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2012-01-26AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support.Johannes Schickel
2012-01-26DOCS: Remove Debian build instructions.Johannes Schickel
We don't have "make deb" anymore. If we want to have instructions on how to build Debian packages with the debian files we have in dists we should just write new instructions.
2012-01-26DOCS: Remove "Last updated" from the README.Johannes Schickel
The old SVN keyword usage did not work for quite some time anyway.
2012-01-26AGOS: Rework digital sound playback.Johannes Schickel
The BaseSound class does now only save the sound filename instead of a file handle. When a new sound is started a new file handle is created, which assures that each sound uses a different file handle and thus allows for directly streaming sounds from disk. This fixes bug #3475610 "AGOS: Wrong sound effects during intro of Simon 2 (DOS)".
2012-01-26DOCS: Add notes about accessing the default savegames directory under ↵Travis Howell
Windows NT4 onwards.
2012-01-25TSAGE: Fix compilation, sorryStrangerke
2012-01-25TSAGE: R2R- Implement scene 1950Strangerke
2012-01-24BUILD: Move saved game related items to a separate folder on the Start Menu, ↵Travis Howell
in the Windows installer.
2012-01-24BUILD: Add batch script for migration of saved games location in Windows NT4 ↵Travis Howell
onwards.
2012-01-24BUILD: Add batch script for migration of saved games location in Windows NT4 ↵Travis Howell
onwards.
2012-01-23TASKBAR: Fix compilation with mingw-w64dhewg
mingw-compat.h is not required for newer mingw-w64, all required symbols are present in the system headers.
2012-01-23COMMON: Fix compilation with mingw-w64dhewg
setjmp and longjmp are being used in system headers. Allow these symbols globally instead of hacking the appropriate defines in every file including windows.h.
2012-01-24NEWS: Add default saved games location change on Windows NT4 onwards.Travis Howell
2012-01-24BUILD: Add Start Menu items for default saved game locations (old and new) ↵Travis Howell
to Windows installer.
2012-01-23WINDOWS: Add default save paths for Windows NT4 onwardsTravis Howell
2012-01-23GPH: Fix silly copy/paste error in GP2X bundle target.David-John Willis
2012-01-23TSAGE: R2R - Implement several missing functions in scene1550Strangerke
2012-01-23TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renamingStrangerke
2012-01-23TSAGE: R2R - Implement scene 1945Strangerke
2012-01-22DEVTOOLS: Add files in OpenPandora and GPH backends that need version number ↵David-John Willis
updating.
2012-01-22GPH: Move all dist files into own folder under dists.David-John Willis
* Update vairous GPH bundle targets to suit new layout. * Also add .in input files so we can automatically update version numbers.
2012-01-22OPENPANDORA: Fix file attributes after move.David-John Willis
2012-01-22OPENPANDORA: Move all dist files into own folder under dists.David-John Willis
* Update OpenPandora bundle targets to suit new layout. * Also add .in input files so we can automatically update version numbers.
2012-01-22TSAGE: R2R - Implement scene 1925Strangerke
2012-01-22TSAGE: Implemented R2R Scene 500Paul Gilbert
2012-01-21KYRA: Fix out of bounds access caused by a typo.Johannes Schickel
Thanks to dhewg for pointing this one out.
2012-01-21WEBOS: Fix whitespace errordhewg
Random whitespace fix to kick off the OpenPandora toolchain on buildbot.
2012-01-21CONFIGURE: Add WebOS --sysroot to CXXFLAGSdhewg
Fixes compilation with PDK 3.0.5 (libc headers were now found).
2012-01-21CONFIGURE: Don't use -pedantic for WebOSdhewg
This fixes Tremor autodetection. tremor/config_types.h typedefs ogg_int64_t, which errors out with "ISO C++ 1998 does not support ‘long long’" when using -pedantic.
2012-01-21TSAGE: Fix parenthesis in R2R scene 160Paul Gilbert
2012-01-21TSAGE: Implemented R2R Scene 160 - CreditsPaul Gilbert
2012-01-21CONFIGURE: Whitespace fixdhewg
Buildbot update test :P
2012-01-20TSAGE: R2R - Implement scene 1900Strangerke
2012-01-20TSAGE: R2R - Implement scene 1875Strangerke
2012-01-20TSAGE: R2R - Implement scene 1800Strangerke
2012-01-18TSAGE: R2R - Implement scene 1700Strangerke
2012-01-18SWORD1: Do not look for color indexes in cutscenes when there is no subtitlesThierry Crozat
2012-01-18SWORD1: Use color for subtitles during cutsceneThierry Crozat
During the game, different colors are used for subtitles depending which character is speaking. This commit tries to use the same colors for the cutscene subtitles. The color to use has to be specified in the subtitle file between the frame end and the start of text using @1, @2, @3 or @4 (for George, George as a narrator, Nicole and Maguire respectively).
2012-01-17MACOSX: Moved an include a bit to make sure that some defines are there ↵Oystein Eftevaag
before they are actually used.
2012-01-17TSAGE: R2R - Implement scene 1625Strangerke
2012-01-17NEWS: Add changes from branch-1-4-1.Johannes Schickel
2012-01-17NEWS: Mention Loom FM-TOWNS difficulty dialog in the news.Johannes Schickel
2012-01-17TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)Strangerke
Thanks eriktorbjorn for pointing it
2012-01-17TSAGE: R2R - Implement scene 1580Strangerke
Also fix a couple of setdetails calls in scene 1550
2012-01-17TSAGE: R2R - Partial implementation of scene 1575Strangerke
2012-01-16TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()Strangerke
Also fix a couple of things in scene 1550
2012-01-16TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF()Strangerke
2012-01-16SCI: Update a workaround for the demo of QFG4 to make it work againFilippos Karapetis
2012-01-16KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing".Johannes Schickel
This was a regression from 6a3d0e712940bf4560e5302c40f07f5f6eb8e0aa. This still assures that the workaround for bug #1498221 works.
2012-01-16KYRA: (EOB) - change behavior of safe game file importing codeathrxx
- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list - add error check to loading routine for original saves - also limit debug console command to main menu, since it causes issues when used during the game or during character generation