Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-30 | Fixed warnings | Filippos Karapetis | |
svn-id: r46747 | |||
2009-12-30 | Update comments to reflect the changes used for Mohawk. | Matthew Hoops | |
svn-id: r46746 | |||
2009-12-30 | Whitespace fixes | Matthew Hoops | |
svn-id: r46745 | |||
2009-12-30 | Initial implementation of the SCI21 kList kernel function (which calls all ↵ | Filippos Karapetis | |
the other list-related functions), thanks to the help of waltervn svn-id: r46744 | |||
2009-12-30 | SCI: support for uncompressed sci1 views (fixes qfg3 demo) | Martin Kiewitz | |
svn-id: r46743 | |||
2009-12-30 | SCI32: Moved all the list related kernel functions inside klists.cpp, and ↵ | Filippos Karapetis | |
implemented kListAllTrue with the help of waltervn svn-id: r46742 | |||
2009-12-30 | Implemented ListFirstTrue(), thanks to the help of waltervn. Now, buttons ↵ | Filippos Karapetis | |
can be highlighted and clicked when the control panel is shown in GK1, and the options dialog pops up when the options button is selected svn-id: r46741 | |||
2009-12-30 | SCI32: added handling of variable selectors in kListEachElementDo() and ↵ | Filippos Karapetis | |
silenced some annoying warnings svn-id: r46740 | |||
2009-12-30 | SCI32: added some of clone2727's changes to kArray and kString, and ↵ | Filippos Karapetis | |
implemented kListIndexOf svn-id: r46739 | |||
2009-12-30 | Updated documentation of the VMD decoder to indicate which SCI32 games used ↵ | Filippos Karapetis | |
VMD videos svn-id: r46738 | |||
2009-12-30 | The wrapper for the VMD decoder is only used in the SCI engine for SCI32 ↵ | Filippos Karapetis | |
games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command svn-id: r46737 | |||
2009-12-30 | Removed some unnecessary whitespace. Changed some spaces to tabs. | Torbjörn Andersson | |
svn-id: r46735 | |||
2009-12-30 | Re-indentet switch() blocks to follow ScummVM indentation style. (I've always | Torbjörn Andersson | |
found this style a bit unusual, but I value consistency.) svn-id: r46734 | |||
2009-12-30 | Silence some warnings seen in the buildbot. | Matthew Hoops | |
svn-id: r46733 | |||
2009-12-29 | SCI/newmusic: fixed fading (fixes gk1 demo, park area) | Martin Kiewitz | |
svn-id: r46730 | |||
2009-12-29 | Add Mohawk engine code. Part 2/3: common code changes. | Eugene Sandulenko | |
svn-id: r46728 | |||
2009-12-29 | Add Mohawk engine code. Part 1/3: main code. | Eugene Sandulenko | |
svn-id: r46727 | |||
2009-12-29 | Fix warning | Eugene Sandulenko | |
svn-id: r46726 | |||
2009-12-29 | SCI: returning back raw == 0, when script trying to access invalid memory | Martin Kiewitz | |
svn-id: r46720 | |||
2009-12-29 | SCI: dont crash when scripts are trying to access invalid memory (fixes ↵ | Martin Kiewitz | |
intro of lb2cd) svn-id: r46718 | |||
2009-12-29 | Typo. | Johannes Schickel | |
svn-id: r46717 | |||
2009-12-29 | Updated module.mk | Filippos Karapetis | |
svn-id: r46716 | |||
2009-12-29 | Added a thin wrapper around the VMD player class, so that it can be used ↵ | Filippos Karapetis | |
with the common VideoPlayer interface, to be used with videos from SCI32 games svn-id: r46715 | |||
2009-12-29 | SCI/newmusic: Removed playlist-feature from cmdResumeHandle cause that is ↵ | Martin Kiewitz | |
sci0 only svn-id: r46714 | |||
2009-12-29 | SCI/newmusic: dont do pause/resume on the whole playlist prior sci1late ↵ | Martin Kiewitz | |
(soundversion) svn-id: r46713 | |||
