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AgeCommit message (Expand)Author
2010-06-06Throw a warning in kString(At) if the index is out-of-bounds instead of havin...Matthew Hoops
2010-06-06add missing decodeNextAnimationFrame in default case for sequence 9Gregory Montoir
2010-06-06PSP: faster way of getting file sizeYotam Barnoy
2010-06-06fix sequence frame numbering (decrement if getCurFrame now returns the last d...Gregory Montoir
2010-06-06Add Gus to credits, update README & NEWSMax Horn
2010-06-06whitespace correctionsMax Horn
2010-06-06use palette image during sequence 3 scrollingGregory Montoir
2010-06-06Now opening all files via getVolumeFile()Filippos Karapetis
2010-06-06PSP: added news item about switch to media engine for MP3 playbackYotam Barnoy
2010-06-06Add Android backend from patch #2603856Max Horn
2010-06-06Bugfixes for correct positioning of opening animationPaul Gilbert
2010-06-06Bugfix for #2974817 - Mad Drongo Animation MalfunctionPaul Gilbert
2010-06-06Correction for SCI valgrind uninit memory error in MIDI sound which occurs du...David Turner
2010-06-05Replaced a leftover Common::File::exists() call in the fallback detectorFilippos Karapetis
2010-06-05GP2X Wiz: Add missing "#include "graphics/scaler/aspect.h"".John Willis
2010-06-05GP2X Wiz: Update handy shell scripts.John Willis
2010-06-05Fixed the cursor limiting code in GK1Filippos Karapetis
2010-06-05Rewrote the remaining parts of the ResourceManager class to work with file st...Filippos Karapetis
2010-06-05Various bugfixes to the animation code - first Rex animation now plays, albei...Paul Gilbert
2010-06-05Added missing animation initialisation codePaul Gilbert
2010-06-04Bugfix for wrong parameter order in scene resources load method call. Also ad...Paul Gilbert
2010-06-04SCI: Fix for Valgrind Warning in Palette.David Turner
2010-06-04Some more work on channel remapping: Moved the remapping code to the music lo...Filippos Karapetis
2010-06-04Simplified the channel monitoring code inside the SoundResource classFilippos Karapetis
2010-06-04Ensure that zones/animations always get the same index number.Nicola Mettifogo
2010-06-04Bugfix for the loading of the animation frame listPaul Gilbert
2010-06-04Added code and support routines for destroying animations correctly, which al...Paul Gilbert
2010-06-04SCI: Replace strncpy with Common::strlcpyWalter van Niftrik
2010-06-04SCI: Add savegame version check in CheckSaveGameWalter van Niftrik
2010-06-04SCI: CleanupWalter van Niftrik
2010-06-03Replace two uses of ::qsort by Common::sort.Johannes Schickel
2010-06-03- Made some methods constJohannes Schickel
2010-06-03A first attempt at channel remapping (currently disabled)Filippos Karapetis
2010-06-03Added code to get which channels are used by a sound. Also, fixed a crash whe...Filippos Karapetis
2010-06-03Added channel remapping to MidiParser_SCI (currently unused)Filippos Karapetis
2010-06-03Re-enabled the cursor position limiting codeFilippos Karapetis
2010-06-03Renamed some variables to silence GCC warnings.Torbjörn Andersson
2010-06-03Fixed crashing with wave file patches, a regression from commit #49391Filippos Karapetis
2010-06-03Properly implemented the logic for loading the correct interface background a...Paul Gilbert
2010-06-03The setCursor selector is no longer used for the detection of the kSetCursor(...Filippos Karapetis
2010-06-03Fixed compilationFilippos Karapetis
2010-06-03Moved several object-related defines inside vm.h into segment.h, where the Ob...Filippos Karapetis
2010-06-03Moved the MADS interface view into mads_scene.cpp and did a major cleanup of ...Paul Gilbert
2010-06-03We'll now default to non-touchpad mode on the iPadOystein Eftevaag
2010-06-03Updated xcode projectOystein Eftevaag
2010-06-02Fix a regression from r49377 - we should be checking against code in addition...Matthew Hoops
2010-06-02Fixed regression from commit #49332 (merging of the SCI0 and SCI11 relocate f...Filippos Karapetis
2010-06-02In Riven, if we get a change card opcode on a mouse down event, ignore the ne...Matthew Hoops
2010-06-02- Fixed findGameObject() to properly handle SCI0-SCI1 games where the first b...Filippos Karapetis
2010-06-02If we can't find the game object or game ID in fallback detection, break out ...Matthew Hoops