Age | Commit message (Collapse) | Author |
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round() is C99; floor() and adding 0.5 to the parameter is sufficient. Probably having detection for floor() and a compatibility definition otherwise would make sense.
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Now that we have the code completely implemented inside the Sherlock
engine, we don't need the TsAGE engine detecting the Logo anymore
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Restoring movement across save didn't work, so properly handle
stopping any moving characters when loading a savegame
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CONFIGURE: add and use append_var function
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