2009-12-29 | Adding a getFrameWaitTime() method to get the frame waiting time instead of ↵ | Sven Hesse | |
directly waiting svn-id: r46712 | |||
2009-12-29 | Adding CoktelVideo::hasExtraData(void), for checking if /any/ extra data ↵ | Sven Hesse | |
files are embedded in the video file svn-id: r46710 | |||
2009-12-29 | SCI/newmusic: changed pauseCounter again ;) | Martin Kiewitz | |
svn-id: r46707 | |||
2009-12-29 | SCI/newmusic: changed pausecounter behaviour within resume | Martin Kiewitz | |
svn-id: r46706 | |||
2009-12-29 | Corrected the Russian Discworld 1 MD5 values | Paul Gilbert | |
svn-id: r46704 | |||
2009-12-29 | Reverted rev #46647 - the title music in Codename: Iceman works correctly again | Filippos Karapetis | |
svn-id: r46701 | |||
2009-12-29 | SCI/new music code: Fixed loading of saved games. Also, stopped sounds are ↵ | Filippos Karapetis | |
no longer paused svn-id: r46700 | |||
2009-12-29 | Better checking for the cmdMuteSound and cmdVolume special cases | Filippos Karapetis | |
svn-id: r46699 | |||
2009-12-29 | Removed leftover debug output | Filippos Karapetis | |
svn-id: r46698 | |||
2009-12-29 | SCI/new music code: cmdPauseHandle/cmdResumeHandle now work for SCI0 games | Filippos Karapetis | |
svn-id: r46697 | |||
2009-12-28 | SCI/newmusic: Added pausecounter cause sierra sci also does this | Martin Kiewitz | |
svn-id: r46693 | |||
2009-12-28 | SCI/new music code: Implemented cmdSendMidi, and removed access to _argc ↵ | Filippos Karapetis | |
from sound commands svn-id: r46692 | |||
2009-12-28 | SCI/newmusic: Added comment about weird sierra sci behaviour | Martin Kiewitz | |
svn-id: r46691 | |||
2009-12-28 | SCI/newmusic: Accept object 0:0 in cmdPauseHandle, pause the whole playlist ↵ | Martin Kiewitz | |
then (fixes castle of dr. brain during intro) svn-id: r46690 | |||
2009-12-28 | SCI: Further objectify MusicEntry | Max Horn | |
svn-id: r46689 | |||
2009-12-28 | Spelling: Par*r*tition | Max Horn | |
svn-id: r46688 | |||
2009-12-28 | SCI: Start objectifying MusicEntry | Max Horn | |
svn-id: r46687 | |||
2009-12-28 | cleanup | Max Horn | |
svn-id: r46686 | |||
2009-12-28 | SCI: Make some code comply to our naming conventions | Max Horn | |
svn-id: r46685 | |||
2009-12-28 | SCI/new sound code: | Filippos Karapetis | |
- Made the SciMusic class private, and added wrapper functions for invoking specific methods of SciMusic from outside the SoundCommandParser class - Many SCI games keep creating and destroying sound effects constantly (i.e. many times per second). Therefore, another scheme has been devised, which replaces the mutex that was in place. Whenever a sound command is run which operates on a specific object in the play list, we disallow onTimer() from kicking in. This isn't ideal, but it does stop random deadlocks because of locked mutexes without any noticeable side effects svn-id: r46681 | |||
2009-12-28 | Moved the OLD_PATHFINDING define inside sci.h, together with the others | Filippos Karapetis | |
svn-id: r46679 | |||
2009-12-28 | SCI/new music code: Added a workaround for a music-related game bug in ↵ | Filippos Karapetis | |
Castle of Dr. Brain svn-id: r46678 | |||
2009-12-28 | Fixed music pausing | Filippos Karapetis | |
svn-id: r46677 | |||
2009-12-28 | Create the stream dynamically in playSoundData(), to avoid a crash (spotted by | Torbjörn Andersson | |
salty-horse) when makeWAVStream() deletes it. svn-id: r46676 | |||
2009-12-28 | LOL: fixed debug message | Florian Kagerer | |
svn-id: r46675 |