Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-26 | AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support. | Johannes Schickel | |
2012-01-26 | DOCS: Remove Debian build instructions. | Johannes Schickel | |
We don't have "make deb" anymore. If we want to have instructions on how to build Debian packages with the debian files we have in dists we should just write new instructions. | |||
2012-01-26 | DOCS: Remove "Last updated" from the README. | Johannes Schickel | |
The old SVN keyword usage did not work for quite some time anyway. | |||
2012-01-26 | AGOS: Rework digital sound playback. | Johannes Schickel | |
The BaseSound class does now only save the sound filename instead of a file handle. When a new sound is started a new file handle is created, which assures that each sound uses a different file handle and thus allows for directly streaming sounds from disk. This fixes bug #3475610 "AGOS: Wrong sound effects during intro of Simon 2 (DOS)". | |||
2012-01-26 | DOCS: Add notes about accessing the default savegames directory under ↵ | Travis Howell | |
Windows NT4 onwards. | |||
2012-01-25 | TSAGE: Fix compilation, sorry | Strangerke | |
2012-01-25 | TSAGE: R2R- Implement scene 1950 | Strangerke | |
2012-01-24 | BUILD: Move saved game related items to a separate folder on the Start Menu, ↵ | Travis Howell | |
in the Windows installer. | |||
2012-01-24 | BUILD: Add batch script for migration of saved games location in Windows NT4 ↵ | Travis Howell | |
onwards. | |||
2012-01-24 | BUILD: Add batch script for migration of saved games location in Windows NT4 ↵ | Travis Howell | |
onwards. | |||
2012-01-23 | TASKBAR: Fix compilation with mingw-w64 | dhewg | |
mingw-compat.h is not required for newer mingw-w64, all required symbols are present in the system headers. | |||
2012-01-23 | COMMON: Fix compilation with mingw-w64 | dhewg | |
setjmp and longjmp are being used in system headers. Allow these symbols globally instead of hacking the appropriate defines in every file including windows.h. | |||
2012-01-24 | NEWS: Add default saved games location change on Windows NT4 onwards. | Travis Howell | |
2012-01-24 | BUILD: Add Start Menu items for default saved game locations (old and new) ↵ | Travis Howell | |
to Windows installer. | |||
2012-01-23 | WINDOWS: Add default save paths for Windows NT4 onwards | Travis Howell | |
2012-01-23 | GPH: Fix silly copy/paste error in GP2X bundle target. | David-John Willis | |
2012-01-23 | TSAGE: R2R - Implement several missing functions in scene1550 | Strangerke | |
2012-01-23 | TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renaming | Strangerke | |
2012-01-23 | TSAGE: R2R - Implement scene 1945 | Strangerke | |
2012-01-22 | DEVTOOLS: Add files in OpenPandora and GPH backends that need version number ↵ | David-John Willis | |
updating. | |||
2012-01-22 | GPH: Move all dist files into own folder under dists. | David-John Willis | |
* Update vairous GPH bundle targets to suit new layout. * Also add .in input files so we can automatically update version numbers. | |||
2012-01-22 | OPENPANDORA: Fix file attributes after move. | David-John Willis | |
2012-01-22 | OPENPANDORA: Move all dist files into own folder under dists. | David-John Willis | |
* Update OpenPandora bundle targets to suit new layout. * Also add .in input files so we can automatically update version numbers. | |||
2012-01-22 | TSAGE: R2R - Implement scene 1925 | Strangerke | |
2012-01-22 | TSAGE: Implemented R2R Scene 500 | Paul Gilbert | |
2012-01-21 | KYRA: Fix out of bounds access caused by a typo. | Johannes Schickel | |
Thanks to dhewg for pointing this one out. | |||
2012-01-21 | WEBOS: Fix whitespace error | dhewg | |
Random whitespace fix to kick off the OpenPandora toolchain on buildbot. | |||
2012-01-21 | CONFIGURE: Add WebOS --sysroot to CXXFLAGS | dhewg | |
Fixes compilation with PDK 3.0.5 (libc headers were now found). | |||
2012-01-21 | CONFIGURE: Don't use -pedantic for WebOS | dhewg | |
This fixes Tremor autodetection. tremor/config_types.h typedefs ogg_int64_t, which errors out with "ISO C++ 1998 does not support ‘long long’" when using -pedantic. | |||
2012-01-21 | TSAGE: Fix parenthesis in R2R scene 160 | Paul Gilbert | |
2012-01-21 | TSAGE: Implemented R2R Scene 160 - Credits | Paul Gilbert | |
2012-01-21 | CONFIGURE: Whitespace fix | dhewg | |
Buildbot update test :P | |||
2012-01-20 | TSAGE: R2R - Implement scene 1900 | Strangerke | |
2012-01-20 | TSAGE: R2R - Implement scene 1875 | Strangerke | |
2012-01-20 | TSAGE: R2R - Implement scene 1800 | Strangerke | |
2012-01-18 | TSAGE: R2R - Implement scene 1700 | Strangerke | |
2012-01-18 | SWORD1: Do not look for color indexes in cutscenes when there is no subtitles | Thierry Crozat | |
2012-01-18 | SWORD1: Use color for subtitles during cutscene | Thierry Crozat | |
During the game, different colors are used for subtitles depending which character is speaking. This commit tries to use the same colors for the cutscene subtitles. The color to use has to be specified in the subtitle file between the frame end and the start of text using @1, @2, @3 or @4 (for George, George as a narrator, Nicole and Maguire respectively). | |||
2012-01-17 | MACOSX: Moved an include a bit to make sure that some defines are there ↵ | Oystein Eftevaag | |
before they are actually used. | |||
2012-01-17 | TSAGE: R2R - Implement scene 1625 | Strangerke | |
2012-01-17 | NEWS: Add changes from branch-1-4-1. | Johannes Schickel | |
2012-01-17 | NEWS: Mention Loom FM-TOWNS difficulty dialog in the news. | Johannes Schickel | |
2012-01-17 | TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC) | Strangerke | |
Thanks eriktorbjorn for pointing it | |||
2012-01-17 | TSAGE: R2R - Implement scene 1580 | Strangerke | |
Also fix a couple of setdetails calls in scene 1550 | |||
2012-01-17 | TSAGE: R2R - Partial implementation of scene 1575 | Strangerke | |
2012-01-16 | TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6() | Strangerke | |
Also fix a couple of things in scene 1550 | |||
2012-01-16 | TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF() | Strangerke | |
2012-01-16 | SCI: Update a workaround for the demo of QFG4 to make it work again | Filippos Karapetis | |
2012-01-16 | KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing". | Johannes Schickel | |
This was a regression from 6a3d0e712940bf4560e5302c40f07f5f6eb8e0aa. This still assures that the workaround for bug #1498221 works. | |||
2012-01-16 | KYRA: (EOB) - change behavior of safe game file importing code | athrxx | |
- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list - add error check to loading routine for original saves - also limit debug console command to main menu, since it causes issues when used during the game or during character generation |