-21 | Only needed for C64 maniac. | Travis Howell | |
svn-id: r18199 | |||
2005-05-21 | Stubs for C64 MM costume code. Content will follow. Fixes crash in intro | Eugene Sandulenko | |
script svn-id: r18198 | |||
2005-05-21 | Fix samnmax-alt target. Actually now it is obsolete. | Eugene Sandulenko | |
Game with samnimax.sm0 always detected as 'samnmax' because there is no MD5 difference and thus made detected target unrunnable. Now both for .000 and .sm0 target 'samnmax' is properly detected and used. svn-id: r18197 | |||
2005-05-20 | Fix charsets in MM NES after gameload. | Eugene Sandulenko | |
svn-id: r18196 | |||
2005-05-20 | Updated GUI issues. Again. But that's enough for today. | Torbjörn Andersson | |
svn-id: r18195 | |||
2005-05-20 | Made the chooser dialog scale itself, albeit in a slightly hackish way. | Torbjörn Andersson | |
svn-id: r18194 | |||
2005-05-20 | Updated GUI issues. | Torbjörn Andersson | |
svn-id: r18193 | |||
2005-05-20 | Added big editable text widget, and removed some cruft. I think this means | Torbjörn Andersson | |
that all our widgets are able to scale themselves now, but I could be mistaken. svn-id: r18192 | |||
2005-05-20 | REmove now unneeded assert as MM NES may pass zero ptr to box which | Eugene Sandulenko | |
should be ignored. svn-id: r18191 | |||
2005-05-20 | Add more opcode differences in C64 maniac. | Travis Howell | |
svn-id: r18190 | |||
2005-05-20 | Updated GUI issues | Torbjörn Andersson | |
svn-id: r18189 | |||
2005-05-20 | Ooops | Travis Howell | |
svn-id: r18188 | |||
2005-05-20 | Add more opcode differences in C64 maniac. | Travis Howell | |
svn-id: r18187 | |||
2005-05-19 | Improve MM NES & C64 games autodetection. | Eugene Sandulenko | |
Fixes bug #1190565 "MM NES: autodetect not working" svn-id: r18186 | |||
2005-05-19 | Big version of the popup widget. It could use a bit more polish, though... | Torbjörn Andersson | |
svn-id: r18185 | |||
2005-05-19 | More opcode changes for C64 maniac | Travis Howell | |
svn-id: r18184 | |||
2005-05-19 | o Implement direct disk reading for C64. | Eugene Sandulenko | |
o Added new parameter to ScummEngine constructor which passed substitute file name index. It eliminates a long-standing hack and simplifies bundles porocessing considerably o Thus simplified detection/reading MM NES PRG file. svn-id: r18183 | |||
2005-05-19 | More scaling work. It's still more about infrastructure than layout: I want | Torbjörn Andersson | |
to give each widget the opportunity to scale itself. There's a slight regression this time, though: In the small version of the GUI, some of the buttons (e.g. "SoundFont") have their text truncated. Not good. svn-id: r18182 | |||
2005-05-19 | Only a single line for subtitles in C64 maniac. | Travis Howell | |
svn-id: r18181 | |||
2005-05-19 | Correct subtitle colors in C64 maniac. | Travis Howell | |
svn-id: r18180 | |||
2005-05-19 | This shouldn't have been in here anymore -- we already could make a HTML ↵ | Max Horn | |
README from the LaTeX sources svn-id: r18179 | |||
2005-05-18 | Fix yet another actor masking issue | Eugene Sandulenko | |
svn-id: r18178 | |||
2005-05-18 | Patch from Quietust for MM NES: | Eugene Sandulenko | |
o Fix all actor mask bugs o Simplify masking considerably o Moved the decodesNESObject call from object.cpp into gfx.cpp svn-id: r18177 |